Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Intro -In ancient times, the Dwemer were brilliant scientists and craftsmen. Hidden away in the depths of their deepest city in Skyrim are forgotten works of their time, creations of both wonder and danger. Be diligent in your search of their city, and you may just find some of them.
What it is -So far, just two armors. No real motivation to make more, but I'm open to suggestions. -Armor 1: "Magicka Breaker", an emergency shield of sorts. This piece is a risky one to use, but it can be a lifesaver: When your health is low, provided you have a little magicka, you gain a 100% spell absorbtion shield, but your magicka drains extremely fast, though the costs cales with alteration. (At 0 skill, all of your magicka, and at 100 alteration, 1 percent per second). (Note: Due to how Skyrim works, you can only have up to either 85 or 95 percent spell absorbtion chance, I forget which.) This barrier can protect you in that last pinch moment, when a mage, or worse yet, a dragon is trying to fry you. (In the dragon's case, for lunch.) -Armor 2: "Ancient Surgeon's Armor", this one is less risky, but still draining to use. It scales with the user's restoration skill, and even takes into account some perks (respite. regeneration, though only on actual healing, not overhealing). Default healing is 5 percent per second, with regeneration 7.5. At 0 restoration, it costs 2 points magicka per health, and at 100, 0.5 points of magicka per health (excluding regeneration.) This armor is efficient, and does not waste magicka on overhealing (you can breathe easy, in the original you had zero magicka at any given time.)
Keep in mind, these armors were designed more for hybrids than pure classes, if you play as a pure -anything- you'll likely miss out. Magicka is potential...potential is wasted if unused, or used inefficiently.
Installation: copy/paste, as expected, nmm should be able to install this mod fine. No readme is included in the download, as the description here is enough.
Uninstallation: enhanceddwemerarmors.esp scripts/magiceffectabilities.pex (this adds/removes abilities. I use a shell effect for the enchantments to prevent...quirks.) scripts/autohealeffect.pex scripts/emergencyshielddrain.pex scripts/source/autohealeffect.psc scripts/source/emergencyshielddrain.psc
I'd love any feedback, comments, suggestions or the like. Just visit the discussions tab!