Skyrim

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Wolfslair

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wolfslair

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19 comments

  1. wolfslair
    wolfslair
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    Have just uploaded the latest version. It should now be clean as Ive run it thru TES5Edit.
    If it hasent cleaned up, or ive gotten something wrong, please let me know guys
  2. Justmeagain
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    ok I can not find the house (I did find a "door" that needs a key but everything else is not there BUT the other mod is fine now . also the smelter should be near the Blacksmithy yes? It is also not there and no sign to buy it I have the door and it says that there is nothing conflicting so what should I do?? is it a LOAD ORDER problem? or where did you load it? thanks the last game had it as I could see it as I went thru town but did not go into it yet in that game this is a new game thanks
    ok where is the sign to buy located? there is a ton of tree branches around the door so maybe it is hidden by them? thanks again
    back again still no sign and yes I tried to match up locations as well as no smelter BUT I still got the door
  3. Justmeagain
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    have it downloaded and will test it out today and glad you both could work it out I like the work of Sku11MOnkey a ton AND so far your style is also great on the eye, so I hope you keep making mods so if you need spots or ideas of where your work could help the game I suggest Falkreath (home with BIG garden/animals) also several "forts" that are basically abandoned after we wipe out the bandits and of course FARMS to the north of Whiterun where it is basically begging for places to be built I will watch for your next mod thanks for this one
  4. Justmeagain
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    good news bad news ... ok good news is this is great idea BUT you have a conflict with "Breezehome_Fully_Upgradeable" do NOT know why but it is there, when this is installed it creats a "floor" OVER THE STAIRS DOWN TO THE BASEMENT. BUT going up there is no problem so I have to go out to the waterfall hidden entrance to get into the basement to do crafting, when I un-install this mod all is ok. so please get together with that other mods author and work out a patch he is great that way and has done a few patches already I HIGHLY recommend his BREEZEHOME mod it is awesome will check back to see how it goes.. like your mod a bunch
    1. wolfslair
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      Thanks very much for the heads up on that. I'll get in contact with the Author and see what we can do.
    2. wolfslair
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      Message sent, so keep everything crossed that something can be worked out
    3. wolfslair
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      Take a look here:

      http://www.nexusmods.com/skyrim/mods/11158/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D11158%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D581507&pUp=1
    4. Sku11M0nkey
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      So I just checked your mod in TES5edit and there are loads of Accidental or "dirty" edits from you copying items from breezehome to place in your mod. It's a common mistake among beginning modders and I was guilty of it myself when I first started modding as well.

      I left you a message on my mod page about best practices for copying items from existing cells along with how to remove items without deleting them.

      As a rule you should always check your mod with TES5edit to make sure it's only modifying the cells you WANT to modify as well as running the "check for errors" tool to make sure you don't have anything in your mod that could throw an error log or cause a CTD.

      I just did a quick scan on your mod and found 4 errors, 679 dirty edits/IDMs, 6 persistant dirty edits within Breezehome (ones not picked up by the IDM scan), and 4 deleted records.

      I think if you clean all of the IDMs, remove all Block0 edits (the block that contains sub block 6 and breezehome) undelete those 4 deleted references and correct those 4 errors that are being thrown, your mod will be good to go.
    5. wolfslair
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      Thanks for the help Sku11M0nkey. I'll get onto this soon as possible
  5. ElitistCurve758
    ElitistCurve758
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    Where do i buy the house?
    1. wolfslair
      wolfslair
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      All you need to do is click on the 'for sale' sign. This triggers a yes/no type in game pop-up.
    2. ElitistCurve758
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      oh lol
    3. wolfslair
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      Ive added this to the front page Hopefully nobody else will have trouble.
  6. ClefJ
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    Aye, looks very nice. Keep those spirits up friend! ^^
    1. wolfslair
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      Thanks very much
  7. wdavid78
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    Adds just what I was looking for... this is going in my next game.
    1. wolfslair
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      Glad to hear it Hope you enjoy.
  8. icanisbeme
    icanisbeme
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    Not bad for a first time. Keep making more, you'll get better with practice
    1. wolfslair
      wolfslair
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      Thanks