My Module Enemies & Races is completely compatible with perk overhauls and Spell Mods. Breton, I have to admit, I never had any good ideas. I changed some things but not much only one ability is there at the Moment: "Absorb <25>% of the magicka from hostile spells." If you have any ideas, what I should do, tell me.
After looking through this I have to say that sadly there's no way I can use this alongside the other mods I have installed because of huge numbers of conflicts... and because of the extensive amount of changes you made it would just be too much work to make a compatability patch. Shame too, a lot of the stuff you did is really cool.
Yes, I know. My Mods aren't really compatibility friendly. I just made my mods to reduce my esp list. I had 160 mods, some of them were only half compatible. So I made my 5 mods. In there I added everything I wanted from other mods and then I changed everything what buged me. I reduced from 160 esps to 51 and I am happy, that I will be soon by 49 mods and they are only for grafics and Menu. So my aim will never be a modular Version with fewer changes. I am sorry.
Some People asked about a Version without changes to Player Races, Vampires and Werewolves. I deleted all Changes to the player. The NPCs remain changed. Please note, that some changes only work with my Main Mod Papa Timm - Archery and Combat
Weapons, that do normal damage and can kill a bleeding out undead - Skyforge Steel Weapons (Only with my Main Mod) - Dark Elven Weapons (Only with my Main Mod) - Blades Weapons (Only with my Main Mod) - Nightingale Weapons (Only with my Main Mod) - Pale Blade - Bound Weapons - Ghost Weapons
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I guess this is not compatible with perk overhaul and spell mod, right? And I don't Breton in Races Stats, is it the same as vanilla?
Thanks in advance
So my aim will never be a modular Version with fewer changes. I am sorry.
I deleted all Changes to the player. The NPCs remain changed.
Please note, that some changes only work with my Main Mod Papa Timm - Archery and Combat
Weapons, that do normal damage and can kill a bleeding out undead
- Skyforge Steel Weapons (Only with my Main Mod)
- Dark Elven Weapons (Only with my Main Mod)
- Blades Weapons (Only with my Main Mod)
- Nightingale Weapons (Only with my Main Mod)
- Pale Blade
- Bound Weapons
- Ghost Weapons