Skyrim
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Valkasha

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Valkasha

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41 comments

  1. Valkasha
    Valkasha
    • BANNED
    • 16 kudos
    Locked
    Sticky
    Feel free to leave questions, suggestions or requests here, within reason of course, and I will consider them.
  2. Valkasha
    Valkasha
    • BANNED
    • 16 kudos
    This mod will not be hidden (yet) because there will most likely be a follow up project, but if nexus staff ever treats me like that again this mod is gone too.
    1. deleted150923488
      deleted150923488
      • account closed
      • 9 kudos
      They really seem to enjoy their power from what I've seen. 
    2. Debatemaster1
      Debatemaster1
      • member
      • 2 kudos
      More and more, it seems that some of the moderators are the ones who need to be banned. 
  3. gandalftw
    gandalftw
    • BANNED
    • 32 kudos
    Hehehe....banned i love it.:p
    1. viktor41
      viktor41
      • BANNED
      • 9 kudos
      Why is she banned?
    2. deleted150923488
      deleted150923488
      • account closed
      • 9 kudos
      Probably didn't deserve it knowing this site, lol. 
    3. deleted150923488
      deleted150923488
      • account closed
      • 9 kudos
      Also: I love irony. 
  4. fileman1239
    fileman1239
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    • 0 kudos
    Special Edition?
    1. Lexmax
      Lexmax
      • member
      • 15 kudos
      Seriously ?
  5. Solozogy
    Solozogy
    • member
    • 4 kudos
    Love this mod, too bad author is banned. Running this with Immersive Armors version 8 will give you duplicate MCM and who knows what else.
    1. wilburense
      wilburense
      • member
      • 2 kudos
      true , still is too bad this mod really looked nice
  6. schnubbel76
    schnubbel76
    • premium
    • 22 kudos
    nicely done. the original courier was a creepy freak. now they are manly men.
  7. gandalftw
    gandalftw
    • BANNED
    • 32 kudos
    Bleep.
  8. AverageOX
    AverageOX
    • member
    • 0 kudos
    Great mod but i have a tiny simple request, help me lol.
    I have Immersive Armors (IA) installed thought Mod organizer. How do I get both to function without the double entries in the MCM and what not. I've raked the comments and tried a few things myself but still couldn't find any answers. Please explain this to me as detailed as possible, please!
    1. husbandnotthewife
      husbandnotthewife
      • BANNED
      • 1 kudos
      If you have the differently named one disable the hothtrooper.esp files(not the mod just the .esp), you don't need it if you have this mod. The differently named version is pretty pointless though just use the replacer one (since immersive armors isn't going to get updated anymore anyways) and if you ever want to uninstall this mod it will automatically restore the old hothtrooper.esp
    2. AverageOX
      AverageOX
      • member
      • 0 kudos
      husbandnotthewife, Thanks a ton. Free hug for u. I swear I tried that before but idc now that its working. So whats that about IA not going be updated anymore?
  9. Deathneko11
    Deathneko11
    • member
    • 74 kudos
    would absolutely love a version that is named different from the other IA plugin, as I have that one specially edited for my own load order, and having double entries and 2 MCM menues for immersive armors can introduce its own bugs. Any chance you still have plans on rebuilding it? I love this piece of work but in its current state it is not useable for a custom tweaked load order like mine.
    1. Valkasha
      Valkasha
      • BANNED
      • 16 kudos
      I'm planning to do some modding this weekend, I'm going to go ahead and make it standalone.
  10. elzzid
    elzzid
    • member
    • 1 kudos
    So it seems when I use the Tough Courier.esp version everything related to Immersive Armors gets doubled (two MCM entries, double entries for every piece of armor at a forge, and doubled actual item entries). Is this supposed to happen? I've switched to the replacer plugin version for now and it's all fine again, but that doesn't seem like it's working as intended. Any ideas how to fix that? I'd prefer not replacing the plugin personally.
    1. Valkasha
      Valkasha
      • BANNED
      • 16 kudos
      This mod doesn't change anything to the original immersive armors.esp and once you deactivate my mod it will restore the old immersive armors.esp There is absolutely no reason to not use the replacer version, it has zero benefits to not use it. It saves you a .esp slot and doesn't change anything but the couriers, it will also always be up-to-date with the latest version of immersive armors within a day at most.
      If you care about double entries you can simply use tes5edit to clean the ITMs. I'll probably upload a cleaned one myself tomorrow or later today.

      Another and probably easier way is to just untick the immersive armors.esp while using the differently named one. That way you also save a plugin slot.
    2. Valkasha
      Valkasha
      • BANNED
      • 16 kudos
      Update:
      Apparently not possible to clean the armor entries since the custom outfit entries rely on them, so I'm afraid it's not possible with tes5edit, I would have to remake half of the .esp in the CK, I'll do that somewhere this week don't have the time to do it now.
  11. ThatGuyYeah
    ThatGuyYeah
    • premium
    • 347 kudos
    Very nice