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35 comments

  1. OutlawShark
    OutlawShark
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    • 6 kudos
    Man, I really like this mod! It's better than skeet! Got 2 doubles yesterday. Had a possible 3 happening but the chickensh23t flew off! Great work amigo Kudos and endorsed!
  2. viasala
    viasala
    • supporter
    • 10 kudos
    Can i use this SSE
    1. Lonelysiegetank
      Lonelysiegetank
      • member
      • 0 kudos
      Can we tho?
  3. Pharantir
    Pharantir
    • member
    • 0 kudos
    I have installed the "Very Common Dragons" file for this mod, but after around 200 in game hours I have not run into very many Dragons (maybe 5) outside of the ones found at shrines. If I sleep/wait a full 24-48 hours I can typically get A dragon to spawn but its not nearly as easy or common as the descriptions led me to believe. Are there only specific locations where the dragons will spawn in the open world, or do I need to be actively doing something to generate more dragons? Is it possible a value needs to be tweaked in the very common mod?
    1. AnAmazingUsername
      AnAmazingUsername
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      • 4 kudos
      This mod changes the time it takes for the game to check, when you enter a cell, whether or not to spawn a dragon. This means that the mod will make it so you have a chance of spawning a dragon depending on the file you got from 0 days to 3 days when you enter a cell. So if you are not getting many dragons, try installing a more frequent preset or traveling to more areas to hunt dragons.
  4. MetaSamsara
    MetaSamsara
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    • 2 kudos
    Hi, I installed the "evenmorecommondragons.esp" version, and I still haven't encountered ANY dragon since (about two weeks in game).
    Am I doing something wrong?

    http://www.modwat.ch/u/Zwizzor
    1. AnAmazingUsername
      AnAmazingUsername
      • member
      • 4 kudos
      Sorry for the very late reply, make sure you have done the quests which enable dragons to spawn (killing the dragon at the whiterun tower). If that does not work, try reinstalling the mod, but make sure that the .esp file is deleted when you uninstall.
  5. klonoa199
    klonoa199
    • member
    • 0 kudos
    Hell yea, this would be fun with additional nightmare unleveled enhanced mighty dragon, i will try it this mod
  6. cburns
    cburns
    • member
    • 19 kudos
    Any chance this is coming to SSE?
    1. OwynTyler
      OwynTyler
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      • 10 kudos
      cuz it's a simple global game setting it should work fine in SSE
  7. fadingsignal
    fadingsignal
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    • 3,923 kudos
    THANK YOU! Been searching for 3 days how to make dragons appear more frequently without installing a giant overhaul mod.
  8. Venusaur498
    Venusaur498
    • supporter
    • 2 kudos
    Why is there a morrowind screenshot? That's misleading.
    1. matthewd375
      matthewd375
      • member
      • 0 kudos
      would people really think this mod is for morrowind...
    2. daventry
      daventry
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      • 30 kudos
      In response to post #18754569. #18755234, #18755419 are all replies on the same post.
       

      Or we could ride a Cliffracer
      http://www.forums.nexusmods.com/index.php?/topic/1000443-ride-em-cliffracers/

      Also the OP should put more stock in he's Description as to what the 3 Common Dragon Files are and give more images.
    3. mattwoodmansee
      mattwoodmansee
      • member
      • 76 kudos
      lol
    4. Valkasha
      Valkasha
      • BANNED
      • 16 kudos
      It's a joke. Cliff racers were super common and annoying, this mod basically lets dragons be the same annoyance cliff racers were. Can't go anywhere without two or three of these hovering over your head.
    5. antigravitycat
      antigravitycat
      • member
      • 4 kudos
      That apparently is what the author meant.

      But I have to say that - to me at least - the dragons in the vanilla game are, while not just as frequent as the cliffracers, equally or even more annoying than the winged menaces of Morrowind. When I saw the screenshots of this mod, before reading the description, I was kinda hoping somebody took up the task and transformed my wish into reality: a mod that replaces all dragon models with cliffracers. So if you replaced the dragon models with cliffracers, that mod would be most awesome, I guess, I would even play that.

      Edit: just imagine Paarthurnax and Alduin as gigantic majestic cliffracers!
    6. daventry
      daventry
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      • 30 kudos
      So im not the only one with that Wish, did you see my Thread Request
    7. mm777
      mm777
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      • 0 kudos
      lol
    8. Karmo
      Karmo
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      • 0 kudos
      lol
  9. Schattenu
    Schattenu
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    • 11 kudos
    How common is "common" and "moderately common"? Been looking for a mod like this for a while, ever since Bethesda implemented a patch that decreases attacks, I feel like I never see random ones anymore D:
    1. Jupiter0026
      Jupiter0026
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      • 0 kudos
      Yeah, some numbers would be nice.
    2. AnAmazingUsername
      AnAmazingUsername
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      • 4 kudos
      Sorry, I'm not good at looking at my nexus page, I'm doing other stuff currently. In the default game, you have a chance to have a dragon encounter every 3 days. In moderately common you have a chance every 2 days. In common, every 1 day, and with even more common, 0 days, meaning you have a chance to spawn one at any dragon spawn.
  10. JLF65
    JLF65
    • supporter
    • 32 kudos
    I must have some kind of mod conflict as I've seen only one dragon in a game-week... far fewer than normal without the mod!
    1. daventry
      daventry
      • member
      • 30 kudos
      Yea, i still dont get this Mod
    2. JLF65
      JLF65
      • supporter
      • 32 kudos
      Well, the VERY common dragons esp works... I get three to six dragons a game-day with that one. I can't cross a cell boundary without getting at least a dragon or two. The other two files don't seem to have any affect, or possibly even a NEGATIVE affect on the number of dragons.
    3. JLF65
      JLF65
      • supporter
      • 32 kudos
      Okay, looked at the mod in TES5Edit, figured out what it does, made a change, and tried it for a couple weeks. There's a wait global game variable it sets to 0, 1, or 2. My guess is this is the game days between a chance of dragon spawns. 0 means any time you hit a dragon spawner, you will probably get a dragon. I was getting one at almost every cell load. 1 means you get a chance of one per day. A CHANCE of one... which means that you may not get one, which leads to the appearance that it doesn't change the rate compared to the norm.

      But this is a FLOATING POINT variable. It doesn't need to be 0, 1, 2, etc. I made it 0.5. So I get TWO chances per day of a dragon spawning... which means I usually see one per day, and on the odd occasion, two per day. It's just the right frequency for me. Not every cell boundary, and at least one per day. If you want three chances, edit the value to be 0.3333. Any lower than that and you're getting close to how often dragons appear with the value 0 (depending on how often you're crossing cell boundaries, which is what triggers spawns).

      So my suggestion to the author is: change the three versions to use 0, 0.5, and 1 instead of 0, 1, and 2. That makes a better range than the current selection. In particular, 2 is almost indistinguishable from vanilla.