I wish there were so many Dragonflies, not so interested in harvesting, but that it would be nice to look at, the idea of the mod seems great to me, although I am not going to use it (unless I also increase the number that appear, like in the photo) thanks for sharing
http://idek.ax.lt/nifskopedragonfly.png I changed the material under that node and 5 bgkBoxShape below it. The orange dartwing model is slightly different, but it's the same process.
I think I may have also changed the density value somewhere, but I'm almost certain that change made no practical difference. That one is an artifact of my randomly changing values until I changed the right one and the items started to float.
thank you sir! I went ahead and updated the meshes willow duplicated as well. you don't need to ask her for permission it is not her asset.... those meshes belong to Bethesda and she just copy pasted them. her assets are only the textures that you don't have to include to make a compatibility patch.I have had trouble dealing with her in the past without her demanding credit plastered all over your page where it isn't due so I wouldn't bother jumping through that hoop where it isn't necessary.
I actually made this mod for personal use about 6 months ago, but I forgot I was using it until I skimmed over my mod list last night. Figured I may as well put it up on the Nexus. Glad such a small tweak has been so well received.
I had considered that, but I'm not sure if it's actually a bug or not. Wait, yes I am, maybe "glitch" is a more appropriate word.
If dragonfly improvements are ever included in SMIM, Brumbek will have to change the material to something buoyant as well. Which isn't a big deal, obviously.
That sounds like it should be part of the Burn, Freeze, Shock mod, because it'd require scripts. Sounds like something simple, like adding a blast radius on water centered where the shock spell [or thunder] hits it.
15 comments
thanks for sharing
I dug through the nodes and couldn't find the property you changed.
I changed the material under that node and 5 bgkBoxShape below it. The orange dartwing model is slightly different, but it's the same process.
I think I may have also changed the density value somewhere, but I'm almost certain that change made no practical difference. That one is an artifact of my randomly changing values until I changed the right one and the items started to float.
you don't need to ask her for permission it is not her asset....
those meshes belong to Bethesda and she just copy pasted them.
her assets are only the textures that you don't have to include to make a compatibility patch.I have had trouble dealing with her in the past without her demanding credit plastered all over your page where it isn't due so I wouldn't bother jumping through that hoop where it isn't necessary.
thanks for the fix sir!
It's just mesh files?! Kick ass, nice work man.
Thanks, IDontEvenKnow for sharing this.
Thanks for the endorsement.
Wait, yes I am, maybe "glitch" is a more appropriate word.
If dragonfly improvements are ever included in SMIM, Brumbek will have to change the material to something buoyant as well. Which isn't a big deal, obviously.
cool idea by the way.
Like, i never noticed.. but that's because I haven't gotten to the alchemy stage. (I go through phases in skyrim. Lol.)