Skyrim

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gary62

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gary62

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97 comments

  1. Tasheni
    Tasheni
    • supporter
    • 145 kudos
    Still one of my favorite house, thank you so much for sharing this.
  2. ningreen
    ningreen
    • member
    • 1 kudos
    I am in love with that house, thank you! The only thing that I didn't find too handy is that you put the anvil and the workbench so far away one from another, that is not an option for such a serious blacksmith as I am, I have to do my stuff in another location :) But whenever I am tired of my adventures and npc, I do get there and enjoy. My first floor is absoulutely gorgeous! Love it.

    One question: how does that barrel for selling stuff works? I put my goods in there, but nothing happens...
  3. kingJussy
    kingJussy
    • BANNED
    • 0 kudos
    u made this mod awkward by putting your lonely fantasies inside of it, leave ragnar and largatha alone
  4. 2Dimm
    2Dimm
    • member
    • 12 kudos
    really liked the looks of it and features, but my fps goes as low as 16 near the house... i play at a solid 60 fps or with 45 in some areas and i cant see any reason for this tiny house to eat so much fps http://i.imgur.com/1JfOf4F.jpg
    1. Python94
      Python94
      • member
      • 20 kudos
      I too used to face the same problem when I was using this mod, it used to lag for no particular reason. Still, doesn't change the fact that it's one of the better house mods on nexus
  5. Zahirah
    Zahirah
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    • 6 kudos
    Have just recently added this gem to my collection for when we are hunting in this neck of the woods. Sure beats sleeping in a tent all the time
  6. halfblindwarrior
    halfblindwarrior
    • member
    • 0 kudos
    so i have this glitch with the rain outside the house while im inside, basically it blinks off n on. this happens even when its not raining. please help!
    ps love the mod defiantly getting an endorsement.
    1. gary62
      gary62
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      • 227 kudos
      Please read the "Possible Issues" section in the description. It addresses that very problem. Thanks
  7. gamefever
    gamefever
    • BANNED
    • 670 kudos
    The Weather issue,

    From navigating the TesVEdit, I see that there are references to Climates of Tamerial in the Vanilla Weather Mod.

    This should cause an issue as there are a numerous amount of <error could not be resolved> I could see that it was a missing COT reference because uh you named them.

    So your Vanilla Weather one should probably work with COT installed, I'm not crazy about COT so Im basically just removeing the ref's and I'll see if that fixes it up.

    I used your other weather house as a reference to track it down and I have a feeling this method should work in TesVedit but if not some CK work specifically on these.

    Weathertrigger
    WeathertriggerLower
    also placed activator needs some editing
    Found in WorldSpace, Block -1,0 : Block -2,0 : 1ag62skyview : xx025280WeatherTriggerLower 00402527F

    Remove <error> with right click remove, should resolve the weather stuff and make the mod function completely as intended.
    1. gary62
      gary62
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      • 227 kudos
      First TesVEdit does not report any errors with this mod - not that you were saying there were .. just so others understand.
      Yes, there are COT references even in the vanilla script but they don't come into play when COT has not been installed. (Followed instructions from DarkFox on this.)
      You never stated what your Weather issue was. Were you actually having difficulties with the mod or you just didn't like the way the script looked. I seriously don't know if there are problems with the script itself since it was essentially a cut/paste job (you may be onto something) but I personally don't have any issues with the way either version has been working - outside of the script lag I mentioned that was fixed on the description page.
      Thank you for your input. Let me know how it goes.
    2. gamefever
      gamefever
      • BANNED
      • 670 kudos
      Hey thanks,

      Sorry about that, I looked at it in TesVedit and got to thinking that the errors might cause an Issue. But hadn't considered that this might be a harmless case my apologies. It makes since that the COT stuff might only come into play with that mod installed.
      I was attempting to merge this file but haven't had a lot of success, my use of xedit seems to break the mannequins >< , this is when I noticed the <errors> I then surfed the comments section for some input clearly I didn't dig enough.

      I'll load up this mod by itself no way I'm walking away from one of your mods just no way.
    3. gamefever
      gamefever
      • BANNED
      • 670 kudos
      Man, I just spent 3 hours tracking down a Mannequin problem cause unrelated to your mod. So I solved that and dropped a how to over at another thread, and now Im all excited about moving my Dragonborn into this manor.

      Cant wait!
  8. gamefever
    gamefever
    • BANNED
    • 670 kudos
    So I was just thinking I really like Gary62's houses for Fallout. I wonder if he made anything for Skyrim. Sure enough here it is, man I cant wait I know there is something in this mod that is going to knock all other player homes right out of my attention span.

    The fact that its outdoors and is going to have so many goodies in activate static items xD.

    Dang it why am I still typing haha.
  9. squirrelienzo
    squirrelienzo
    • member
    • 0 kudos
    Oh my word. I installed this home and within five minutes of poking around at the features I have fallen in love with it. The quality of this construction astounds me and the little details (such as security doors and shutters that actually open) make it one of my favourite houses already - and I have a few! It's obvious to me that you've spent a great deal of time and effort on this, and boy does it show! Well done indeed! If I had a hat, I would take it off in respect for your utterly astonishing modding skills.
    1. gary62
      gary62
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      • 227 kudos
      Your kind words are very much appreciated. Thank you.
  10. Juripnsasquash
    Juripnsasquash
    • member
    • 0 kudos
    Perhaps I missed it but a wood chopping block somewhere would be a nice addition. Awesome house mod!
    1. gary62
      gary62
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      • 227 kudos
      It's there. Look behind the stable area toward the dead trees branches on the ground.
      Thanks.