Skyrim
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RavingKeroro

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RavingKeroro

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39 comments

  1. Dreadmorg
    Dreadmorg
    • member
    • 2 kudos
    dessentialize and all mortal dont work on some characters an same for nuke, doesnt kill everyone like it ses. just letting u know. Still awesome mod :)
  2. rgyx
    rgyx
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    • 11 kudos
    hi , can i upload the port of this mod to SSE ? thankyou
    1. RavingKeroro
      RavingKeroro
      • supporter
      • 11 kudos
      do it, too lazy to install ck again
  3. Farshnuke
    Farshnuke
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    • 1 kudos
    I loved this back in the day I'd love an SE port
    1. tigerfrenzy
      tigerfrenzy
      • member
      • 3 kudos
      Same
  4. toya3369
    toya3369
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    • 0 kudos
    works like a charm ^ ..
    thank you so much RavingKeroro ^
    -- [ ENDORSED ] --
  5. FortNachsten
    FortNachsten
    • member
    • 1 kudos
    I HAVE TESTED THIS FOR SKYRIM SPECIAL EDITION AND IT CAUSES LAUNCHER LOOPS
    1. Samdegraff
      Samdegraff
      • member
      • 2 kudos
      Me too.
  6. Samdegraff
    Samdegraff
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    • 2 kudos
    This is odd. I have tried both a sse converted version and the oldrim version, both prevent Skyrim (se) from opening at all. I even tried opening without using SKSE. The game simply won't open. I've tried both Vortex install and manual. Same result. Remove the mod, and everything works as it supposed to. No Idea why. It's too bad as this mod is right up my alley otherwise. If there's a simple fix that'd be awesome, if not, "You can't always get what you want". C'est la Vie.
  7. modhunter93
    modhunter93
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    • 0 kudos
    Oh, you wonderful person. This is EXACTLY what I was looking for! No more annoying NPC deaths, no more cute non-humans getting killed, all at the tippy tips of my fingers.

    Also, thank you for naming it "Essentialize" cos that's gonna be fun to dramatically shout. XD "ESSENTIALIIIIIIIIZE!!!" Awesome.
  8. AimlessVagabond
    AimlessVagabond
    • member
    • 0 kudos
    Hopefully this'll fix my immortal bandit problem.
  9. war11010
    war11010
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    • 3 kudos
    Thanks! I ported this to SSE because theres a bunch of dogs at markarth from another mod when I finished the forsworn conspiricy quest and they are all essential so the forsworn are just attacking the essential dogs. So instead of typing the command for EVERY dog ID this will be much easier.
  10. Murielkai
    Murielkai
    • supporter
    • 93 kudos
    Works as described for SSE, I just opened it and save it in the CK and updated it to form 44. But... using the spell a second time on the same NPC does NOT remove the essential flag, heh.

    Edit: Nvm, I think I just solved my problem. There is a second spell for turning off essential.