Subscriber 100 gets my everlasting thanks and a shoutout in a video! Will also make a character in SOT based on you.
None of our goals can happen without you. SOT mods would not have happened without our fans, we humbly ask for your support in YouTube. Typical initial videos will showcase SOT mods as I attempt to finally finish Bleak Falls Barrow. But other videos will be published such as tutorials and reviews.
Latest Video (I promise they will steadily get more epic, or at least funnier): Episode 4
Only the version with swim combat/swim after me is incompatible with race mods. The follow me only optional file is fine with race altering mods (Imperious/Disparity). FWIW
I know the mod is kinda old and so is LE, but I would really appreciate it if you could explain or point me to a guide to patching/merging plugins together. This mod gives immersion a nice boost, but Imperial Races is mandatory for character roleplaying...
Awesome mod works the other way arround as well!Just saw one of the bandits spawned from Genesis fleeing into Gerdurs House after half of Riverwoods Population was beating the crap out of him ofc they all followed and inside was still Ralof i just went inside to enjoy the show ;)
Like the idea of the mod but how fair is this?.... "2) Added the changes needed so hostiles npc will now swim after the player and engage in combat while in the water." ...when you cant use combat in water to defend your self?!
Does it affect followers? I noticed my houscarls have difficulty following me into water, and while they may swim after me on the surface, they won't dive with me.
I noticed the same thing when near water or bridge, follower start to act strangely(vanilla or custom), they start to "pause" during follow and go around the bridge to swim instead of taking bridge. Happened a lot to me on a new game/save near Riverwood.
So I had to uninstall the mod unfortunatly, and it solved the issue.
Just went through my mod list to optimize it/check for updates and figured out I was running this and NPC Smarter Water AI at the same time. Talk about redundant! XD
119 comments
1) insaneplumber went insane and carried over missing data from unofficial patches. So now fully compliant with all Unofficial patches.
Changelog for 2.0:
1) All USKP changes are included as of 10/1/2015
2) Added the changes needed so hostiles npc will now swim after the player and engage in combat while in the water.
Enemies will still also follow the player through different zones, such as following the player from a cave to the surface.
Vlaka was the first modder to have the idea for swim after me. He offfers standalone versions at : http://www.nexusmods.com/skyrim/mods/41637/?
Please visit our EPIC (to be) YouTube Channel at: https://www.youtube.com/watch?v=KSvyy-Y2CxI
Subscriber 100 gets my everlasting thanks and a shoutout in a video! Will also make a character in SOT based on you.
None of our goals can happen without you. SOT mods would not have happened without our fans, we humbly ask for your support in YouTube. Typical initial videos will showcase SOT mods as I attempt to finally finish Bleak Falls Barrow. But other videos will be published such as tutorials and reviews.
Latest Video (I promise they will steadily get more epic, or at least funnier): Episode 4
https://www.youtube.com/watch?v=zCGs-h1fZsY&feature=youtu.be
"2) Added the changes needed so hostiles npc will now swim after the player and engage in combat while in the water."
...when you cant use combat in water to defend your self?!
Happened a lot to me on a new game/save near Riverwood.
So I had to uninstall the mod unfortunatly, and it solved the issue.
Posted in wrong place