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James_T_G

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JamesTG

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26 comments

  1. Allannaa
    Allannaa
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    The sneak is really well done.
  2. madpaddy
    madpaddy
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    Im getting a instant crash to desktop on startup with this latest thievery mate, also is it one of your mods that adds a blue swirling magic effect to people ??.
    1. JamesTG
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      Not really. ANd the ctd? I uploaded since a longer time not a new Version, because I am working on a completely new Version. This one should work as it worked about 2 Month ago. If I play, I never get blue swirling or ctg. Have you lately installed a new mod? Maybe it has problems with mine?
  3. gpthree
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    Did you add just the items from the Nernie's pack or did you make the city changes also?
    1. JamesTG
      JamesTG
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      Only the Items. I did not touch any Land or city. I will never do that. It would be hard to maintain compatibility.
    2. gpthree
      gpthree
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      I didnt think so. Just wanted to make sure.
  4. soultwig
    soultwig
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    I can't seem to unlock the locksmith perk..
    1. JamesTG
      JamesTG
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      I changed a small thing and now it works as intended. Thanks for telling me.
  5. LABTECH
    LABTECH
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    This caught my attention and I am downloading, did you ever play the Thief series of game's but ignoring the one made for the console's called deadly shadow's which was appalling (I have not played the latest either), Well there is a mod called sneak tool's which May complement this and vice versa very well and is based on garret's tool's, http://www.nexusmods.com/skyrim/mods/19447/? , it add's a store and merchant off the thief guild hub in Riften and adds scripted water arrow's to put light's out, rope arrow's that can be climbed and oil arrow's that can be set alight as well as noise maker arrow's to distract but it's downside is that it was only a fad for thief fan's as the AI in the game was not that good at countering sneak and so sneak was a little too easy.
    Your mod should fix that and I would request you make an ultra hard version for that mod.
    Also the one thing any good theif role player is missing is a really good thief level with placed guard's, hard to reach loot and a mystery to uncover with perhaps a conspiracy, A little alteration to the soul gem turret's could turn them into alarms to alert near by guard's instead of launching an attack on the player and a few Dwemer automaton's could be pumped up as robotic guard's thief style with increased hit point's and higher player damage.
    Will definitely endorse and am putting this on mine now, thank you.
    1. gpthree
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      There's also the Sneak Tools Patch that adds an MCM menu that allows you to customize how you get to the shopkeeper and other toggles. Add Face Masks of Skyrim with the hide bounty patch and it adds just that more to a thief type playthrough.
    2. JamesTG
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      I personally also use the Sneak tools patch. It is a great patch and makes thievery play more interesting. Sneak tools is one of the mods I used from the beginning and I will never delete it. I love the Tief Games. I played the first one as it came out a long time ago and I play the new one. Never touched a console, never will! Danny Crane.

      The rest you mentioned I have to play a while with my mod and then I could maybe make some changes. But I have first to test everything.
    3. soultwig
      soultwig
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      You could also use Unarmed actions it has killmoves for sneaking also. <-Not really relevant but ... Sneak tools is great and all but i hope someone could fix some of those bug that is still in there even with the patch. Yeah i support that hardcore version.
  6. Nirvads
    Nirvads
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    Is this mod compatible with the Archery one ?
    1. gpthree
      gpthree
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      Yes
    2. JamesTG
      JamesTG
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      All my mods are Compatible with each other.
    3. dutcher
      dutcher
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      btw when im instaling this mod it asks me to overwrite a part of the archery mod.
      so sould your archery mod overwrite the thievery or the other way around?
    4. JamesTG
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      Just overwrite it. It is only a text data. It is completely the same!
    5. dutcher
      dutcher
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      okey thnx!
      i sudenly got a wired jump animation after i instaled 5 mods.
      from wich 3 were: Archery, Alchemy and Thievery.
      im guesing that neither one of your mods change animation?
      maybe this sounds like a stupid question xD
      but im just checking coz the other mods i instaled are also not very likely to change jump animations.
    6. gpthree
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      The Archery module has a version with jump animation changes in it. Theres usually 2, one with and one without the changes.
    7. dutcher
      dutcher
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      Thnx!
      dind see that notification.
      im glad i checked
  7. JamesTG
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    The Skyre question pops up in every mod I guess. And I do not have any clue if it is compatible. Maybe if you compare it with TESVEdit?
    The rest of my mods is definitively not compatible.
    I could make a video. It will take a while, but I could do that.
    Your idea with the Poison is good. Without scripts, I would have to make a special potion, that activates an effect, witch is on every dagger inactive. I will see if it is possible. Thanks for your idea!
  8. Airesis
    Airesis
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    man before downloading this 1 i would like to know - is this compatible with skyre? also could you show us a video of the throwing knifes? they sound badass! and last... maybe add the possibility to enchant the daggers with poison? like a spell that uses your next poison and gives that effect on your next thrown dagger? something like that xD
  9. AfroSama
    AfroSama
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    Awesome! Gonna use this on my Khajiit character
  10. soultwig
    soultwig
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    Finally!! , Was waiting for this....