Skyrim
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TAZ

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tristan1974

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12 comments

  1. Ryduin
    Ryduin
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    ..can you add weight to the arrows too, with an optional esp. ?
    1. tristan1974
      tristan1974
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      Do you mean a higher drop off, so the arrows have more curved flight route?
    2. Ryduin
      Ryduin
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      haha no , i meant just a weight to stress the inventory, like the weighted septim mod.. but more curved flight were a nice idea too, for heavier arrows like the daedric or ebony arrows lol ..more heavier the arrow type, more curvier the flight
    3. tristan1974
      tristan1974
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      Could be done, but it would make the mod incompatible with lots of mods aout there like PerMa, SkyRe, most of the archering overhauls.
      I don't think it's really worth it, sry.
  2. ff13
    ff13
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    this is just weird,since u returned to the ENB Forums i remembered,that u had some arrow mod back in the days.
    luckily i found the files but couldnt get that to work yesterday,arrows react like vanilla,
    and BOOM theres a new one + ice spike overhaul^^

    hope u dont mind if i ask for MCM configuration?

    ty anyways
    1. tristan1974
      tristan1974
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      Well I guess that's what you call good timing .
      I have to say I would hesitate to implement a MCM configuration option because I would have to include scripts for that, which always comes with some downsides.
      But I could make some optional .esps if you want some specific changes like more arrows, longer fade time, ice spikes getting stuck aswell etc., just let me now.

      -T.A.Z
    2. ff13
      ff13
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      yeh MCM config is to much work for a overlooked file,anyways

      maybe a file where like 10 arrows stick in npc´s and the mainchar^^ and fade time 120 secs,should be enough for some screen shots

      ice spikes are fine for me or if they stick and fade after a few secs....

      ive some mod where the spikes are like icicles and not that big vanilla Monster,its up to u

      btw,do u play DA Inquisition?
    3. tristan1974
      tristan1974
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      I uploaded an optional file with the changes you've requested. The ice spikes have the same fade time as the arrows now as the values are tied together so there is no way for me the make the ice spike have a different fadetime. I might take a look if there's something I can do about this with the help of scripts and if I go that route I might aswell implement MCM support, we'll see.

      And I haven't played DA inquisition as of now, but I surely will in the future
    4. ff13
      ff13
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      nice,thx again
    5. tristan1974
      tristan1974
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      • 90 kudos
      np
    6. darksynth0
      darksynth0
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      optional version is good, ty
  3. yzerman19
    yzerman19
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    This sounds like a respectable mod...I'm DLing...