It requires all DLC and SeaPoint Settlement. It will allow you to go to 4 new locations: SeaPoint, Castle Volkihar, Raven Rock and Tel Thirith (new world space). See the images section's last pages for new images!
Tel Thirith is a small Dunmer settlement and a trade hub for ships. It has 3 merchants. Two of them are farmer couple who sell their produce (in bigger quantities than vanilla merchants I guess, stuff like herbs, mushrooms, eggs and veggies) and the third one is a Telvanni mage with spells and knick knacks. There's 2 other NPCs but they just wander around looking after their small Azura shrine and greeting visitors.
Every night the villagers gather around to the centre of the island to eat and spend time together
If you have issues with the ship disappearing (I'm sorry there's no RESET button available), do this: open console, write coc 0serenity
Empty the ship. Take everything. then use console again. coc whiterun
Uninstall the mod, continue playing, when the mod has clearly been removed from your game (you can use a Save Tool script cleaner for good measure), reinstall the mod.
if there is one more thing someone of you could help me out with.i got another issue with another mod. check out my post at ultimate follower overhaul by flokii
this mod crashes my game on the main menu itself(when I start skyrim). I've got all the requirments fulfilled. please help me out.i've seem to have fallen in love with your mod.
This means you are missing a master. Make certain you have all the master files checked for all the mods you have installed and then try again. If you are still having this problem then load up all your mods in TES5Edit and it should tell you what you are missing but that crash always means missing master.
You can start your game with this mod removed? When you install this mod and start your game, you get crashes? Do you use LOOT to sort your mod loading order? Do you use a mod manager or do you install the mod manually?
hey man thanks. i'm sorry for not thanking you and thanking you after all this years.i just le yo guys for helping me out real sereiously. and the best of all news I solved the problemm
I have a weird and game breaking issue with the mod. I love the ship and the functionality is great. My problem is that I get seaweed (ocean kelp or whatever) growing up thru the floor of buildings. All the ports of call have the problem. I remove the mod and the seaweed issue is gone. Add it back in and bam. Attack of the kelp. I would love to keep Serenity as it is a fine ship and really immersive. Any thoughts?
Just a heads-up, in the current version there appears to be a bit of a bug where the door to the ship in Solstheim remains floating above the water after you've moved Serenity to another port. Looks like whatever script you're using to disable the "non-move-y" objects isn't hitting that one.
Otherwise, LOVE the mod. Between this and the Gypsy Eyes caravan I have all the porta-house I'll ever need. Pity there aren't more ports in Skyrim to park it in.
I love your mods all so well done and beautifully created!This one is just as great as the others,and I find that with your houses I don't really need any others thank you so much for all the hard work.
Tried it countless times and only two port of calls. Getting dumped in the ocean was also a thrill none of the others had ever provided. Beyond that she is a very gorgeous ship but has a temperament which rivals a stormy night on the Sea Of Ghosts.
This is utterly gorgeous... but alas, I cannot get any of the burlap-colored plaques to accept weapons and the display case won't work for me. Also, the only container on the deck that can be opened is the fish barrel... despite a large sack and two chests with verbiage that would suggest that they should be accessible. Please don't take this as a complaint. Its not. I'm just a fan bringing to your attention some discrepancies that might be worthy of your attention, Eli. That is all.
Question: Is Tel Thirith only accessible AFTER going to Solstheim? I have not found a clue on this page or on the Sea Point Settlement page to even remotely suggest where its located. Obviously, I cannot find it on the Skyrim World Map, and that destination is not initially offered by the ship's destination selections. Tel Thirith looks beautiful, though... from the pictures you have shared with us! But why keep it a secret?
Whether you take this in kind or ignore it completely- I thank you for this delightful little ship and fully intend on keeping it as a nice home away from Sea Point!
-Dallesse
P.S.- I loved Firefly and thought it deserved more of a chance than it was given. And I was more than happy to watch the corresponding film, multiple times. This mod was a nice tribute to those underrated efforts.
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The author has locked this comment topic for the time beingIt requires all DLC and SeaPoint Settlement. It will allow you to go to 4 new locations: SeaPoint, Castle Volkihar, Raven Rock and Tel Thirith (new world space). See the images section's last pages for new images!
Tel Thirith is a small Dunmer settlement and a trade hub for ships. It has 3 merchants. Two of them are farmer couple who sell their produce (in bigger quantities than vanilla merchants I guess, stuff like herbs, mushrooms, eggs and veggies) and the third one is a Telvanni mage with spells and knick knacks. There's 2 other NPCs but they just wander around looking after their small Azura shrine and greeting visitors.
Every night the villagers gather around to the centre of the island to eat and spend time together
Empty the ship. Take everything. then use console again. coc whiterun
Uninstall the mod, continue playing, when the mod has clearly been removed from your game (you can use a Save Tool script cleaner for good measure), reinstall the mod.
DO KEEP OLD SAVE BACKUP
check out my post at ultimate follower overhaul by flokii
ps:love you man atleast someone cares to help
Do you use LOOT to sort your mod loading order? Do you use a mod manager or do you install the mod manually?
and the best of all news I solved the problemm
Just a heads-up, in the current version there appears to be a bit of a bug where the door to the ship in Solstheim remains floating above the water after you've moved Serenity to another port. Looks like whatever script you're using to disable the "non-move-y" objects isn't hitting that one.
Otherwise, LOVE the mod. Between this and the Gypsy Eyes caravan I have all the porta-house I'll ever need. Pity there aren't more ports in Skyrim to park it in.
Cheers!
beautiful !
Thank you Elianora
endorsement + kudos
Just the top file in the download section.
If you want to sail to DLC locations, add the DLC file as well and load it after the main file and SeaPointSettlement.
The rest are patches and minor edits.
Getting dumped in the ocean was also a thrill none of the others had ever provided.
Beyond that she is a very gorgeous ship but has a temperament which rivals a stormy night on the Sea Of Ghosts.
Also, the only container on the deck that can be opened is the fish barrel... despite a large sack and two chests with verbiage that would suggest that they should be accessible.
Please don't take this as a complaint. Its not. I'm just a fan bringing to your attention some discrepancies that might be worthy of your attention, Eli. That is all.
Question: Is Tel Thirith only accessible AFTER going to Solstheim? I have not found a clue on this page or on the Sea Point Settlement page to even remotely suggest where its located. Obviously, I cannot find it on the Skyrim World Map, and that destination is not initially offered by the ship's destination selections. Tel Thirith looks beautiful, though... from the pictures you have shared with us!
But why keep it a secret?
Whether you take this in kind or ignore it completely- I thank you for this delightful little ship and fully intend on keeping it as a nice home away from Sea Point!
-Dallesse
P.S.- I loved Firefly and thought it deserved more of a chance than it was given. And I was more than happy to watch the corresponding film, multiple times. This mod was a nice tribute to those underrated efforts.