Skyrim
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Smokingman

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pipedream420

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15 comments

  1. Raphaellomight
    Raphaellomight
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    I am playing as a khajiit thief and i used the Shadow stone, i only have the power to get invisible but nothing else. Allthough i am not using mods that is similar to this one... ( Other standing stones works correctly but not the shadow one. )
    1. gbprime
      gbprime
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      i found this as well. Anyone addressed it with an edit? if so, any pointers?
  2. GioGr
    GioGr
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    u can guys can edit this easily with tes5edit
    and the lady stone is bugged
    i changed the deflect s#*! that stuns you to regen magicka until i find something better
    1. qwertypol012
      qwertypol012
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      Would you mind to give a tutorial on how to change or delete that deflect spell effect from the lady stone using tes5edit?
    2. GioGr
      GioGr
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      a guide to setup tes5edit with mo https://www.youtube.com/watch?v=gv8J41bvBLU

      and then at selection open only this mod and then i cant remember cuz i done it like 1 year ago and now dont have skyrim at my pc

      it will probably be at spells and you choose the lady spell and remove the entry/effect for the deflect thingie

      thats all i can say without skyrim installed hoped i helped you a bit if not ask for more and maybe u shall receive
  3. IcLuTcHZombies
    IcLuTcHZombies
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    Could you possibly make a version without the talos stuff?
    1. rhapsodios
      rhapsodios
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      Agreed, all the stones are way too strong and somewhat unlike their original effects (especially when it comes to atronach), but that warrior stone is just crazy overpowered compared to others.
    2. pipedream420
      pipedream420
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      • 6 kudos
      It's really easy to adjust the mod yourself. Just download the Creation Kit from Steam and then load this mod. Once you load it, find the stats you want to change and change them.
      If you so desired then you could easily just remove the Talos buffs or make them weaker or stronger.

      I WILL NOT BE UPDATING OR CHANGING THIS MOD. IT IS FREE FOR ANYONE TO DOWNLOAD AND CHANGE IF THEY SO DESIRE. I DO NOT CARE ABOUT ANY COPY RIGHTS OR ANYTHING. THIS IS FREE FOR ANYONE TO DOWNLOAD AND DO WHATEVER THEY WANT AND CALL IT THEIR OWN.
    3. Ciki12
      Ciki12
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      Sadly one of the limits of the CK is that the power of the stones is "fixed" the moment you pick them, unless you use scripts or renew it repicking the stone.
      Any fixed bonus will hardly be balanced all game long and more probably will be useless or overpowered.
  4. brhmin
    brhmin
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    i went to the mage stone (i dont have any other standing stone mods) it said +20%xp leveling for mage skills and +100 magicka, but i got +15 fortify destruction, +50 magicka, and +20%xp on all mage skills O_o
    HALP!
    1. Ciki12
      Ciki12
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      • 7 kudos
      Probably the message is outdated, the real effects are a bit different.
  5. Ciki12
    Ciki12
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    Kudos for the mod itself and for the "Everyone is welcome to reupload or customize this mod in anyway. KNOWLEDGE IS FREE!" part.
  6. ZauberParacelsus
    ZauberParacelsus
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    • 19 kudos
    Okay, I know the author isn't updating, but hopefully he will fix the Lady Stone's power. If not, then to anyone who is reading this, DO NOT USE THE LADY STONE.

    The Lady Stone's power adds 10 points of warding against magical damage. The problem with that, however, is it is based on the Ward spell. And when the protection of the ward effect is overpowered, you get staggered. And this is exactly what happens with the Lady Stone under this mod: any time you are hit for more than 10 points of damage from magic, you immediately get staggered.

    Spells like Flames or Frostbite will keep you stunlocked for as long as they can be cast, and if there are multiple casters present you are effectively rendered powerless to fight back or to even retreat. The only way I've found to break the stunlock is by using unrelenting force to stagger the caster, but if you can't hit the caster then you're ****ed
  7. Lotus97
    Lotus97
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    The fortify conjuration is useless unless you're using a mod that allows spells to scale with scale. It would be better to have the raise dead to be a reusable power (rather than once a day) or the ability to have an additional summons/zombie. The atronach stone is a much better choice especially considering the -50 health malus.

    Also, some of these are overpowered or at least not balanced compared to the other stones. I guess I can try to edit them with tes5edit like GioGr suggested, but I don't know much about that utility. Overhaul this is still an improvement over vanilla.
  8. Zurath
    Zurath
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    lol