Maybe a stronger poison resistance for redguards ? Or change the poison resistance with something more useful like resistance to magic ? Anyway,very nice mod !
This is cool. Thinking of doing imperial on next play through.will track this one. Skills like illusion and conjuration I feel are neglected skills maybe woodelfs could get bonus to those skills to help them summon animal followers and blend into environment. Just an idea.
Started a Speechcraft-based character the other day, and seeing as Imperials in Oblivion had a bonus to Personality I went with one -- only to realise they had no starting bonus to Speech what-so-ever! FIFTEEN???! I yelled at the screen. Rrreaally?
Then you came along, my darling. All is well again!
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Anyway,very nice mod !
When I first learned about the sudden magic affinity of the Redguards, I was all O.O wHAT! Bethesda, you're treading a veery thin line here...
Then you came along, my darling. All is well again!