Skyrim
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Sugar_Steak

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SugarSteak

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142 comments

  1. darkanbu
    darkanbu
    • member
    • 2 kudos
    anyone having a flying giant in combat i don't know if the paralyze effects weapon enchantment but every time the paralyze effect is trigger the giant will send to fly above the player but when i turn off this mod works fine i don't have any combat mods beside this combat master
    1. Revan97111
      Revan97111
      • member
      • 8 kudos
      yeaa i try to reactivated the mod and uncheck some option!!!

      Need a up!
  2. Revan97111
    Revan97111
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    • 8 kudos
    Update?
  3. AleksMerser
    AleksMerser
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    • 0 kudos
    I long looked for mod on counterattacks from Assassin's Creed, but it is the ONLY mod which I have found on this subject! I want to thank the author of this mod from the heart and to wish him good luck. By the way, if you add the time block (about 0,5 seconds) after which the enemy receives strong swaying, then this mod will be simply ideal!
  4. Revan97111
    Revan97111
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    • 8 kudos
    https://www.youtube.com/watch?v=FcIukVoqNtI
  5. KitsunaMiko
    KitsunaMiko
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    I have a look at your MOD, it's all simple and practical. ^^
    Now, the drawback of this mod is the Dodge, dodge will always appear strange questions
    The first person is sometimes in a state of sprint, but it doesn't move in place, and switching to the third person does not exist.
    Sometimes the dodging action is very slow, the third person's Dodge is perfect, but the first person is particularly prone to a strange problem of dodge.
    Jumping can directly interrupt the hard straight effect.
    and stagger is too big for the spells, especially the ice spells and the blood sucking spells

    But the MOD you do is very good, although you don't know that you are still not here, in a word, do better. ; )
    (Above content use the translator device.)
  6. aljustineg
    aljustineg
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    • 0 kudos
    does this mod work well with wildcat combat?
  7. rueben2
    rueben2
    • supporter
    • 3 kudos
    Hey, if it is not too much to ask. Would it be possible for you to port this over to SSE? I would gladly do it myself, for myself, but my laptop can't handle the Creation Kit. And while I'm asking, is possible to port over just the QTE part? That one has me really interested.
  8. Lithe
    Lithe
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    • 0 kudos
    SugarSteak,

    I can't believe I only found this mod just now. You have implemented one of the features I most desired in a combat mod for Skyrim- making killmoves an actual integral part of combat in this game, rather than just some pointless fancy animation that plays at the end of a fight. Thank you.

    I'm amazed that no one else has done something similar, and that your work has not been more fully recognized.
  9. gwwxgseb
    gwwxgseb
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    • 0 kudos
    good mod !!! (??????)=v=
    1. gwwxgseb
      gwwxgseb
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      • 0 kudos
      why i cant type chinese !!! zhuang zai wo da tian chao !!!!
    2. hdghyriwm
      hdghyriwm
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      • 0 kudos
      ni wei he ru ci diao
  10. Teofel
    Teofel
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    What about fighting giants and other non - humanoid enemies?