smr54 wrote: I am using Heljarchen Reform, and Heljarchen Farm along with the Hall/Farm Patch. When I tried to use this mod it kept causing problems with the landscaping, and had many places you can fall through. It may be compatible with Heljarchen Reform, but evidently, not the Farm as well. I hope someone can make it compatible! I was really looking forward to using your mod.
Nathanael202 wrote: I will look into it.
Vildinn wrote: This definitely happens with Heljarchen Farm. I was able to narrow it down to this mod causing the landscaping issues. It looks great and love the extra plots but sadly not compatible with the farm.
I add my vote for the compatibility with Heljarchen Farm. I'd love to be able to use them together as well. There's only a few landscaping issues from what I can see.
I was just about to post to say the same thing, then I saw I was ninja'd by several others. The landscaping conflict with Heljarchen Farm is minor, affecting only a small area next to the windmill added by Heljarchen Farm. The corner of the cell from this mod is raised, about the height of a person. I tried to purposely run and fall through, but I ended up on the raised section of land instead; I haven't had any problems so far with actually falling through the map.
There are also minor conflicts with Hearthfire Extended, as the Heljarchen Farm Field puts its wall right through the new apiary at Heljarchen Hall, and the Lakeview Garden Extended puts fertile soil patches underneath the well added by Hearthfire Extended. This was nothing I couldn't solve with the use of Jaxonz Positioner, so it doesn't bother me. However, the changes to the cell also affect the windmill added by Hearthfire Extended, filling up the entrance and making it impossible to enter without "tcl".
I love farming mods like this one, as I felt that farming should have been a feature of the original game, and I'm hoping they include it in TES VI. I don't want to have to choose one over the other (although the conflict is not game-breaking).
ETA: Several bugs to report in the Heljarchen Farm Field.
Several patches of soil are inaccessible, despite being visible. This is caused by them overlapping due to being placed too close together. I would try to target an empty patch of soil to plant something, only for the game to tell me it had removed the previous item, meaning that I'd accidentally activated the wrong one.
Also, at least one patch of soil can't be activated at all. If you enter through the northeast gate and face south, it's the fourth one from the left.
P.S.- Any plans for adding more soil to the small field next to the house? Or perhaps converting it to something, like an area with goats for instance?
I am using Heljarchen Reform, and Heljarchen Farm along with the Hall/Farm Patch. When I tried to use this mod it kept causing problems with the landscaping, and had many places you can fall through. It may be compatible with Heljarchen Reform, but evidently, not the Farm as well. I hope someone can make it compatible! I was really looking forward to using your mod.
This definitely happens with Heljarchen Farm. I was able to narrow it down to this mod causing the landscaping issues. It looks great and love the extra plots but sadly not compatible with the farm.
I add my vote for the compatibility with Heljarchen Farm. I'd love to be able to use them together as well. There's only a few landscaping issues from what I can see.
I always dig farming/gardening mods (what few there are), so bravo. Are the grasses and bushes still on top of some of the fertile soils like in the photo above?
first great idea but as mentioned before photos (of EACH location) that is OF that location as this one and the wind one seem to have the same photos also you should put where exactly these are in reference to EACH home as well as any conflicts for me : does this conflict with the Heljarchen REFORM mod? the one that places walls and gates all around this location? I don't have the "road" mod for here BUT many do will that conflict? if it is free of conflicts with the WALL REFORM mod I use I will be grateful to use this mod. Lastly I encourage you to "fill in the gaps in each "row" as you can easily double or even triple the output and still be "realistic" I do presently grow apple trees in little pots at several homes I have but since you have the perfect set-up (right on the ground) you have the ability to use this as a multi-layered garden or a mixed use as I do in real life orchard spaced out with 50% more distance between each tree and "pole" crops between each three and cover crops between each rowagain thanks for your work this game needs something like this for use "immersives" and should be filled out to it's max capacitythanks
thanks for the quick reply/update I know many use that other mod (reform) because it adds so much to the feel of Heljarchen and this will too I also have the mod that supplies guards to all the heartfire homes (build yourself ones) so with this too I actually have a fully immersive layout have enough food to craft etc. so hopefully you will still update this at some point to "fill in" the gaps down the rows (rows should be aligned as much north-south as possible to allow as much exposure for the "between crops any plans to expand these into the rest? very good job
19 comments
I was just about to post to say the same thing, then I saw I was ninja'd by several others. The landscaping conflict with Heljarchen Farm is minor, affecting only a small area next to the windmill added by Heljarchen Farm. The corner of the cell from this mod is raised, about the height of a person. I tried to purposely run and fall through, but I ended up on the raised section of land instead; I haven't had any problems so far with actually falling through the map.
There are also minor conflicts with Hearthfire Extended, as the Heljarchen Farm Field puts its wall right through the new apiary at Heljarchen Hall, and the Lakeview Garden Extended puts fertile soil patches underneath the well added by Hearthfire Extended. This was nothing I couldn't solve with the use of Jaxonz Positioner, so it doesn't bother me. However, the changes to the cell also affect the windmill added by Hearthfire Extended, filling up the entrance and making it impossible to enter without "tcl".
I love farming mods like this one, as I felt that farming should have been a feature of the original game, and I'm hoping they include it in TES VI. I don't want to have to choose one over the other (although the conflict is not game-breaking).
ETA: Several bugs to report in the Heljarchen Farm Field.
Several patches of soil are inaccessible, despite being visible. This is caused by them overlapping due to being placed too close together. I would try to target an empty patch of soil to plant something, only for the game to tell me it had removed the previous item, meaning that I'd accidentally activated the wrong one.
Also, at least one patch of soil can't be activated at all. If you enter through the northeast gate and face south, it's the fourth one from the left.
I am using Heljarchen Reform, and Heljarchen Farm along with the Hall/Farm Patch. When I tried to use this mod it kept causing problems with the landscaping, and had many places you can fall through. It may be compatible with Heljarchen Reform, but evidently, not the Farm as well. I hope someone can make it compatible! I was really looking forward to using your mod.
Windstad Mine is in hjalmarch.
Heljarchen Farm Field is in the pale.
if it is free of conflicts with the WALL REFORM mod I use I will be grateful to use this mod. Lastly I encourage you to "fill in the gaps in each "row" as you can easily double or even triple the output and still be "realistic" I do presently grow apple trees in little pots at several homes I have but since you have the perfect set-up (right on the ground) you have the ability to use this as a multi-layered garden or a mixed use as I do in real life orchard spaced out with 50% more distance between each tree and "pole" crops between each three and cover crops between each rowagain thanks for your work this game needs something like this for use "immersives" and should be filled out to it's max capacitythanks
any plans to expand these into the rest? very good job