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SOT Team

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tonycubed2

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33 comments

  1. tonycubed2
    tonycubed2
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    Sticky
    NO LONGER NEEDED WITH LATEST VERSIONS O PERMA!!!

    NOTE: This is a tiny mod but may help someone like me.

    Makes a small edit to PerMa when used with Extended IO to allow Ranged Weapons perk tree to show missing data .

    If this patch is hosted by raulfin I will take down the page. It would help more users over there than here. But in the meantime this may help another user.

    You can fix the problem without this mod by using Tesedit. Just edit the record as shown below:




  2. tonycubed2
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    Fast Travel Encounters is now live!

    http://www.nexusmods.com/skyrim/mods/83475/?



  3. tonycubed2
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    all: Remastered Edition in 16 hours!!!! Check out my video. Subscribe for all Remastered news in the next few days and weeks.


  4. tonycubed2
    tonycubed2
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  5. tonycubed2
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    Dynamic Immersive Seriously Dark Dungeons - Eternal Darkness Redone

    http://www.nexusmods.com/skyrim/mods/72594/?

    Version 1.3 just released, excellent addon to populated series and SOT mods!

    Please try it out and if you like endorse! Refuse and answer to pinhead!




  6. tonycubed2
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    Episode 10

    Deals mainly with typing loose ends and getting ready for the Greybeards. First dragon killed. And last 30 minutes us a face cam. This feature will be vastly improved next episode.
  7. tonycubed2
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    At last !!!! After 5 years of playing I have completed Bleak Falls Barrow! Watch it happen in glorious 1080 p 60 fps at:


  8. lhschroeder
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    This patch is apparently unnecessary now, the newest Perma removes the need for it. Someone posted in the Perma bug forum about the missing ranged weapons tree, and it was traced back directly to this patch. Props to the patch authors though, it was a handy fix when it was still needed!
    1. tonycubed2
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      Makes sense. Been a long while and perma has evolved several times.
  9. jamesthespyder
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    Tonycubed2, did we figure out the reason that the ranged weapon was unselectable for some users? It is happening to me as well.
    1. tonycubed2
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      Perma has evolved past this mod guys. Do we still need this in any case? Worth updating?
    2. luadin
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      I check this in tes5edit and it is missing Skyrim.esm as a master. It only had PerkusMaximus_Master.esp listed.
  10. steveley
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    Broken after PerMa 1.2?
  11. greenarcangel
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    For some reason after installing this fix (both versions) im not able to select the range weapon tree, nither see it in the perk trees, any idea?
    1. tonycubed2
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      make sure it is afte all the perma modules.
    2. greenarcangel
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      it is. its at the bottom on the load order.
      It disappear the perk tree, I have try both versions and it does the same.
    3. tonycubed2
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      Test with a new game by going to load menu and invoking the console, use the command "coc Riverwood". Do,not load a save.

      If that does not work, go to www.pastebin.com and THERE paste your mod order, then come back here and ONLY post the url.
    4. ChiefZigZag
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      Hi Tony, I have also experienced the same problem. I took a closer look at the esp in TES5Edit and I am finding some problems.

      [00:00] Checking for Errors in [0A] PerkusRangedPatch.esp
      [00:00] AVMarksman "Marksmanship" [AVIF:0400044E]
      [00:00] AVIF \ Perk Tree \ Node \ PNAM - Perk -> [00058F61] < Error: Could not be resolved >
      [00:00] AVIF \ Perk Tree \ Node \ PNAM - Perk -> [013AA52B] < Error: Could not be resolved >
      [00:00] AVIF \ Perk Tree \ Node \ PNAM - Perk -> [013AA52F] < Error: Could not be resolved >
      [00:00] AVIF \ Perk Tree \ Node \ PNAM - Perk -> [013AA531] < Error: Could not be resolved >
      [00:00] AVIF \ Perk Tree \ Node \ PNAM - Perk -> [013AA534] < Error: Could not be resolved >
      [00:00] AVIF \ Perk Tree \ Node \ PNAM - Perk -> [013AA538] < Error: Could not be resolved >
      [00:00] AVIF \ Perk Tree \ Node \ PNAM - Perk -> [013AA554] < Error: Could not be resolved >
      [00:00] AVIF \ Perk Tree \ Node \ PNAM - Perk -> [013D2DDD] < Error: Could not be resolved >
      [00:00] AVIF \ Perk Tree \ Node \ PNAM - Perk -> [0128EA45] < Error: Could not be resolved >
      [00:00] AVIF \ Perk Tree \ Node \ PNAM - Perk -> [013AA555] < Error: Could not be resolved >
      [00:00] AVIF \ Perk Tree \ Node \ PNAM - Perk -> [013AA557] < Error: Could not be resolved >
      [00:00] AVIF \ Perk Tree \ Node \ PNAM - Perk -> [013AA559] < Error: Could not be resolved >
      [00:00] AVIF \ Perk Tree \ Node \ PNAM - Perk -> [013AA542] < Error: Could not be resolved >
      [00:00] AVIF \ Perk Tree \ Node \ PNAM - Perk -> [013AA53F] < Error: Could not be resolved >
      [00:00] AVIF \ Perk Tree \ Node \ PNAM - Perk -> [013AA549] < Error: Could not be resolved >
      [00:00] AVIF \ Perk Tree \ Node \ PNAM - Perk -> [013AA551] < Error: Could not be resolved >
      [00:00] AVIF \ Perk Tree \ Node \ PNAM - Perk -> [013AA552] < Error: Could not be resolved >
      [00:00] All Done!


      Load order is as follows:
      PerkusMaximus Master.esp
      PerMa Expansion I - Wintermyst.esp
      PerkusMaximus Mage.esp
      PerkusMaximus Thief.esp
      PerkusMaximus Warrior.esp
      PerMaDefIuffedPerkDescriptions.esp
      PerkusRangedPatch.esp

      I ended up making my own patch but this is definatly broken for me. since the FormID is different then the PerkusMaximus_Warrior.. its coming up as 0400044E instead. I am using Alternate by the way..