I'm surprised that no one has reported this yet, but the Chillrend Warhammer is replacing the Glass Warhammer instead of being its own weapon like the others are.
Ok I will ask again where is the chest? I have been down each side of the passageways from the generals main room and it is NOT in the prison or the barracks and I go thru the door in the photos so where is it please thanks
A quick Idea to fix the "frosty air" around the daggers would be to elongate the dagger, make it the size of a heavy armory tanto. It wouldn't quite be a dagger, but it would probably be better than having the frost air.
it's A simple weapon mod, it doesn't change anything about the base game, only adds new weapons, there should be no compatibility issues (as with most weapon mods that don't edit vanilla weapons)
WhenIWasYoung: it's obvious you never used SkyRe then
Evnyofdeath: Fairly sure that just running the reproccer (with this mod above the Reproccer's esp in your load order) should make it compatible. Although my guess it that the stats will be like Glass weapons then, and not up-to-par with Chillrend. For that you'd need to manually edit the stats.xml of the Reproccer to add in these Chillrend weapons
I'm not actually sure that the weapon damage will be boosted with the Reproccer to be balanced with Chillrend, but they will match the Glass weapon damage as I'm guessing that you (GyntRyles) just took the base models of the Glass weapons and re-textured them? This means that they will be classed as ordinary Glass weapons by the Reproccer. It doesn't recognise stand-alone weapons unless there is a patch for it.
From what I see of SkyRe so far (this is the first day I've actually looked at the mod), it automatically classifies things by keywords. The materials are set to Glass, and they're all named "Chillrend [weapon type]", so the reproccer should assign everything like they're regular Glass weapons. Since I forgot to bump up the base damage in v1, that's what they are currently, so it won't make much difference. However, I'll fix that for the next version, and what I don't know is how SkyRe handles the vanilla Chillrend. I have a feeling that the sword is just manually entered as an exception, but if there's some sort of keyword I can use that SkyRe will recognise, that'd be great.
Like I said: The Reproccer uses stats.xml for exceptions/custom rules. That xml file is fairly straight-forward, so I'm sure it'll make sense when checking that out.
Til I saw this mod, I had no idea how much I loved the Chillrend sword...even though I always seem to create archers. NOW I get to have chilly fun at a distance! Thanks for this mod - really great idea - 'can't wait to try it! ************** Update: 'Been trying to download w/no luck "Server Unreachable" error...not sure if Nexus issue or this file
It seems to be a Nexus issue, from what I've seen. Ever since they switched to automated server selection, it tends to pick servers that are overloaded or otherwise not working.
17 comments
Evnyofdeath: Fairly sure that just running the reproccer (with this mod above the Reproccer's esp in your load order) should make it compatible. Although my guess it that the stats will be like Glass weapons then, and not up-to-par with Chillrend. For that you'd need to manually edit the stats.xml of the Reproccer to add in these Chillrend weapons
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Update: 'Been trying to download w/no luck "Server Unreachable" error...not sure if Nexus issue or this file
what a great mod !