Do you think you could make it look more like glass, similar to the wine bottles?
Also, could you make different colors of ink? I've been thinking about this for some time, it would be a nice ingredient for different colors of cloth/leather. The black dyed leather from the bandoliers, for example, is made with leather and frostbite venom. Using the ink would be a lot more immersive. Also, the crimson dyed leather could be made from a red inkwell instead from a human heart (which is ridiculous).
Most people here use the SMIM Mod by brumbek http://www.nexusmods.com/skyrim/mods/8655/?
It fixes a lot of stuff, adds polygons and has nice textures. Therefore I would advise installing it and start the retexture process from there :-) Would've spared you the work, as it has a better formed quill and a good texture. Or you would've retextured that quill.
To the texture itself, it lacks a specular map, which reacts to light. The specular map lies in the alpha map of your normal map: quill_n.dds Copy the diffuse texture there and change the brightness of the texture according to it's material/surface. Metall: bright Wood: Dark and so on
edit: as soon as you got smim installed, you find its textures in the textures\smim folder. Meshes have the normal place though.
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Also, could you make different colors of ink? I've been thinking about this for some time, it would be a nice ingredient for different colors of cloth/leather. The black dyed leather from the bandoliers, for example, is made with leather and frostbite venom. Using the ink would be a lot more immersive. Also, the crimson dyed leather could be made from a red inkwell instead from a human heart (which is ridiculous).
http://www.nexusmods.com/skyrim/mods/8655/?
It fixes a lot of stuff, adds polygons and has nice textures.
Therefore I would advise installing it and start the retexture process from there :-)
Would've spared you the work, as it has a better formed quill and a good texture. Or you would've retextured that quill.
To the texture itself, it lacks a specular map, which reacts to light.
The specular map lies in the alpha map of your normal map: quill_n.dds
Copy the diffuse texture there and change the brightness of the texture according to it's material/surface.
Metall: bright
Wood: Dark
and so on
edit: as soon as you got smim installed, you find its textures in the textures\smim folder. Meshes have the normal place though.
Thank you!