Skyrim

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sombresonge

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henringo

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20 comments

  1. BlueGunk
    BlueGunk
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    I've been rummaging around a few ENBs and this one is excellent. Interiors are so dark, though. I do use EFLX. Are there any adjustments I can make to raise the interior gamma? Or shall I wait for your update?
  2. chronosarcanos
    chronosarcanos
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    I've been looking for something like this for a while. Just what a needed, perfect. Thanks a lot.
  3. michal9o90
    michal9o90
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    Propably stupid question but I'm not a modder or something xD So what will happen if I use this preset with ENB 264?
  4. henringo
    henringo
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    I'll try to explain this gaussian curve things.

    Tone mapping is a technique used in HDR processing to bring color for technicaly [0; infiny] down to [the display range of a monitor [0; 1]

    to do this you apply for each pixel a function (a curve) that map his luminance to bring it down to the interval [0;1]

    the most common curve used is the simplified rheinard operator

    here

    the problem with this operator is that 1-y is quite big even with x quite high for exemple 3. There are some optimizations to reinhard operator to make image looking good you can get the full reading here
    Reinhard's operator is well suited for real HDR processing and the complete implementation is not acheivable for real time graphics which nee to guess a local adaptation for each pixel.

    For the game uncharted 2 the authors used another curve wich is polynomial a behave much better than reinhard's for computer game it's explained here
    I used this operator for the version 0.1 to 0.5 of this preset

    For version 0.5b I have tried a gaussain curve for the tonemapping operator wich should in my opinion give good result because this curve behave like a "S" so it saturate black, compress high luminosity pixel and behave linearly for midtones here
  5. Restutitor Orbis
    Restutitor Orbis
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    Please pardon my ignorance, but what does the "gaussian curve for tonemapping" feature do?
    1. Restutitor Orbis
      Restutitor Orbis
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      Wow! I just tried it and I still don't know what it does, but it looks gorgeous!
    2. Restutitor Orbis
      Restutitor Orbis
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      Wow! I just tried it and I still don't know what it does, but it looks gorgeous!
  6. Ushakiran
    Ushakiran
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    Ran this yesterday, Exteriors look great, however im running into an issue with interiors being....damn near pitch black and sconces being... blue, I don t think its the ENB , but maybe something I did wrong? I really enjoy running around in the wilderness though, it runs very well
    1. henringo
      henringo
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      Interior can be very dark especialy if you use RLO or ELFX. Even without lighting mods this version have too dark interior, i am working on a new version with a separation of Interior/exterior exposure control
    2. Ushakiran
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      I appreciate the response, looking forward to the next update
  7. henringo
    henringo
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    - Added Vibrance control to make colo more "vibrant"
    - Tweaked the night so now it's blueish and a little more brightfull
  8. henringo
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    - tweaked some lighting on sunset / sunrise
    - tweaked point lighting in exterior (was too bright)
    - tweaked the sun : should look more natural now

    what's going to be done next:
    - Adding blue shift for night time. Right now the night or greyish and not blueish
    - Writting an SMAA shader so that we won't need a 2nd DLL for SMAA
    - Shader performance optimization
  9. henringo
    henringo
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    Upload bigger screenshots and corrected a little bug in effect.txt (luma sharpen was not working in previous version)
    1. Overed
      Overed
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      Ok, thank you. I will try it out, looks interesting.
  10. Ushakiran
    Ushakiran
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    Very interested in this as my first ENB, perhaps some comparison shots? I feel like there is a definite difference, but it's hard to really know to what extent. Thanks for your work