Hi drain64 (if you ever read this). I ported this to work with Special Edition, can I have permission to publish it? I also was thinking of making some other changes (possibly changing the flute sound, adding additional flute notes, and making the lute sound a bit louder)
Hey, any idea why the animation would work if I equip the instrument while in 3rd person, but not in 1st person? Not sure if it was that way in LE but after converting it for SE I run into this issue. If I equip while in first person, and then go into third person, I don't see the instrument. (It seems to be rendering beneath the floor, but I have no idea how to fix that).
Not sure, but it doesn't really make sense to do it in first person, right? If you had a mind for it, you could probably add a line of code to force third person.
Another question - where did you get the lute audio files? Or did you record them yourself? It would be nice to be able to add all the chords that are missing.
I'm going to install this on SSE to see if it works. There is an analog on SSE, but you only get music if your willing to summon storms and s#*!, plus it can get stuck with script heavy load orders.
Are anyone else's characters holding air instead of the instrument when equipping in first person mode? I've been having this issue and can't seem to find a fix for it.
How can I increase instruments volume? When I'm playing a song with the numbers there's not problem, but when I'm playing just a note, it sound's very low. Especially in the lute.
57 comments
https://www.nexusmods.com/skyrimspecialedition/mods/114877/
Someone on another forum posted a link with guide how to port a mod from old Skyrim to Special Edition:
https://wiki.nexusmods.com/index.php/Porting_Skyrim_mods_to_Skyrim_Special_Edition
~Wishing for an SE version of a playable flute <;}