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Kalambre

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Kalambre

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  1. Kalambre
    Kalambre
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    v 1.70

    This version is adapted to work with V5 of Bodytypes of skyrim. This new version of Bodytypes mod uses a morphs based system to change bodies, this considerably reduces number of armor sets needed because all body types from a body family can share same meshes.

    The armor script have changed and it's incompatible with prior versions, so body lists should be reseted on MCM (see installation info).

    Multi-body script for panties has been removed to reduce scripts impact, because now is less useful thanks to morphs system.
  2. Kalambre
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    Reuploaded light version, because enchantments or descriptions were missing for some items (example archmage robes).
  3. Kalambre
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    Uploaded a light version.
    Since Morphs system reduces the number of necessary armor sets, this version only includes 4 armor slots + default. This version doesn't includes scripts, so it isn't necessary to set armor slots on MCM, and Bodytypes dependency is also unnecessary, each armor varians is crafted in the forge using base armor.
  4. Kalambre
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    v 1.60

    Update for new script included in Bodytypes mod which supports compatibility feature for external bodies.

    Edit: Reuploaded to solve a minor translation issue.
  5. shade549
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    I'm wondering if it's possible to use the remodeled armor with follower/npc mods with its own unique body (non Bodytypes body). I've tried to use the "BT Body Compatibility NPC" spell on my follower and then assign it to a body with armor through the MCM. But when I equip the remodeled armor on my follower, nothing appears and the body turns invisible. I tried the same spell on my player and it says that it couldn't detect body and switches to default armor mesh.

    Seems the only way to make the armor to show up is to use the "Change Target Body" spell, but I don't want that because it overrides the NPC body mesh and textures.

    Any help is appreciated.
    1. Kalambre
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      Body compatibility spell works with most bodytypes features, but not with multi-armor. Why? Because armor script should be adapted, but this is a lot of work since new script should be added to all armors and clothes, so actually it is in standby because I'm waiting for a evolution of bodygen feature from racemenu that probably will force to redone full system.

      Anyway, there are some ways to solve it, but the easiest is to create a copy of your follower body in one of the extra body options (copy meshes and textures to xtraBody01, for example), add this body to an armor slot, and assign this extra body to your follower using Change target body spell.

    2. shade549
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      I suspected as much, thanks for the quick reply. I hope there'll be more updates in the future, keep up the good work!
    3. Kalambre
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      Probably, adapting the script to compatible bodies feature could be easier than spected if I only use properties that can be autofilled. If I have success, updating all armors only will take me an hour.
  6. Kalambre
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    New V1.50

    Added an anvil to Helgen keep, so you can start using multi-body armors on first quest.

    Added normal panties (without script), so you can craft these panties for each body variant instead of multi panties. You can use them with NPCs if you have issues with multi panties continuously being equipped/unequipped.

    Fixed issues found on some items: checked as unplayable, weight issues, wrong paths...

    Edit: and added beast support for some gloves which include hand mesh (hide, imperial...)
  7. Kalambre
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    Update 1.42

    Since some armor sets actually include ragged trousers for female characters (this item was only available for male in vanilla set, and femele used prisoner clothes instead), I've added support for this.
    Meshes should be added to prisoner folder and called prisonerrags_f_0 and prisonerrags_f_1, if you don't want this new variant, duplicate and rename prisoner clothes.
  8. hollow000
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    Sorry if I'm missing something really obvious. I can't seem to get the imperial armor and stormcloak armor to show in the tanning rack. The only one that I was able to convert is the prisoner's outfit. Here's my setup. I'm using Temptress Race with UNPB-HDT as the mesh in the Temptress Race directory. I have regular UNP with HDT as the mesh for my default replacer. In Mod Organizer\mods\RemArmor main with DLCs\meshes\ArmorMulti\ArmorBody01, I've installed the all the meshes from Killer Keos Skimpy Armor Replacer - UNPB Version. For my default, armor replacers, I'm using "Sexy Vanilla Female Armor for UNP and SevenBase with BBP by Crosscrusade". I didn't put Crosscrusade's meshes into Mod Organizer\mods\RemArmor main with DLCs\meshes\ArmorMulti\ Default. I just installed them as a regular mod.

    Thanks for any help.
    1. Kalambre
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      Armors -> forge
      Clothes and misc -> tanning rack

      But note that each item is only visible in crafting list if you have the base armor/clothes to convert in your inventory.
  9. hollow000
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    Just to clarify, this mod only affects vanilla armors, correct? Will this work with custom armors? For example, can I add both the CBBE and UNP versions of Neo's Witch Armour to this mod?
    1. Kalambre
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      Well, this mod is for vanilla + DLCs armors, so includes support for all these items. Since meshes aren't included, if you add other armor models to any of empty folders it will have a different look. Example: If you add witch armor meshes to blades armor folder (renaming them as original blades meshes) blades armor remodeled will look like witch armor, obviously weight, armor rate, etc, will keep blades values.
      If you are a modder, you can create a new plugin using multi-body script, see modders guide in bodytypes of Skyrim page, you can find an example plugin inside.
    2. hollow000
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      Thanks for the clarification Kalambre. I'm excited to try this mod along with Bodytypes as soon as I get Skyrim installed again.

      Another question though. How does this work for NPCs? If an NPC is using a different body, will I need to craft their outfit to match their body type?
    3. Kalambre
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      Yes these armors work for player and NPCs, obviously NPC should use a supported body. For custom NPCs using a non bodytypes body, you have to use compatibility spell, then bodytypes system can recognize this body and select right armor shape.
  10. matze1981
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    Thank you for your awsome mods!
    A Silly idea: is it possible to use the crafted armours of this mod as a replacer? Like "Armour by race"
    http://www.nexusmods.com/newvegas/mods/38524/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D38524%26preview%3D&pUp=1
    this would allow for a highly customisable Skyrim, for Example:
    Bretons use ADEC body, ADEC uses Armour slot 1 which is remodeld armour for ADEC --> all Breton ladies wear armours and clothing of this mod
    Nord have CBBE body, armour slot 2 is , let´s say Killer Keos Skimpy CBBE V2-V3 Armor Replacer --> all Nord use Killer Keos armour and so on...
    Long story short; every race in the game could use a complete different armour replacer mod!

    Cheers
    matze
    1. Kalambre
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      I've tryed replacing vanilla armors on outfits used for NPCs, but this appears to be high performance demandig... If current cell have a lot of characters with different bodies, they don't run the script properly and most of them get naked or dress/undress continuously, and sometimes game crash.
  11. Kalambre
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    Finally all DLCs items have been added, so v1.4 should be condidered a final version (except possible bugs fixing). If you find some bugs or missing items, tell me please.

    Now, I'm going to write a little guide to solve problems with meshes not based on remodeled armors.

    EDIT: v1.41 solve enchantment table issues, no more ghost items are shown.