About this mod
This mod adds the type of ore in each mine to it's name on the map and adds a number of mines to the map.
- Requirements
- Permissions and credits
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Translations
- Turkish
- Polish
- Italian
- Changelogs
If I was going around, filling in my map, myself, as I explored mines; I would put a note, on the map, as to what each mine was. That way I wouldn't go half way across the country and waste time mining in an iron mine, if I needed gold! This mod adds the type of ore in each mine to it's name on the map, so mines like 'Bilegulch Mine' become 'Bilegulch Mine (Orichalcum).' It also adds a number of map markers, to mines on the map, so that main cities don't have ores appended to their names.
MINES WITH ALTERED NAMES:
- Bilegulch Mine (Orichalcum)
- Embershard Mine (Iron)
- Gloombound Mine (Ebony)
- Kolskegger Mine (Gold)
- Left Hand Mine (Iron)
- Lost Prospect Mine (Gold)
- Northwind Mine (Iron)
- Soljund's Sinkhole (Moonstone)
- Whistling Mine (Iron)
MAP MARKERS ADDED TO THE MAP:
- Dushnikh Mine (Orichalcum)
- Fenn's Gulch Mine (Silver)
- Fort Fellhammer Mine (Iron)
- Goldenrock Mine (Corundum)
- Halted Stream Mine (Iron)
- Iron Breaker Mine (Iron)
- Mor Khazgur Mine (Orichalcum)
- Quicksilver Mine (Quicksilver)
- Redbelly Mine (Ebony)
- Rockwallow Mine (Iron)
- Sanuarach Mine (Silver)
- Steamscorch Mine (Malachite)
MAP MARKER CHANGES:
- Soljund's Sinkhole (Cave -> Mine): The cave is short, contains more then enough mining spots, and is the only Moonstone mine.
- Darkwater Crossing (Mine -> Town): Goldenrock Mine is now marked, itself. The settlement can be shown as a settlement.
SKUP COMPATIBILITY MOD DIFFERENCES:
- Updated Redbelly Mine to Iron.
- Updated Northwind Mine to Ebony.
NOTE:
Please let me know if anyone sees any errors, or let me know if you have any requests or opinions. I am here to serve! This is a very simple mod; however, so I don't expect many.
Some people might find the inclusion of some map markers (like Fort Fellhammer) to be redundant, as there is a marker for the
Fort and the Mine. I, personally, wanted to be able to find a fort (or get the marker from a quest) without psychic knowledge that there was a mine inside. I also like the fort still being marked as a fort, not a mine. But tell me what you think!
CREDIT:
The original idea came from Boom's Detailed Map Markers. Unfortunately, Boom has not updated in quite a while and some of the markers are incorrect. Also, Boom's mod is only available on the Skyrim Workshop. As I hate the workshop, I decided to rebuild Boom's mod for Nexus! I rebuilt it from the ground up, I did not use any of Boom's mod; not even as a template.
UPDATES:
- v1.0 - RELEASE
Added 12 map markers to Mines in the game.
Changed Soljund's Sinkhole from a cave map marker to a mine map marker.
- v1.1
Added SKUP Compatibility mod.