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grasscid

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36 comments

  1. Axland
    Axland
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    I tried hard smithing mods to balance a bit my gameplays, then I found this. I laughed because you are right, the tempering is always done when forging, never after. Sometimes you can re-temper weapons but do not expect better stats unless more skilled hands are at work, this is done mainly for reparation reasons. For the record my grandgrandfather was smith, also my grandfather, and my father.

    Endorsed

    PE, now I must tinkle with Simply Balanced and Skytweak to improve combat experience...
  2. ratboy181
    ratboy181
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    https://www.youtube.com/watch?v=JaotiOp45dg
    1. grasscid
      grasscid
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      I listed several reasons in the description, feel free to read it.
  3. Luminatron
    Luminatron
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    I love you. You're an absolute hero for making this mod.
    1. RancidBugleButt1975
      RancidBugleButt1975
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      You are absolutely right. This is just perfect for my 'unleveled' playthrough on the XBox One. I wonder if the MA would be willing to port it to SE and the console. Enjoy your game with it.
  4. killertron
    killertron
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    I think it's kind of useless really... You can just also not upgrade any of your items whitout the mod, it's not like you have to do it... :/
    1. grasscid
      grasscid
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      I made it for the same reason people make "No Fast Travel" mods.
    2. TheDetour41
      TheDetour41
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      I don't get those either, why not just not use it if you don't want it
    3. xxFalconArasxx
      xxFalconArasxx
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      They make these mods, because even if you don't want to use these exploits, you will still have this huge temptation to use them when you start feeling frustrated. So basically these mods help prevent ones temptation from overcoming them.

      It can also be their just for the sake of immersion, since not using something may still bother an individual with the fact that one obviously can use it (like how someone's OCD senses start to tingle when things are disorganized).
    4. Squashnoggin
      Squashnoggin
      • supporter
      • 72 kudos
      This seems like cutting off your hands and sewing up your lips, just to prevent yourself from drinking alcohol..it works, but at what cost?

      Self Control is the name of the game, here.

      If you can't exercise self control in a game, how are you going to learn it in RL??
      You can't 'delete' parts of Real Life that cause 'temptation'. You have to exercise 'Self Control', to 'Override' that temptation!
      Learn to do it in a game, it becomes easier to do in RL. You'll be amazed!

      Just a little food for thought!

      *now...where did Squashy put that 23yr old Twinkie..*
    5. grasscid
      grasscid
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      The difference is this isn't "real life".
      It's a game. There's no need to practice self control here because you really CAN just delete the stuff you don't want.
      :^)
    6. Mr. Dave
      Mr. Dave
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      Exploits? They are basic functions of the game.
    7. kljadfjhadf
      kljadfjhadf
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      They're basic functions of the game that cause it to lose all challenge at higher levels. This sort of thing exists in practically every TES game. Some of us would prefer such mechanics simply went away.
    8. HalfMoonHunter
      HalfMoonHunter
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      Also roleplaying as a very good smith makes sense to be able to create and upgrade a legendary item that is far beyond the rest of items. If you already upgraded something too much and you feel it broke your gameplay, you can always create a new weapon/armour and us it with basic stats. I personally don't upgrade unique items since there is no way to revert to improvement.
      But it makes sense to be able to create a steel sword better than a daedric or dragon one if your a skilled smith.
      And, to subscribe to what @Squashnoggin said, I'd like to say that Self Control could also increase "difficulty" of gameplay, because "if you have the power to destroy the world, but not using it, won't make you a hero?" :)
  5. Sordahon1
    Sordahon1
    • supporter
    • 5 kudos
    Thank you for this mod, finaly no infinite damage s#*!, iron dagger shouldn't be as good as daedric warhammer, Oblivion had it best.
  6. Inforgreen
    Inforgreen
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    • 8 kudos
    Will this work on special edition?
    1. grasscid
      grasscid
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      probably
  7. deleted3645212
    deleted3645212
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    Nice, thanks a lot for this mod. Giving your weapon 10-50 damage is one thing, but giving it 100-300 is downright broken. One hitting snow bears and Giants because you ''sharpen'' your weapon? Come on Bethesda!

  8. Folstar
    Folstar
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    Great concept. After replaying the earlier games in the series, just thinking about Skyrim's smithing system makes me sad.
  9. Geitenkaas
    Geitenkaas
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    Pretty neat, I like these mods making it more difficult. Because an RPG has to be difficult, and not a handholding kids game.
    Hope ES6 will improve on this vanilla
  10. gerontion
    gerontion
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    Cool. I just had this idea last night. At first I thought this kind of mod would need, like, some way to remove the smithing skill altogether, along with certain magic effects (fortify smithing gear and potions). Took me awhile to figure out that all one would have to do is disable the workbenches and grindstones. People can still level smithing if they want earlier access to higher tier armors, and this avoids conflicts with any kinds of crafting mods that require smithing perks (outside of the reduced incentive for getting the perks in the first place). Anyway, I'm glad to see this has already been implemented. Of course it's not popular. But if there ever was a one shot move for eliminating the absurdities of crafting in Skyrim, this is it.
    1. grasscid
      grasscid
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      Thanks, I appreciate the kind words.
      I gotta say, I chuckled when I read the "Of course it's not popular." part of your post, because it kinda baffles me that no fast travel mods are so popular and exist in a variety of flavors but when it comes to smithing, no one cares about how ridiculously broken it is.
      Maybe it's because people just like having quick access to making to their characters overpowered. Who knows.