SKYRIM
Shumer and the Fall of Allagard by agerweb
Skyrim » New Lands
Added: 17/12/2014 - 09:18AM
Updated: 05/05/2017 - 10:35AM

281 Endorsements

3.1 Latest version

2,318 Unique D/Ls

11,154 Total D/Ls

97,703 Total Views

Uploaded by agerweb

Description

Last updated at 10:35, 5 May 2017 Uploaded at 9:18, 17 Dec 2014

****Note - you need to dl and install the Update file and the Mainfile****

****See Sticky Post for current state of Mod development and plans ****

Update 29 Mar 17 : 
Update 3.1 added (and V2 of the base world)

This update has been a long time coming because I underestimated by a little bit the time it took to write and record 900 lines of dialogue. Version 3.1 was supposed to complete the baseline world with small quests and lots of narrative dialogue but I still have a way to go before that's done. The external city of Lagar is done in the SW but the gates are locked as the internals are not complete (you can always cheat and have a look). There are some lines that are not voiced yet so keep subtitles on. Updates will be more frequent now (notably more dialogue) particularly as the update file is now a much more manageable size. I will also update the facegen file in due course.

There are a few bugs so check that section first before reporting anything, notably the custom innkeepers beds rent is screwed apart from Gwen. But please, please report anything that's not right.

Notes: New content in this update is in the changelog and the cave route to Shumer is now closed. I have Updated the Player Notes about innkeepers and dialogue.



Mod Features so far


Shumer


1. Shumer is the size of about 3 Skyrim holds with over 130  map marked locations (and 40 unmarked ones) actually I think the size is about 1/3 of Skyrim. Also there are two small islands called Barbella and Althira. It is home to over 1000 npc's

2. 30 different World Encounters randomly scattered around Shumer and 40 underground locations all have encounters some of which will be replaced with others after you have cleared them.

3. 62 underground locations (inc 10 mines) plus 9 on the Islands

4. Custom weapons and armour sets and crafting Options for existing and custom gems.

5. A Story and 42  new books covering the Sumerian themed history and the religion plus some fiction/non-fiction stories and 32 journals and letters, which add to the story of the past and things yet to come.

6. A Shumer version of the "Great Jar Hunt" with 27 Ingredient Jars to collect and  4 treasure maps.

7. 67 Miscellaneous Quests (retrieve, find, assist etc – about  20hrs of content) in Shumer, the islands and in Skyrim.

8. In Skyrim 4.5 villages, 2 Inns, a boathouse, an Estate, a ruined castle and a pirate base on the northern coast.

9. Currently 900 lines of voiced dialogue to support the quests and narrative of Shumer

Article section Includes:

1. Player Notes
2. Sample 3hrs of Playthru

3. Notes on PiratesNorth.esp


Description

Visit the Wiki here: Shumer specifically the quest guide here

This is a developing mod translating a large D&D campaign of mine into Skyrim. It requires a new world with a  new lore and  I am utilising Breti's New World (Which I call Shumer); It contains new worldspaces  a continent (Shumer) and two islands (Althira and Barbella) - if you like the landscape please endorse the author's who produced them - links at bottom of page. 

The Oriental style house in the south is the Salapan embassy, there are guards, but the new staff have not moved in yet (the previous staff were dismissed after an embarrassing incident with a local farmers daughter).  


How to get to Shumer:

You can go to the Pier at Frostcombe landing (fast travel enabled) on the coast north of Winstad and sail to Shumer and back on the long ship (the activator is on the mast).
Note: If you don't see this map marker then you probably have not got ShumerNWa.esp in your load order. You can also sail to various places on the northern coastline of Skyrim at the ships wheel.

What is needed

This mod requires all three DLCs (Dawnguard, Hearthfires and Dragonborn)

There is a  mainfile ShumerWorld containing the Baseline world master and the resources file:

  • ShumerWorld.bsa 
  • ShumerWorld.esm
  • Various looses files (LOD)   

There is one Update file containing:

  • ShumerNWa.esp  (Ver 3.1)
  • ShumerNWa.bsa (Ver 3.1)
  • PiratesNorth.esp  (Ver 3.5.2)
  • A replacement music file

The ShumerWorld.esm file and the piratesnorth.esp  should be before ShumerNWa.esp in your load order.


There is an optional file containing facegen data
(Ver 3.0)


Compatibilty

The Skyrim part of this mod specifically does not conflict with Northern Encounters and The Watchtowers Reborn or any of the Mods I know of around the Winstad Area. It also doesn't clash with Holds at the moment.

The following patches are available in the patch file, just dl and pick out the ones that you want:

TPOS Ultimate mod
Sailable Ships
More Bandits
Forts of Skyrim

Great Forest of Whiterun

For Immersive Horses users a poster has mentioned the following:
You'll need to add Shumer (+ island) worldspaces ( 3426:ShumerWorld.esm, 833775 P iratesNorth.esp, 1104455 PiratesNorth.esp ) to the .ini or IHO will despawn all horses in Shumer.


CREDITS

Particular thanks to JPCorwyn not only for his many voices but for acting as master of ceremonies for a gaggle of voice actors.

Music

Tyler Will "Shumer-Open Area Music" written for
Shumer
TRG Banks under Licence
Philip Weigl under Licence
Vindsvept


Voice credits


Spoiler





Use of Other Modders Resources Credited below:

Resources with an asterisk indicate I asked specific permission to use them.



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