The supernatural damage issue has been mostly fixed in version 1.2.
I had to do it in a ham-fisted way. This could cause issues with mods that change the base alchemy effects or the stock immunities. It also means that mods which add undead characters that don't use the stock poison resistance abilities may be immune to my supernatural poisons. New undead races that don't use the proper undead tags could also be immune.
"Note: You must make the kill for these additional drops to appear. This was an unfortunate side effect of making this mod as compatible with other mods as possible."
This would mean that you cannot access any of the 'drops' through either console command or by Additemmenu mod, or you simply meant that they don't appear anywhere else? Also, what's the difference between recovering (stat) and regenerating (stat) potions?
not sure if this is the place, but i seem to have found a bug? the damage (choose race here) poisons seem to effect all races, animals and even the undead, not sure if it works the other way around with supernatural damage but yeah.
I'm in love with this mod, never seen a better one! My only question is, merchants seem to be selling crushed gems and the like. Do these appear in the world or can they only be bought?
Great mod. Only problem: there is no option for using dragon scales at the smelter, heartscales yes but not the regular ones. Still, it's pretty cool and different, I really like it. Thanks!
I wasn't even aware that CACO existed until I read your comment. I've been idle for like two years.
Edit - I poked around in the guts of CACO. Do not try to use them together. They use two very different methods of accomplishing undead poisons. That and my stuff is meant to augment the base system, while theirs is carefully calibrated to replace it. Mine would just imbalance things.
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I had to do it in a ham-fisted way. This could cause issues with mods that change the base alchemy effects or the stock immunities. It also means that mods which add undead characters that don't use the stock poison resistance abilities may be immune to my supernatural poisons. New undead races that don't use the proper undead tags could also be immune.
other than that this mod looks great finally a faster replacement for hunterborn
This would mean that you cannot access any of the 'drops' through either console command or by Additemmenu mod, or you simply meant that they don't appear anywhere else?
Also, what's the difference between recovering (stat) and regenerating (stat) potions?
An update!!!
>orgasm<
Edit - I poked around in the guts of CACO. Do not try to use them together. They use two very different methods of accomplishing undead poisons. That and my stuff is meant to augment the base system, while theirs is carefully calibrated to replace it. Mine would just imbalance things.
Great mod, but I think you made a slight mistake: Bears drop Bosmer Blood (or something of the like), not Bear Blood.