All information can be found at the description page, "Readme" and in the files section. If you have any doubts, leave a comment and i'll answer it when im around.
Anyone who has more experience with this mod, is this compatible with Quaint Raven Rock? From Tes5Edit there seems to be only one conflict, however i wonder if the added object by this mod could zfight with everything added by the other mod.
Update: After doing some tests, the two mods work fine together. Actually they really go well in sync in making Raven Rock a much better looking place, one could say they were part of the same mod. Despite LOOT says to load Better Series after Undriel RR mod, it should actually be loaded BEFORE. Doing so will prevent the ship cinematic from ASLAL to be broken (the ship being permanently invisible/disabled). The only real inconsistency i found was just one cart and some crates floating mid air which can be easily disabled with the console. Apart from that, the two mods are surprising used together. (cart down here)
hello! thanks for this timeless mod! i'm using the All In One version and the dock workers have the gray faced bug, it's weird because I opened up the ESP in TES5Edit and no mods are overwriting the Non-Player Character (Actors) or Meshes/Textures for the NPCs added by this mod; I was wondering how to possibly resolve this issue, or if there's a way to remove the NPCs added by this mod?
FreezerBird wrote: Hi Again Just one last try with this problem ... I want to try and keep your "All-In-One" in my game ... as it has everything in one esp. I don't have the plugin slots to play with to use the modular or revert to a seperate "Better Dock" and "Better Entrances". I've been told that the only major clash between the 3 mods is that one tower in Dawnstar and that your mod is a really good mod worth keeping ... I've also been told that I could use the console to remove the tower via a "markfordelete" command and that everything else should work. So my questions ... if you don't mind ... Would you advise such a move. Is the tower important or just a decoration. My modding skills aren't good enough to sort this out for myself hence the many questions. I do appreciate the time you've taken on what is an old mod ... and your kind offer (well nearly) to make a new mod for me. I suppose that this may push me to one day learn about CK and fix it myself. Many Thanks ... Alan
The tower is a decoration its purely cosmetic made to blend with the environment and story of the town. You can safely remove it but you also have to remove the other items and objects inside the tower with the same "markfordelete" commad. It would be easier with the ck since you could just click and delete and then save the changes in the plugin but its also possible and safe to do with the console. You should also delete one of the wooden bridges leading to the island since they conflict with each other to, you can choose to keep mine or the one from the other mod.
Make a backup of your save game before doing the console commands just in case.
Modding takes time and patience until you get used to but keep in mind that its to much time consuming.
No problem, i had fun making these mods and its good to know people still appreciate them.
Many thanks again ... you were right ... I deleted only one wall with my attempt ... ah well, you learn all the time.
I was determined not to lose your mods so I've gone with Better Docks - No Dawnstar and Better City Entrances as separate esp's. That puts me at 253 plugins so I'm right on the edge. I've taken the risk of removing the Better Series All-In-One mod mid game with a nice hard save as standby.
My apologies for taking up your time ... you've been great.
I want to try and keep your "All-In-One" in my game ... as it has everything in one esp. I don't have the plugin slots to play with to use the modular or revert to a seperate "Better Dock" and "Better Entrances".
I've been told that the only major clash between the 3 mods is that one tower in Dawnstar and that your mod is a really good mod worth keeping ... I've also been told that I could use the console to remove the tower via a "markfordelete" command and that everything else should work.
So my questions ... if you don't mind ... Would you advise such a move. Is the tower important or just a decoration.
My modding skills aren't good enough to sort this out for myself hence the many questions.
I do appreciate the time you've taken on what is an old mod ... and your kind offer (well nearly) to make a new mod for me. I suppose that this may push me to one day learn about CK and fix it myself. Many Thanks ... Alan
The tower is a decoration its purely cosmetic made to blend with the environment and story of the town. You can safely remove it but you also have to remove the other items and objects inside the tower with the same "markfordelete" commad. It would be easier with the ck since you could just click and delete and then save the changes in the plugin but its also possible and safe to do with the console. You should also delete one of the wooden bridges leading to the island since they conflict with each other to, you can choose to keep mine or the one from the other mod.
Make a backup of your save game before doing the console commands just in case.
Modding takes time and patience until you get used to but keep in mind that its to much time consuming.
No problem, i had fun making these mods and its good to know people still appreciate them.
Thanks for the infomation ... I'll check out your"Better Docks - REGS Compatible Version" idea.
I'm at 249 plugins in my build ... that's why I went for your "all in one" in the first place ... would it be safe to remove/replace mid game ...
But thank you for replying ... You may be aware that "Bring out your Dead" is an Arthmoor mod so It's unlikely he'll make adjustments to his mod so it was very helpful of you to reply.
You can replace mid game with no problem, i used to do it sometimes, with so many mods conflicting with that same area its best if you use a version without my dawnstar better docks plugin since its less complicated than arthmoor's "bring out your dead" mod.
I would take your problem as a request and make another version to upload for you, but my computer can no longer handle games, its a shame really cuz i had alot of ideas for new mods.
FreezerBird wrote: Hi ... I'm just a novice at all this but ... I noticed a small problem ... in Dawnstar with your mod ..... theres a large tower on top of the Hall of the Dead.
Hi, you're most likely having a mod conflict, i would need more details to help you, what other mods are you using that affects dawnstar and what/where is the tower? the one in the small island?
Hi ... with a bit of testing I've found out this ... forgive the delay ... I'm no expert.
The tower clashes with a mod called "Bring out your Dead" by Arthmoor .... http://www.nexusmods.com/skyrim/mods/14178/? That places a Hall of the Dead on the same island as the tower. I also had installed "Dawn of Skyrim" and "JK's Cities Lite" which included a Towns beta.esp. This also added a small walkway to the island, which didn't clash too much with your walkway but was noticable ... and a lighthouse a little further along.
