Skyrim

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10 comments

  1. PaulMcGann
    PaulMcGann
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    This mod dead?
  2. Lotus97
    Lotus97
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    So this also doubles the strength of enchantments I place on weapons and armors
    I thought those would be separate. Enchanting is already overpowered. Even with enchantments on loot and shop items doubled you'll still have better gear if you invest in enchanting and smithing. I guess it shouldn't be too hard to edit the values in TES5edit.
  3. Lotus97
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    Well, I deleted the level lists parts of the mod with TES5edit. It seems to work ok, but I just wanted to make sure I'm not screwing something up.
  4. dogosgear
    dogosgear
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    nice mod!

    just a few minor issues with the already mentioned doubled loot from some vampires and some monsters running around unarmed (wich makes the boss at bleakfalls at master and lvl5 char realy easy xD )

    and yeah just got a deadric bow with 100 magic dmg from the iron hand dude near whiterun at lvl 6 xD (and if you got a 60+ char this bow will drop upgraded to legendary if you are using the loot and degradation mod with this one ) finaly you are satified on all lvls when a magic item is droped! and not the old: oh yeah another ebonysword with absorb 8 life per hit or 10 shock dmg on lvl 60+

    so thx for this mod!
  5. XIIIRoxas13
    XIIIRoxas13
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    Currently using this in my play through and I have found some little problems...

    First off, vampires are normally a treasure trove of loot with this on. Already I have found 1 daedric dagger, 1 daedric sword, 1 daedric gauntlets of two-hand 80%, and 1 Dragon Scale gauntlets of archery 80-100%. Not all vampires give me these end game loot but most do

    And second I have just started Dragonborn dlc again and noticed that the enchanted drops are not rare. In fact I get 2 of the same item from 1 person.

    But over all I DO love this mod!
  6. Lotus97
    Lotus97
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    This seems like a great idea, but the items are way too rare. Even if the rarity rate was same as vanilla you'd still have better gear if you invested in crafting so I don't see the point in making them so rare.

    There's already a scarcity mod (that I assume is compatible with this mod) which allows you to customize how rare items are so I think there should be a version that doesn't change how rare the items are.

    Another thing that would be nice is an optional file that just changes the enchantment magnitude and nothing else so it doesn't conflict with other loot mods. I know I can probably make them compatible with Wrye Bash, but I don't know if I have time to learn how. And I'm sure a lot of people aren't even aware of the conflicts this mod can cause.
  7. PaulMcGann
    PaulMcGann
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    Don't let the nay-sayers get you down! This is a great first step in a low-level magic mod for Skyrim. (Something that I and a team of other modders were planning on adding in to a huge mod project that got abandoned - so I, for one, am excited to see this.)
  8. thelonewarrior
    thelonewarrior
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    Thank you!

    Yes ill update in the future, im gonna leave it for a few weeks, play test it myself as well and see what needs to be done but im taking everything said into consideration
  9. Basileus127
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    Due to Elder Scrolls lore in general, there is a pretty good amount of basic enchanted items circulating around. The Mage's Guild used to do enchanting on commission before it collapsed so there's a lot of magic gear floating around.

    That said, I really like the idea of this mod...I just think it needs a little tuning. "Novice" level enchantments shouldn't be as rare as "Master" level enchantments. It's probably easier to hit all enchantment levels rather than just buffing higher-end ones, so I can see making simple enchantments a bit more rare, but they should still be around on non-boss enemies/chests.

    But of course anything higher than "Apprentice" type stuff should be really rare and really powerful Not every enchanted sword is the legendary weapon you'd go questing for, but the magical gear you get from bosses should be tough to fight against and awe-inspiring when you pry it from their cold, lifeless corpse. I'm tracking this for now, so here's hoping for some updates!
  10. Cowgoesmoo3
    Cowgoesmoo3
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    This is really a great idea, and I always felt magical items in Skyrim were a bit underpowered, but the other changes that aren't as simple, such as messing with how often we may find magical items is really unbalanced I feel. If you just made a change to make magical items more powerful for one it would be likely far more compatible and balanced.