Skyrim

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Helixien

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iWilliBlecha

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173 comments

  1. Helixien
    Helixien
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    There are non ENB Screenshots too! I would love if you guys upload your own screenshots too!

    Changelog:

    2.1 (Yes this update came before the file was even public)
    - Delted navmesh records fixed!
    2.2 Fixed some things.
  2. JDegenerate
    JDegenerate
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    The problem with Jenassa is you have her sitting near self with a radius of 0 so she just stands there. You want to change her package references to one of your new chairs. If you don't fix the references then Jenassa has nothing drawing her back to the Huntsman, so if people dismiss her out in the wilderness, she'll just stand there and never go back to the Huntsman. You can also do what I did which is change her package from sit to sandbox and set the reference to In Cell and choose whiterundrunkenhuntsman, that way she sandboxes around the cell instead of sitting in one place all the time. I'm going to go out on a limb and guess you didn't mean to break Jenassa's package, but you did when you deleted her chair. By the way, I really like the changes you made, except for the above.
    1. Carboniac
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      Really nice overhaul, thank you!

      But yes, I agree, Jenassa should be fixed, she looks so out of place just standing there looking baffled. Make her sandbox around the cell, or just make another chair for her to sit at. Would be nice =)
    2. Helixien
      Helixien
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      I will actually do that.
    3. Carboniac
      Carboniac
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      Wehey, thank you for that.
    4. Gordon freeman777
      Gordon freeman777
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      Willi. btw the mod conflicts with hunting in skyrim. Dunno if you knew that or not. Just a heads up. the door is missing.
    5. Carboniac
      Carboniac
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      Any news on that Jenassa fix?
    6. delonariel
      delonariel
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      I'd also like to know. My bosmer uses her a lot so I wouldn't want to risk breaking her.
    7. Mebantiza
      Mebantiza
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      I fixed this problem rather easily. I simply deleted both packages, and repacked archive. Like everyone here, Janessa would just stand at entrance, and would remain in place if dismissed. After I removed those two buggy packages, she immediately began to sandbox, use tables, slept in room upstairs etc, and returned to BH when dismissed.

      Easy enough, and far easier than figuring out how to make the mods packages work. Nothing I tried would make her sandbox editing the Mods packages. Shes using default again, and ..works just fine.
    8. ladyvoldything
      ladyvoldything
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      Um, what packages and how do you delete them?
    9. Haidoken
      Haidoken
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      Seconded.  Which packages, as I'm looking at the esp in the Creation Kit, but don't know what exact packages to look for?
  3. quelembor
    quelembor
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    tengo un problema con elrindir, el continua parado en el mismo lugar de origen no se mueve al otro lado donde esta el nuevo mostrador, es algun error o bug y que solucion tiene?, el hace todo normal vende y compra
  4. Kolapon
    Kolapon
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    Those who want the mod ported into Special Edition- dm me and I will send you the archive since I don't have the permission to upload it.
    1. Peaceoutindexdow2
      Peaceoutindexdow2
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      I shall
    2. slyvillny
      slyvillny
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      you have it for SE? I wanted to add it in my game :D
  5. mdzukunft
    mdzukunft
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    Re: Bosmeric Drunken Huntsman for SSE

    Tried converting it with textures and CK. Didn't work. Wrote Helixien who stated not active modding but *may* work on it later if they decide to do another play through.

    If anyone can figure out how to make it work in SSE - esp with JK's Whiterun - let's chat. This mod is WAY too good not to make an effort.
    1. shadowolfie64
      shadowolfie64
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      Did you ever figure it out?
    2. octodecoy
      octodecoy
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      Along with running a couple .nifs through nifopt, and resaving the esp to correct form, you also need to convert the textures because they are using a format that isn't supported in SSE. Get NifScan (https://www.nexusmods.com/skyrim/mods/75916/), create a .bat file wherever you put the nifscan.exe, and put:

      nifscan.exe -fixdds > output.txt

      into that file.

      Then put the textures folder where the nifscan.exe is and run the .bat file. It will convert the textures (only 3 textures needed converting specifically) into a SSE format. Can repack the .bsa after if you want, but I don't think it matters, theres only 12 files. Also after converting in the CK it will give you some face files. I threw them into their respective mesh/texture folders. And lastly, as Mebantiza said a few posts down, delete both the Packages from the .esp. They break Janassa apparently. Using it right now along with JKs Skyrim + Dawn of Skyrim + JK-DoS Patch.



    3. GreenZepp
      GreenZepp
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      I so wish I could understand what octodecoy said as Id love to have this Mod in SSE! ......Or y'know since you've already gone through all the work of updating all those files you could upload them to the SSE Nexus and then everybody could download it! Maybe I'm just talking crazy!
    4. octodecoy
      octodecoy
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      I can't upload someone else's mod. But as far as converting it, the steps are the same as with any conversion (lots of tutorials and guides out there) with the added exceptions of converting the textures and optionally deleting AI Packages from Janassa using Xedit. Let me know if/what you may need clarification on for those.
    5. TiberiusAurelianus
      TiberiusAurelianus
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      Personally I have ported it for myself to SSE and it work with JK's Skyrim.
      Apart re-save the esp with CK64, and optimize the meshes with NifOptimizer, I have changed the compression of some normal maps (4 in total) that Nifopt point as problematic, using Photoshop.

      For me it work without any CTD
      https://imgur.com/a/ZhmAs3U

      Now I need only to fix a couple of things about Immersive Citizens.
    6. Lokidragon7
      Lokidragon7
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      Did you figure out everything about Immersive citizens? i managed to do everything and get it working on SSE, but the owner of the pub stays on the other side, where the counter used to be, instead of the new place. Even removing the conflicting parts from immersive citizens didn't fix that.
  6. afn33282
    afn33282
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    What a lovely mod good job
  7. Pinpimlad
    Pinpimlad
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    I believe this conflicts with JK's Skyrim, but I like this and the other mods so much I'd rather go without JK's Whiterun, but sadly doing that I had to uninstall the full pack and get the individuals. Now I can't go into Whiterun at all, and I must've done something wrong because I thought cleaning it in Edit would help but it's all a mess. Guess I have to redownload everything and figure out where I went wrong..
    1. Wired1up
      Wired1up
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      This is a valuable lesson for you then.. If you uninstall a mod (ESP) then any save you made with that esp installed is corrupt. You MUST load a save before that esp was installed.
  8. achintyagk
    achintyagk
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    Will there be an Immersive Citizens compatibility patch?
    1. kojak747
      kojak747
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      Ive made a patch for The Useless Shop Overhaul and ICAIO - so far it covers The Scottish Bannered mare and The Bosmeric Drunken Huntsman. If anyone wants a copy PM me.
  9. Danny666433
    Danny666433
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    It looks absolutely Fantastic!!! Is there anyway you could port it over to Xbox One?? Pretty please ?????? My Bosmer would never leave!!!
    1. daisyfairy42
      daisyfairy42
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      I second this!
  10. lightsourced
    lightsourced
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    Anyone else have floating items when you first walk in?? It's a fresh save and I put it at the bottom of my load order and still there are a bunch of floating things...

    [EDIT] Found a mod conflict, sorry for bothering you!
  11. ladyvoldything
    ladyvoldything
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    Is Jenassa's AI package still broken?