Skyrim

File information

Last updated

Original upload

Created by

PrimeNavigator

Uploaded by

PrimeNavigator

Virus scan

Safe to use

Tags for this mod

42 comments

  1. PrimeNavigator
    PrimeNavigator
    • supporter
    • 9 kudos
    Sticky
    2.1 - I've redesigned the bedroom to include a hay/fur pile in place of a bed. I've used this idea in a mods before and found I was missing it in this house mod. Especially since I will be playing as a werewolf in this playthrough and wanted something that one might imagine a werewolf curling up into. Let me know if you like it!

    2.2 I didn't like how the home was integrated into Skyrim so I removed the Traveller from the Roadside Ruin. The key and Traveller's Stone can be found in Arvel's inventory in Bleak Falls Barrow. I felt this was a better integration for the home since we're not really sure about Arvel's background or his relationship to Lucan Valerius and the claw. I even added a couple lines to Arvel's journal that mentions that the home is in a marsh somewhere which provides a hint for the Dovahkiin to find the home. But it's far enough away that they don't have immediate access to it. That said if anyone prefers the original location of the key then Version 2.1 is completely usable!
  2. PrimeNavigator
    PrimeNavigator
    • supporter
    • 9 kudos
    Sticky
    [size=15]-Changelog-[/size]
    Version 2.2 - Requires both Dawnguard and Dragonborn!!!
    -I was dissatisfied by the way the key and stone were integrated into the game.
    -Traveller was removed from Roadside Ruin
    -Key and Traveller's Stone added to Arvel's inventory in Bleakfalls Barrow
    -Some lines added to Arvel's Jurnal indicating that the home is found in a swamp

    Version 2.1 - Requires both Dawnguard and Dragonborn!!!
    -Some bug fixes
    -Redesigned the bedroom (see description for images)
    -Added clutter to treasure room (see description for images)

    Version 2 - Requires both Dawnguard and Dragonborn!!!
    -Added staff enchanter
    -Moved enchanting station
    -Moved tanning rack and added tanning storage
    -Added Solstheim Traveller's Shrine (no flag)( Still one way! )
    -Added Solstheim Traveller's Stone (see images in description)

    [size=15]-Recommended upgrade process-[/size]
    1- Clean out the home, take EVERYTHING you have stored inside including your followers
    2- Get out of the home, travel to vanilla interior cell
    3- Save in a new slot and exit the game
    4- Uninstall version 1
    (optional) 4.5- Uninstall ULTIMATE LUSH OVERHAUL patch
    5- Enter the game, load your last save and click yes on the warning
    6- Make a new save in a new slot and Exit the game
    7- Install version 2
    (optional) 7.5- Install Marsh Light Home version 2 - ULTIMATE LUSH OVERHAUL patch
    8- Enter the game, go back to the home and enjoy the changes.

    Let me know what you think of Version 2.1!
  3. Taedus
    Taedus
    • supporter
    • 10 kudos
    Hey. A very well designed and cozy hideout. Where did you get the models and textures for the mara statue, or is that your work?
  4. Kyuukei
    Kyuukei
    • supporter
    • 19 kudos
    This is an awesome hideout! I love the teleportation system you came up with - the concealed nature of the house in tandem with the portals will make this a perfect anti-Thalmor Resistance safehouse in my current RP

    Endorsed.
  5. lydianduck
    lydianduck
    • supporter
    • 0 kudos
    I love this house mod, one of my favorites, but why is the framerate so bad on the inside? I have a GTX680, i5 [email protected], 8gb corsair dominator 1600mhz and I get around 40-45fps inside, deactivating ENB adds maybe 2 or 3 frames.

    -edit- btw, my settings are not even maxed out. (shadows on high and 4x AA, no fxaa)
    1. MasterKiyo
      MasterKiyo
      • supporter
      • 3 kudos
      The home is missing occlusion planes, so everything in the room is rendered. The home is built with a centric theme; there aren't many places to use occlusion planes but the armory,which is in a separate room, is the largest fps eater.
  6. Crimsonrika
    Crimsonrika
    • member
    • 0 kudos
    Very awesome mod, absolutely love it as well as your other mods. Love the several follower friendly and hidden vibe that's within all of them. I would love to see something like this near Riften or at least somewhere within The Rift. Looking forward to more of your mods.
  7. papaya255
    papaya255
    • member
    • 0 kudos
    Hey, great mod! There is one minor issue I've found with this mod - there seems to be a bit of wall that falls away as you approach the house, and the physics of it makes it really laggy around that area, lots of frame lag. No problems with the home itself, just a minor annoyance.
  8. BeranabusBarnes
    BeranabusBarnes
    • premium
    • 39 kudos
    Gorgeous home, thank you!
  9. Nichoice
    Nichoice
    • member
    • 1 kudos
    I have already cleared bleaked falls burrow, would the key still be on Arvel's body if it had not yet despawned?
  10. SasaDragonheart
    SasaDragonheart
    • member
    • 0 kudos
    I need help to find the key. Arvels body is missing... where is the key?
    I understood something wrong? I'm from germany and I have problems to understand english x)

  11. izon87604
    izon87604
    • premium
    • 83 kudos
  12. lameusername
    lameusername
    • member
    • 0 kudos
    Awesome looking mod.
    Would you consider making a version without the travel shrines and stones? If not, no worries just thought I would ask. The home itself is beautiful, just not into the teleport thing or shrines scattered about.
    1. PrimeNavigator
      PrimeNavigator
      • supporter
      • 9 kudos
      Sure. That should be simple enough. I'll make it an optional file on the next update.