Last updated at 9:13, 17 Aug 2014 Uploaded at 19:57, 20 Jul 2014
This mod aims to make Skyrim's combat harder by making combat-relevant actions, e.g., drinking potions, hold up the player for a certain amount of time. During this time, several restrictions are applied to the player such as a speed penalty, blocked inventory access and the inability to use weapons and spells.
These restrictions simulate the player's actor being busy with the action. Currently, these actions include drinking potions and applying poisons. No longer will it be possible to quaff dozens of potions in an instant, or poison a blade on the run. In the future, equipping / unequipping of armor and other actions may also be added.
Actions such as drinking a potion, or applying a poison, are queued up until the player exits the menu (if they are in one) and several restrictions are then applied. The restrictions will be applied for each action at a time, in the order they were performed by the player. Potion drinking, for instance, by default has the following effects that last for 2 seconds:
- Player's speed is reduced to 75%,
- Weapons/spells are sheated and cannot be used,
- Activation of other objects is blocked,
- Inventory menu access is disallowed.
A progress bar is shown on screen to indicate the remaining penalty time.
The mechanics added by the mod are configurable using MCM, allowing several toggles and settings:
- Enable only in combat. Apply the settings only when the player is in combat.
- Enable for potion drinking. Apply penalties on drinking a potion. If enabled, also the time duration and the speed penalty can be set (2.0 seconds, 75% speed by default).
- Enable for poisoning. Apply penalties on applying a poison. If enabled, also the time duration and the speed penalty can be set (10.0 seconds, 50% speed by default).
Installation, maintenance and removal
The following other mods are required:
Install using any method, making sure both the ESP and BSA end up in the Data directory. Installing a new version should be seamless by overwriting the old files. Removal of Skyrim mods could be tricky (Bethesda offers no support for this), but normally this should be fine.
No records from Skyrim.esm or other base ESM's are modified, only new stuff is added.
Compatibility is confirmed for the following related mods:
Chesko for the progress meter widget (files: SG_ProgressMeterWidget.pex and SG_ProgressMeterWidget.swf)
Schlangster and SkyAmigo for pointers on creating new SkyUI widgets