Skyrim

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Sam Beevors

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sambeevors

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22 comments

  1. anthonielly
    anthonielly
    • member
    • 0 kudos
    does this mod requires any type of DLC
  2. dupmeister
    dupmeister
    • member
    • 0 kudos
    This is a nice little mod. One of the problems I have always had with Player homes is having to travel to a particular city or place to access them. I dislike fast traveling and wish to keep things immersive so I love the fact that I can get to my home even if I am in Whiterun, Windhelm, Riften or Fakreath.

    If you are still working on this mod at all, I would request that you add a new location to the hub. Maybe Markarth or Solitude instead of Falkreath since Falkreath is so close to whiterun, it would be nice to have a location on the other side of the map for a more immersive way of fast traveling.
  3. HamuFactu
    HamuFactu
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    • 0 kudos
    I had great fun with the mod, no complaints I really loved it that's why I'm sad about the disappearance of the door.
    I was trying to stash my books in there but my follower couldn't follow so I went out, got the stuff from him and by the time I got back to the underwater door it was gone, like nothing, water/earth, no door. I still had the key but I couldn't acces the lair anymore? is it a bug?
    Also when I first returned there were somehow 2 mannequins, one on the usual place and a second one right in the hallway leading to the hub where you can get to the different cities. I opened the wardrobe(door) and he was standing right in the hallways so I couldn't get through and nothing moved it.
    1. SkyrimKnight22
      SkyrimKnight22
      • supporter
      • 13 kudos
      I am having the same problem I go to where the door under the water is and there is no door so I can not get into it.
  4. JoeNoIce
    JoeNoIce
    • member
    • 0 kudos
    how do i get into the place?
  5. DecapitatingJim
    DecapitatingJim
    • member
    • 0 kudos
    Where about is the new armor?
  6. Onichu
    Onichu
    • supporter
    • 10 kudos
    Hmm... Looks like this place would also prove beneficial for vampires! I will try it out with mine!
  7. TeddyBearSKY
    TeddyBearSKY
    • member
    • 0 kudos
    Is this dead?
  8. Chisoe12
    Chisoe12
    • supporter
    • 3 kudos
    I cant get it to work. it says I am missing lordship.esp every time I try to activate it I try to activate the mod.
    1. Chisoe12
      Chisoe12
      • supporter
      • 3 kudos
      its fine now. ps grate mod
    2. sambeevors
      sambeevors
      • member
      • 41 kudos
      I'm glad your problem was resolved
  9. Dingenskirchen
    Dingenskirchen
    • premium
    • 45 kudos
    Just heard of this mod in a MMOxReview on YT.
    Sounds pretty cool and will give it a try asap, but now im wondering... Your 2.0 Release is, well, it's 230mb! What's the difference?
    Would be nice to have a changelog or something

    However, i'll start slowly with the 1.0.1 Release. Thx for sharing :>
    1. sambeevors
      sambeevors
      • member
      • 41 kudos
      I don't want to give away too much before the official release, but lets just say, spells, clutter, and shields xD
  10. PrimeNavigator
    PrimeNavigator
    • supporter
    • 9 kudos
    Good job! I love homes that are improvised spaces or something less 'civilized' castles, houses and manors. No screenshots can do it justice because all the clutter is what gives it a great feel. As too the tunnels, the only thing that bugs me (and this is a really minor nitpick) is that even if you're taking a tunnel it would take some time to get from Riften to where ever and back. Don't know if anything can be done about that but it's a minor point in my eyes. We need more hideouts, caves and holes in the ground!
    1. Nahkin
      Nahkin
      • member
      • 103 kudos
      Yes I can second that ^^. We need more caves. I really like caves XD.
      I would clutter it though more up maybe with treasures and such stuff.
    2. Nahkin
      Nahkin
      • member
      • 103 kudos
      There is a way to increse the time traveld but that is not with normal portals it would require triggers.
    3. sambeevors
      sambeevors
      • member
      • 41 kudos
      I think I know a way and I'm working on it