Skyrim

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kanguilla

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kanguilla

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84 comments

  1. eldokhmesy
    eldokhmesy
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    Will this be available for SSE?
    1. MaalyG84
      MaalyG84
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      • 58 kudos
      iv used this on SE for years 
  2. rodnbusujima
    rodnbusujima
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    Why did the final perk become redundant? Is the half magicka for master conjuration mixed up with another perk?
    1. Shahelion
      Shahelion
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      I believe it means the vanilla final perk, which IIRC is an extra minion.

      Also I know I'm necro-ing the hell out of this, but it seemed fitting for a Conjuration mod.
    2. pelauk
      pelauk
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      Now *this* is a necro.
      Also I approve your necro.
  3. lad588
    lad588
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    Nice mod, now i have lot of nude female zombies, ty for this, dude:)
    1. SeparatiX
      SeparatiX
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      Down horrendous
  4. ShimadaUser
    ShimadaUser
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    nice, does this works with ordinator?
  5. nepesaurio
    nepesaurio
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    does this work with perks overhaul?
  6. NemesisL0123
    NemesisL0123
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    i just want ask if this mod can be play with requiem mod?
  7. LotsOFlower
    LotsOFlower
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    For those who had custom summon mods that doesn't seem to work with the last perk, edit the keyword of the custom summon's magic effect in the CK to be one of the base game's summons. It seems to fix it for me. Also, clean it with TES5Edit.

    EDIT: SIDE NOTE, ONLY CHANGE THE KEYWORD IF YOU THINK IT WON'T BREAK ANYTHING. I ONLY DID IT ON MINE BC I HAD A SIMPLE MOD; DONT DO IT FOR COMPLICATED ONES INCASE IT BREAKS THE MOD.
  8. ElrazielMoon
    ElrazielMoon
    • member
    • 1 kudos
    Greetings. I wanna know if the mod affects summons added by shouts
  9. bleizk
    bleizk
    • supporter
    • 3 kudos
    PSA:
    THIS MOD IS AWESOME but also DIRSTY AF. Clean it with TESVEdit
  10. TinyCatPicture
    TinyCatPicture
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    Very nice! It's great having an undead army... As unbalanced as it is. Although, unfortunately, it isn't compatible with mods that alter the perk tree.
    I'm not sure if it's possible, but could you perhaps create a 'passive' version that removes the summonable cap by default? Or at least in a way other than through perks.