.. where ReferencesToUnblock is the FormList that contains all the vanilla doors, furniture and other things that could be potentially blocked by other mods.
Lol, yeah, I feel like an idiot. I didn't even know those members existed. I feel dumb. There are 202 pages I never noticed on the CK wiki papyrus page. I have a feeling that this will help with some things.
Can someone help? I can't use all of the stuff that i need to pull or trigger to open( like triggers in ruins and stuff( bad eng. Sorry). I pres it, there's the sound but nothing happens. Tried to reinstall the game with no mods. Nothibg changed. Tried this mode( it just says " there's nothing to unblock). Please help!!))
I encountered the bug in the Dawnguard DLC that prevents activating the Water Basin to gain entry to the Inner Sanctum near the end of the Touching the Sky quest. I looked for info on it, somebody mentioned the UESP wiki said checking the stage the quest is at with console commands can tell you if it's even possible to activate the object at all or if you are permanently blocked, and I happen to be at stage 131 which is beyond the stage where I'm supposed to pour the ewer's contents. I looked for even more options in an attempt to get around that without having to use even more console commands (setstage, removeitem, unlock, coc, etc), that's when I came across this and believed it would fix everything. Sadly, it did not. I assume this only works for Skyrim and not any of the official DLC. Or maybe it does work and the stage part is truly the issue. Either way, I'll keep this, I have had issues before where something stopped working (couldn't be activated), it may save me some work in the future.
Any chance we can get a simple mcm menu to active and disable the script? Or a basic console command? That way it is easier to use if we wish to keep it installed.
I run over 400 mods with all my merges, hacks, and so on. I also am constantly rebuilding by mods and subsequent saves, slicing, dicing, and clean saving. Point being, this would be a god send if I could keep it on and just push a button or menu or console command to start and stop it. Anyways, thanks so much.
95 comments
Note: If you just want to reveal the logic behind script, it's not worth downloading. Here it is:
;------------------------------------------------------------------------------------------
Actor thePlayer = Game.GetPlayer()
while( ! thePlayer.IsSneaking() )
ObjectReference potentialBlocked = Game.FindClosestReferenceOfAnyTypeInListFromRef(ReferencesToUnblock, thePlayer, 1000)
if(potentialBlocked != none) && potentialBlocked.IsActivationBlocked()
potentialBlocked.BlockActivation(false)
UnblockFound.Show()
else
UnblockNothingFound.Show()
endif
Utility.Wait(1)
endWhile
;------------------------------------------------------------------------------------------
.. where ReferencesToUnblock is the FormList that contains all the vanilla doors, furniture and other things that could be potentially blocked by other mods.
Thanks a f*ing lot!!!
I run over 400 mods with all my merges, hacks, and so on. I also am constantly rebuilding by mods and subsequent saves, slicing, dicing, and clean saving. Point being, this would be a god send if I could keep it on and just push a button or menu or console command to start and stop it. Anyways, thanks so much.