I REALLY like what this does for Falkreath. It looks and feels great, and with a few more steps it'll be even better. Here are a few of my thoughts:
- Some new building textures (if not some new building types) that replace some of the wood with stone would be cool. I know you're doing a patch for ImpeREAL City, but I think this would be even better if you did this without using Solitude textures like ImpeREAL City does.
Instead it would be better to use the Imperial Fort/Dungeon textures so they match what you've already built. In my case, I use custom Solitude textures, which makes Falkreath look really weird with this and ImpeREAL installed. If you could implement new building textures like that in this mod, I'd gladly give up ImpeREAL City altogether.
- I wouldn't bother expanding the cemetery, since there are already several mods that do a pretty good job of this.
- aside from the weird Solitude building sitting on top of the inn (which seems like an obvious error), this mod also seems to add a duplicate Kust NPC to Falkreath, who hangs around in the graveyard with his clone.
- compatibility with ETAC and Immersive Settlements would be great. It's already sort of close to compatible... almost.
Hope this helps. I love that you're doing this for Falkreath, which always felt a bit small and underdeveloped.
There was a Solitude-style building atop Dead Man's Drink that had a gap between it and the roof of the inn. It also was missing a door and didn't really fit in with the rest of the town, so I just opened the construction set and deleted it.
coming OUT of the player home, upon spawning by front door,you clip and fall through the boardwalk and have to use "tcl" to escape back to stable scenery.
adding to dawnstar and winterhold? I'd ask about morthal also but being in the swamp like they are not really needed (except maybe a half finished one like they just starting to build due to the recent unrest
not yet though i think i will make a larger cemetery at some point in the future. EDIT i installed impeREAL Empire along with my mod, i will only need to delete some objects
I'm actually starting a mod, most likely a series, that will add fortifications to areas of such as smaller cities, villages, and choke points that seem like they should have had them to begin with. If you think you would want to partner up for it PM me.
ImperREAL adds more fortification to falkreath anyway, i suppose i could delete the fortification for falkreath in that mod and add that as an esp to my own mod, but i dont know if i would be allowed to do that, im new to modding you see
17 comments
- Some new building textures (if not some new building types) that replace some of the wood with stone would be cool. I know you're doing a patch for ImpeREAL City, but I think this would be even better if you did this without using Solitude textures like ImpeREAL City does.
Instead it would be better to use the Imperial Fort/Dungeon textures so they match what you've already built. In my case, I use custom Solitude textures, which makes Falkreath look really weird with this and ImpeREAL installed. If you could implement new building textures like that in this mod, I'd gladly give up ImpeREAL City altogether.
- I wouldn't bother expanding the cemetery, since there are already several mods that do a pretty good job of this.
- aside from the weird Solitude building sitting on top of the inn (which seems like an obvious error), this mod also seems to add a duplicate Kust NPC to Falkreath, who hangs around in the graveyard with his clone.
- compatibility with ETAC and Immersive Settlements would be great. It's already sort of close to compatible... almost.
Hope this helps. I love that you're doing this for Falkreath, which always felt a bit small and underdeveloped.
it seems fine on CK the markers in the right place.
ill try to fix it, havent been getting much done over the past few weeks and im not exactly what youd call "professional"
EDIT
i installed impeREAL Empire along with my mod, i will only need to delete some objects
http://s1162.photobucket.com/user/user172/media/Falkreath%20Mod/2014-07-25_00032_zpsfa63388a.jpg.html?sort=3&o=0