Just thought I'd mention that the "player.placeatme" command places a copy of the object referenced at the player. Meaning you'll end up with two NPCs running around in your game, assuming the original was already placed somewhere.
It would be better to do a "prid ReferenceID" and "moveto player" command sequence to get the character to appear at the player's location.
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It would be better to do a "prid ReferenceID" and "moveto player" command sequence to get the character to appear at the player's location.