For anyone looking to use this mod, follow these steps to make it compatible with the current unofficial patch
1. Create a copy of Unofficial Skyrim Legendary Edition Patch esp (do not delete the original) and rename that copy to "Unofficial Skyrim Patch", then place it in your load order
2. Open the Creation Kit, click File, then Data, and then look for the Redemption for the Forsaken file in that list
3. Click that file and then click "Set as Active File", then find the Unofficial Skyrim Legendary Edition Patch file in the list and click the box next to it to enable it, and then click OK
4. Wait for the Creation Kit to load all the data and then click the save icon to set Unofficial Skyrim Legendary Edition Patch as this mod's master, then close the Creation Kit
5. Reopen the Creation Kit and select the Redemption for the Forsake file again, but before pressing OK, look to your right and you should see a "Parent Masters box" select the Unofficial Skyrim Patch file from it and then press Ctrl + Delete to remove it from the mod as a master, then perform step 4 again
You should now be able to use the newest version of the patch with this mod, but I cannot guarantee that something won't go wrong in this mod since there may have been all sorts of changes to the unofficial patch. On another note, if you perform this process with the SSE version, you will have successfully converted this mod for use on SSE as well.
Can you make another (optional) mod version which requires Unofficial Skyrim Patch - Legendary Edition instead of Standart USP ? (or tell me how to change that requirement ?) Thanks man.
well, no. I haven't installed the legendary version yet, I haven't needed to for anything. And to be honest, I wouldn't know how to do that.
Originally this was supposed to have a quest line tied to it, but that kinda fell through, so that's why the unofficial patch was even required to begin with, it's not actually used in the mod.
But, that being said, if someone can explain how to do it, I'll look into uploading a version with legendary instead. I'm not opposed to it, I just don't use the legendary edition, and I haven't tried to un-master a file yet, so I wouldn't know how.
Looked into some things as I had to relearn tes5edit and turns out I might know how to remove a master after all, just needs ya to open it in tes5edit and there's a little option that handles it for you haha.
Fixed my issue and left me with an esp that only has 2 dlcs and the main game as masters. Can send ya a copy of the esp if required, though es5edit is straightforward enough if you've used it or any of the fallout variants before.
Not a problem, literally all ya need to do is load it and it's current masters into tes5edit then right click and clean masters. Removes the unused ones and makes it usable without the out dated unofficial patch as it was one of those unused.
78 comments
1. Create a copy of Unofficial Skyrim Legendary Edition Patch esp (do not delete the original) and rename that copy to "Unofficial Skyrim Patch", then place it in your load order
2. Open the Creation Kit, click File, then Data, and then look for the Redemption for the Forsaken file in that list
3. Click that file and then click "Set as Active File", then find the Unofficial Skyrim Legendary Edition Patch file in the list and click the box next to it to enable it, and then click OK
4. Wait for the Creation Kit to load all the data and then click the save icon to set Unofficial Skyrim Legendary Edition Patch as this mod's master, then close the Creation Kit
5. Reopen the Creation Kit and select the Redemption for the Forsake file again, but before pressing OK, look to your right and you should see a "Parent Masters box" select the Unofficial Skyrim Patch file from it and then press Ctrl + Delete to remove it from the mod as a master, then perform step 4 again
You should now be able to use the newest version of the patch with this mod, but I cannot guarantee that something won't go wrong in this mod since there may have been all sorts of changes to the unofficial patch. On another note, if you perform this process with the SSE version, you will have successfully converted this mod for use on SSE as well.
(or tell me how to change that requirement ?)
Thanks man.
May I use this for a mod I'm making? If so, what credits, specifically need to be given?
And to be honest, I wouldn't know how to do that.
Originally this was supposed to have a quest line tied to it, but that kinda fell through, so that's why the unofficial patch was even required to begin with, it's not actually used in the mod.
But, that being said, if someone can explain how to do it, I'll look into uploading a version with legendary instead. I'm not opposed to it, I just don't use the legendary edition, and I haven't tried to un-master a file yet, so I wouldn't know how.
Fixed my issue and left me with an esp that only has 2 dlcs and the main game as masters.
Can send ya a copy of the esp if required, though es5edit is straightforward enough if you've used it or any of the fallout variants before.
preesh.
Removes the unused ones and makes it usable without the out dated unofficial patch as it was one of those unused.