This page was last updated on 07 November 2015, 9:35PM
Changelogs
Version 3.8.0
Switched to Visual Studio 2015 VC++ Compiler Add 3ds Max 2015,2016 support. Support for prior releases no longer maintained. Fixed BSDismemberSkin Modifier on 64-bit versions Move Environment map to Reflection from Specular Port changes from blabba and Ehamloptiran Added support for nameless bones (some skeletons lack names and do not import) Added initial import support for CompressedMeshShapeData Added Particle import from Ehamloptiran Fixed Embedded Animation for skyrim Fix errors on environment map export Change defaults on exporting to reduce number of changes required in nifskope
Version 3.7.3
Fix collision export for skyrim
Add custom mesh type override in node user properties
Add Mopp export option to x64 builds
Version 3.7.2.1
Believe the Installer on Win32 System no longer fails looking for Win64 directories
Version 3.7.2
Updated default settings for import and export
Change bones to dummy by default to workaround issues with animation export with havok
Setup new options for BSDismemberPartition so that skyrim values appear
Reconfigure the nif shader so that more textures are present (including specular) for import and export