The main clash was between your Better Series All in One and Bring Out Your Dead. Neither structure was acessible with the 2 mods combined.
I'm normally on the Steam Skyrim Forum and on there I've been advised to "disable" the tower or move it via CK ... all a bit above my paygrade, I'm afraid to say. I also use something called DynDOLOD and I'm not really sure how that would affect that.
I just thought that you'd like to know about the error .... I'd like to keep all the mods if possible
Hi, thanks its good to know and also for other people who may experience the same problem.
To solve this conflict its best if you go to my better docks mod page and download the "Better Docks - Modular" version install all docks except dawnstar or download the"Better Docks - REGS Compatible Version" since it doesnt have Dawnstar better docks it would be the best way for you to solve the conflict between these mods and save space in your mods list.
Hi ... I'm just a novice at all this but ... I noticed a small problem ... in Dawnstar with your mod ..... theres a large tower on top of the Hall of the Dead.
Hi, you're most likely having a mod conflict, i would need more details to help you, what other mods are you using that affects dawnstar and what/where is the tower? the one in the small island?
63 comments
If you have any doubts, leave a comment and i'll answer it when im around.
The original mod: Better Docks
Link: http://www.nexusmods.com/skyrim/mods/14087/?
The original mod: Better City Entrances.
Link: http://www.nexusmods.com/skyrim/mods/48855/?
Please show some appreciation if you enjoy the works mod authors share with you.
From Tes5Edit there seems to be only one conflict, however i wonder if the added object by this mod could zfight with everything added by the other mod.
Update: After doing some tests, the two mods work fine together. Actually they really go well in sync in making Raven Rock a much better looking place, one could say they were part of the same mod. Despite LOOT says to load Better Series after Undriel RR mod, it should actually be loaded BEFORE. Doing so will prevent the ship cinematic from ASLAL to be broken (the ship being permanently invisible/disabled).
The only real inconsistency i found was just one cart and some crates floating mid air which can be easily disabled with the console. Apart from that, the two mods are surprising used together.
(cart down here)
It's not supposed to have the gray face bug but it happens sometimes, do you have the textures and meshes folder in the correct place?
I have somethng that should help you with this.
The Amazing Guide to Gray Face Cures: https://www.nexusmods.com/skyrim/mods/67581
Hope it helps, take care.
Many thanks again ... you were right ... I deleted only one wall with my attempt ... ah well, you learn all the time.
I was determined not to lose your mods so I've gone with Better Docks - No Dawnstar and Better City Entrances as separate esp's. That puts me at 253 plugins so I'm right on the edge.
I've taken the risk of removing the Better Series All-In-One mod mid game with a nice hard save as standby.
My apologies for taking up your time ... you've been great.
This tool may help you save space in your load order if you're interested.
Merge Plugins
http://www.nexusmods.com/skyrim/mods/69905/?
See ya.
Just one last try with this problem ...
I want to try and keep your "All-In-One" in my game ... as it has everything in one esp.
I don't have the plugin slots to play with to use the modular or revert to a seperate "Better Dock" and "Better Entrances".
I've been told that the only major clash between the 3 mods is that one tower in Dawnstar and that your mod is a really good mod worth keeping ...
I've also been told that I could use the console to remove the tower via a "markfordelete" command and that everything else should work.
So my questions ... if you don't mind ...
Would you advise such a move. Is the tower important or just a decoration.
My modding skills aren't good enough to sort this out for myself hence the many questions.
I do appreciate the time you've taken on what is an old mod ... and your kind offer (well nearly) to make a new mod for me.
I suppose that this may push me to one day learn about CK and fix it myself.
Many Thanks ...
Alan
Make a backup of your save game before doing the console commands just in case.
Modding takes time and patience until you get used to but keep in mind that its to much time consuming.
No problem, i had fun making these mods and its good to know people still appreciate them.
I'm at 249 plugins in my build ... that's why I went for your "all in one" in the first place ... would it be safe to remove/replace mid game ...
But thank you for replying ... You may be aware that "Bring out your Dead" is an Arthmoor mod so It's unlikely he'll make adjustments to his mod so it was very helpful of you to reply.
If you're interested .... this is a link to the steam forum where I raised the concern.
http://steamcommunity.com/app/72850/discussions/0/343788552544935166/
I would take your problem as a request and make another version to upload for you, but my computer can no longer handle games, its a shame really cuz i had alot of ideas for new mods.
Thanks for the link i'll check it out sure.
Hi ... with a bit of testing I've found out this ... forgive the delay ... I'm no expert.
The tower clashes with a mod called "Bring out your Dead" by Arthmoor .... http://www.nexusmods.com/skyrim/mods/14178/?
That places a Hall of the Dead on the same island as the tower.
I also had installed "Dawn of Skyrim" and "JK's Cities Lite" which included a Towns beta.esp.
This also added a small walkway to the island, which didn't clash too much with your walkway but was noticable ... and a lighthouse a little further along.
The main clash was between your Better Series All in One and Bring Out Your Dead.
Neither structure was acessible with the 2 mods combined.
I'm normally on the Steam Skyrim Forum and on there I've been advised to "disable" the tower or move it via CK ... all a bit above my paygrade, I'm afraid to say. I also use something called DynDOLOD and I'm not really sure how that would affect that.
I just thought that you'd like to know about the error .... I'd like to keep all the mods if possible
To solve this conflict its best if you go to my better docks mod page and download the "Better Docks - Modular" version install all docks except dawnstar or download the"Better Docks - REGS Compatible Version" since it doesnt have Dawnstar better docks it would be the best way for you to solve the conflict between these mods and save space in your mods list.
I noticed a small problem ... in Dawnstar with your mod ..... theres a large tower on top of the Hall of the Dead.