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Fall Hammer

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Fallhammer

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  1. Fallhammer
    Fallhammer
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    Hey Kids, I'm back.....been in the wilds of Alaska and no internet access, seriously it is last place on Earth (at least US Earth) that has very limited internet. So thanks for all the support and comments
    1. redprincess79
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      Any updates planned for this?
  2. Fallhammer
    Fallhammer
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    Optional Horse Behavior Addon - Beta 
    added to the downloads section. 
    Be warned this is a BETA* and is subject to unforeseen calamities! 
    I have added the Horse to all the enemy factions but have made him/her NEUTRAL, I am uploading this as it is hard for me to test all circumstances in the game, I would appreciate feedback if you try this patch. If everything seems ok, then I will incorporate the changes in the next Main File update. Everyone who tests and gives feedback will be given a thank you and credit on the main description page.
    * if you are happy with the horse's current behavior do not add this.

    1. Mr. Dave
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      Preliminary tests show no difference with the add on for the horse behavior.
      Thalmor scum: No attack even when being flamed and hit with lightning.
      Orc hunters: No attack even with their cheesy dialogue.
      Forsworn: Immediate attack.
      Wolf: Immediate attack. Horse curb stomped the wolf.
      Skeletons: Immediate attack.
      Necromancers: Immediate attack. Will chase these guys to the ends of the map trying to kill them.
      I need to load up a previous save to find more wildlife. Most everything near the roads is dead at the moment.

      You may need to set it to 'friendly to all factions' and make it a 'friend' to all of them to keep it from attacking, then set it to 'ally' to the player.
    2. Fallhammer
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      Thanks Mr. Dave for the report and testing! this is what I needed, I don't have much experience with NPC behaviors, and can't seem to find any info on "make NPC docile and friends with everyone" Will try your suggestions and upload a new Beahvior Beta soon. Oh and check the credits section on the description page.
    3. Mr. Dave
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      I went ahead and started a new run through to get fresh test victims.
      The horse seems to ignore the Thalmor, Imperials and Stormcloaks, but none of them may have actually targeted the horse.
      I rode into a bandit infested fort and they shot at both me and the horse.... this of course led to a cart massacre lol. So it looks like if they target the horse, it will go after them.

      EDIT: I just hopped in PS to change the wagon cover texture to a burlap one. I just didn't understand the oversized reptilian looking one until I opened it up and saw that it was a dragon wing texture piece. When I went to save the replacement normal map, I discovered that the one that is in the .bsa file is the incorrect size. It needs to be changed to 512 wide by 1024 tall and saved as DXT5ARGB. Right now its like 510x1018 or thereabouts. I was wondering why it wasn't working in game. It had been erroneously saved as ARGB8x32, which is a raw, uncompressed format that allows for any dimensions.

      EDIT2: Just encountered an issue with the factions. Rode up on the forsworn encampments to find them fighting amongst themselves. Seems they are now two separate factions. Gonna do a quick uninstall to see if it is the add on causing it.

      Yup. It is definitely the horse aggro add on that is causing the forsworn to kill each other.
    4. Fallhammer
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      Oh No its a Forsworn Civil War! ok I will be messing with Horse Aggro more tomorrow so look for an update
    5. redprincess79
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      Still working on this? It's been about a year now......dead mod?
    6. drumfire
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      "Oblivious Horses" mod does it well for vanilla horses, if that helps. 
  3. Fallhammer
    Fallhammer
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    And for those who don't know this:

    Whenever a mod author updates any interior space especially ones with storage containers ALWAYS remove any items before updating. Or they will become ETHEREAL!


    p.s. the Management is not responsible for any items lost while playing in this theme park.
    Thank you
  4. qwertypol012
    qwertypol012
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    I think I'll try to port this mod to SE. This is so far the best driveable caravan mod, IMO.
  5. robot66666
    robot66666
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    game wont even start after downloading and installing
  6. ImaginationGamer23
    ImaginationGamer23
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    Any chance of porting to Xbox One?
  7. animegeek24
    animegeek24
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    Can we please get a port of this to Skyrim Special Edition?
  8. FolkmarD
    FolkmarD
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    Any way to make J'ziir to appear because the cart is there but the cat is nowhere to be found.
  9. urbon
    urbon
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    Can someone tell me is this mod is a bit bugged?
  10. NigraDaemonium
    NigraDaemonium
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    i have a problem with first person mods. Is not compatible in inside wagon, my camera is block....
  11. lordofmelon
    lordofmelon
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    Great mod, works perfectly for my merchant playstyle. Now I just need a mod that removes wolves so I dont have to get off the wagon every 10 ft
    1. GalaxyDash
      GalaxyDash
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      Old comment but if ever you or anyone runs into this problem, I'd check out the mod "One With Nature." It's a great yet simple mod that allows you to be friendly with whichever animals you want. Completely mcm customizable. For roleplaying purposes and situations like yours, I personally cant play without One With Nature!
  12. LeonTubrok
    LeonTubrok
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    i have over 20k yet he has no dialogue for me? any console command to kick start him?

    EDIT: i saved and reloaded, that fixed it
  13. HoodoomanUK
    HoodoomanUK
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    I finally decided to buy this wagon. Having read some posts I thought a testdrive would be wise, so left my entourage in Breezehome.

    Discovered that Elysium and Asgard driveways are quite tight. The road to Riverside from Whiterun is rather testing in some places, and I hit something where I thought the way was clear near The Sleeping Giant. Possibly a chicken was crossing the road, dunno why. Reversing was an ordeal, so am now scouting property entrances carefully.

    I use LAL and AFT, so I will drive solo I think, thus avoiding the comments from passengers who start talking when negotiating a tight turn. Yes? Yes? Yes? Dog. Dog. Dog. Now, in real life I operate under pain medication, so it may have been my imagination, but I thought I heard a guard going the other way making enthusiastic remarks about my covered wagon. Perhaps he was talking about dragons.

    I like this mod, and am looking forward to long journeys in the near future. They call me WagonBorn.