Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Evildark

Uploaded by

evildark97

Virus scan

Safe to use

Tags for this mod

21 comments

  1. evildark97
    evildark97
    • member
    • 9 kudos
    Sticky
    First of all : this is not a copy past from any other skeleton so stop talking bullshit , i only taked the screenshot of other skeleton because i cant do any screenshot , enjoy the new skeleton , and please stop hating
  2. lincolnmattos
    lincolnmattos
    • member
    • 0 kudos
    makes one to put a hand axe on the back
  3. PachaK
    PachaK
    • member
    • 0 kudos
    I can't seem to get it to work. I uninstalled all the mods I can think of that may modify skeletons, but it's still not positioned with the blade upwards. I use Requiem, does anybody know if that changes skeletons and could be my problem?
  4. ChrisKley
    ChrisKley
    • premium
    • 110 kudos
    i have downloaded the latest versoin and the axe is just a bit lower on the back ?!
    1. Mookeylama
      Mookeylama
      • premium
      • 88 kudos
      lol, yeah i dl'd this ages ago but just now went to use it. it does NOT flip the weapons like in the photos. it basically is that same position as vanilla, just a tad lower. wtf?
    2. SolidWolfMods
      SolidWolfMods
      • member
      • 61 kudos
      Same problem here............now how can i fix this mess?
  5. EmperorRevan
    EmperorRevan
    • premium
    • 5 kudos
    You know, I have been looking for something that does exactly this for years now. It's a simple little tweak that makes a world of difference. Definitely deserves some more endorsements, great work!
  6. Shasariden
    Shasariden
    • member
    • 8 kudos
    Looking forward a patch to work with XP32`s! I have always wanted properly placed battle axes and hammers... this has been bothering me since game release to the point I have never enjoyed big-axe-on-enemy-head fun... what life is where you cant do that!
  7. Khtugg
    Khtugg
    • premium
    • 16 kudos
    Hi evildark97,

    I cannot get the mod working, can it be used with XP32 Maksimum Skeleton Extended or does your mod not work with other custom skeletons? I'm new to modding, might well be I fudged something up and I mod only through Nexus Mod Manager, have no experience with Nifscope or other programs I hear about on this site. I just really like what this mod does and hunger for it to work!

    Anybody got ideas I could use? Thanks for reading.
    1. evildark97
      evildark97
      • member
      • 9 kudos
      Hi Khtugg

      This mod works with xp32 skeleton but , you cant merge it with other custom skeleton , a soon as i can i will upload some patches to merge the skeletons in one .

    2. TheCelticWarlord
      TheCelticWarlord
      • account closed
      • 16 kudos
      I have this installed, as well as XP32 and it doesn't appear to work with it EDIT: Probably because I also have other mods that alter the skeleton xD My mistake!
  8. Mookeylama
    Mookeylama
    • premium
    • 88 kudos
    did you get permission from Ghosu to post this? because this is an exact cut n paste of the files and pics in the thread i started about correcting and turning the 2hn weapons...

    http://forums.nexusmods.com/index.php?/topic/849893-reposition-axes-hammers-right-side-up-on-the-back/page-5

    the photo you used and the files too seem to be exact copies. i personally don't mind, but i think u should have Ghosu's permission. if u ask him, i bet he'd say yes, because i asked him about doing this myself ages ago and he said it was ok.
    the crazy thing is, is that i was just making some skeletons yesterday for my own use. i flipped the 2 handers on a couple Groovetama XP32 Extended skels, the skeleton that Poet follower comes with, and another one. so far i have a wide shouldered bodybuilder skel that i use for male orcs, a female argonian, and couple others (i use a mod that lets me use different skeletons per race & gender). i use these ingame on standalone followers too.

    remember folks, these will flip ALL 2 handers the opposite way. looks FANTASTIC for hammers n axes...but crap for greatswords lol. that why i mainly use them for standalone followers who have their own skeletons,. then u can control what weapon they use.

    anyway, Evildark, if u have Ghosu's permission and all is cool, then give me a yell, and maybe i'll send you these other skeletons i made. the XP32 ones and the ones with BBP might reeally be useful to people. also, i really like the wide shouldered orc male skel i made. looks fantastic on a big fella
    1. starfis
      starfis
      • supporter
      • 85 kudos
      That is a shame, I would like to use it for Gorr from Interesting NPCs, how can you make a follower use a custom skeleton? I suppose when you make him a custom race right? But that is out of my league.

      BTW those problems should be probably mentioned in the description to prevent "angry mob with torches".
    2. Mookeylama
      Mookeylama
      • premium
      • 88 kudos
      i'm not sure on Gorr. that's why i mainly use standalone followers. when a new follower mod pops up on nexus, i dl and check the files to see if it includes it's own skeleton in the mesh folder lol.

      i did make my Lunari player character have her own skeleton, and i bet it'd be a similar process for Gorr. thanks to Sfts for these instructions...

      http://forums.nexusmods.com/index.php?/topic/746866-lunari-race/page-226#entry8469359
      "sfts, on 05 May 2013 - 10:43 PM, said:
      In response to post #7989067.
      You can open the LunariRace.esp in TES5Edit, find the race record and do "Copy as override" into a new file. Go to the entry in the new file and change the skeleton path. FYI though you will crash if for some reason you forget to put the skeleton file where you pointed the entry to.

      Doing it in that manner will allow you to make changes without breaking the scripts. Do note however that not all changes can be made retroactively, but a skeleton swap is not a problem.

      -sf
      ok, i finally did this. hope it worked ok. i basically highlighted both LunariRace and LunariRaceVampire and rightclicked, chose "copy as override", and made a new esp. then found the fnam skelatals and changed the path to the same one the lunari body meshes are in. "
      =========================
      i basically just made an esp that points to a unique skeleton for my player. bet that'd work for Gorr
    3. starfis
      starfis
      • supporter
      • 85 kudos
      I thought it would be little more complex than copying in TES5Edit. I think I'm going to do this for all axe and hammer wielders from that mod they really look silly now. Well, let's do this. Thanks.
    4. AfroGamerNinja
      AfroGamerNinja
      • supporter
      • 14 kudos
      Ghosu left modding and said that his assets are now free to use. From his mods' description pages:

      I've quit modding and moved on to social work and game programming.
      As a final gift: ALL MY ASSETS ARE FREE TO USE
      For further details and constraints, please check out the board thread:
      http://forums.nexusmods.com/index.php?/topic/1779275-time-to-say-good-bye-and-a-little-gift
      Cheerio and keep on playing!
  9. garyones
    garyones
    • supporter
    • 1 kudos
    how do i add this to my Custom Skeleton i have already i dont want to loss it bbut want this as well
  10. UnmeiX
    UnmeiX
    • premium
    • 129 kudos
    With Ghosu's permission, I can't help but think that this would make a great addition as an additional weapon node optional for XP32/XPMSE skeletons.

    This is one of the best examples of bad weapon positioning in vanilla. XD
  11. dizzyXcore
    dizzyXcore
    • premium
    • 9 kudos
    This has 0 endorsements, 10 downloads, and no pics about the changes.... better do something about it...
    1. Mookeylama
      Mookeylama
      • premium
      • 88 kudos
      i only have 1 or 2 pics of these actual skeletons that are uploaded here. just go to my forum profile and there's a pic of an elf male w/ an axe on his back. that is using these exact skeletons
      EDIT:
      there i just added a different pic to this page