Hi, I've been wondering if you could make a spell that shoots like this one but instead of arrows it throws daggers or shivs or smth that would be awesome for a thief :3
Is it just me or do the actual projectiles do no damage at all? it's just my single arrow doing the damage, the arrows of the skill do no damage at all.
It is the same for me as well. I was testing it with the "Master The Time-Space Continuum" power mod (that allows you to basically be Quicksilver from X-men/Avengers) and when the Multi-arrows struck the enemy, they literally bounced off harmlessly doing absolutely no damage. My Archery skill is at 100%.
So there might be a bug somewhere when it applies damage.
Edit - I tested after using the "Set multiDamageRate to 1.0" command suggested in the mod's main description, and this fixed the problem, in a way. While they still end up either bouncing off or disappearing on contact (Without a satisfying arrow "shthunk" sound) they do now impart some damage to the enemy, though not always all of the multi-arrows do. It doesn't seem to be a lot, and even Glass or Elven arrows would definitely out-damage them individually, but since they are firing a cluster of them, I feel this is good for balance.
In short, it works great once you set the damage rate to 100% for them. And it looks damn cool while under Time-warpy power so you can slow down time, charge the shot (Which takes the same amount of hold-time, even though the graphic never appears) fire, then run ahead to your target to watch them all hit them in slow-motion.
your framerate shouldn't drop at all, you feel me? Its either you use dese settings or no settings under dat [Papyrus]. Its probably just my machine though. And this Arcadiast guy's.
Really cool. There are some improvements to be made though. 1. The shooter moves with you. 2. No arrow explosions. I sometimes have arrows going extrely wired directions. 3. Reduce charge up time. I'm usually dead before I can fire the second shot. Still it's a really good concept. Keep at it!!!
61 comments
So there might be a bug somewhere when it applies damage.
Edit - I tested after using the "Set multiDamageRate to 1.0" command suggested in the mod's main description, and this fixed the problem, in a way. While they still end up either bouncing off or disappearing on contact (Without a satisfying arrow "shthunk" sound) they do now impart some damage to the enemy, though not always all of the multi-arrows do. It doesn't seem to be a lot, and even Glass or Elven arrows would definitely out-damage them individually, but since they are firing a cluster of them, I feel this is good for balance.
In short, it works great once you set the damage rate to 100% for them. And it looks damn cool while under Time-warpy power so you can slow down time, charge the shot (Which takes the same amount of hold-time, even though the graphic never appears) fire, then run ahead to your target to watch them all hit them in slow-motion.
Best. Mod. Combo. Ever.
fUpdateBudgetMS=800
fExtraTaskletBudgetMS=800
fPostLoadUpdateTimeMS=2000
iMinMemoryPageSize=256
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=2457600
in the skyrim.ini then your framerate won't drop when it chagres. However, if you have these under [Papyrus]:
iMinMemoryPageSize=100000
iMaxMemoryPageSize=5000000
iMaxAllocatedMemoryBytes=1800000000
your framerate shouldn't drop at all, you feel me? Its either you use dese settings or no settings under dat [Papyrus]. Its probably just my machine though. And this Arcadiast guy's.
ChipsAhoy 4 ya Boi
O Block BangBANG
fupdatems should start at 1.2 and raise in increments of 1.2
also 16 ms is tha max for 60 fps and the higher it goes the lower your max fps will drop
the blue one at the begining
1. The shooter moves with you.
2. No arrow explosions. I sometimes have arrows going extrely wired directions.
3. Reduce charge up time. I'm usually dead before I can fire the second shot. Still it's a really good concept. Keep at it!!!