Skyrim

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Created by

Aylissan and Jokerine

Uploaded by

Jokerine

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11 comments

  1. backguard1
    backguard1
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    • 2 kudos
    Loved the house but it the navmesh is........well, very bad. Great home, great idea, if you never use followers.
  2. Zahirah
    Zahirah
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    • 6 kudos
    I LOVE the house, it's just perfect but I am having an issue with my follower. He will not enter the house. He comes to the porch but goes no further. He also will not follow me back to the main road and insists on going straight ahead when you step from the porch and down the sort of alley way between the burned out house and the back of the Inn and gets stuck there. He seems to have real issues with navigating in the city now. I have no other mods installed that change Winterhold in any way. Great work on the house itself, nice and cozy.
    1. Carboniac
      Carboniac
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      I love Jokerine's mods, but this one sadly has some navmeshing issues that makes followers not follow you into shops and the player home.

      It's an old mod though, so I wouldn't count on an update any time soon.
    2. elrofrost
      elrofrost
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      I've noticed the same problem. Damn... I like this house and what it does to Winterhold.
    3. Jokerine
      Jokerine
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      • 1,182 kudos
      I sorta inherited this mod back when I was very nooby with modding, so ther may be some issues, yeah. Perhaps I'll see if I can take a look at it, but navmesh is sort of the devil in these games
  3. FalloutFan815
    FalloutFan815
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    Hey! I really love this mod and thought I'd leave some feedback, I'd love for it to be updated a bit more.

    Overall, the home is fantastic. I love that it isn't overly exotic or covered with do-dads that just clutter the home. That being said, I do have a couple of complaints for the other additions; namely the smith and the alchemist.

    Both vendors do not have set sleep cycles by the looks of things, and the alchemist in my game is currently glitched. She doesn't path back to her home, and so she's stuck outside all the time. (She followed me out thanks to that weird 'npcs sometimes follow you through doors' glitch, and stayed outside ever since, even battling the magic anomalies from the guild questline.)

    I was also wondering if it wouldn't be possible to add a few lanterns or fire pits around the town, to provide some ambient light. I noticed that the house outside is incredibly dark, and one or two patio lanterns wouldn't be a bad addition. As well as lighting, It'd be nice to add some sort of temporary shelter for the blacksmith to sleep in; maybe replace the destroyed smith with a destroyed inn model, that way he has an upper floor to utilize as a bedroom?

    Other than that, fantastic work on a simple yet flavorful mod. I love the additions this mod adds to my game, and it would be hard to imagine Winterhold without the Stonefrost cabin now.
  4. Ablaze666
    Ablaze666
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    I though why not come back and say thank you.
    This mods fits perfectly into my game. I like how you've intergrated the buildings and the blacksmith into the town. Doesn't looks like a mod at all, an unexperienced player would think it belongs to the main game. It's the only mod for the Winterhold town that I like, the other ones were a bit "too much" for my taste.

    The only thing that I've changed was the AI of Elwydd. Now she locks the store in the evening and open up in the morning. Other than that, there's nothing to nitpick.
  5. molleken
    molleken
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    • 3 kudos
    Is it possible to make this mod with only the winterhold home without the merchants ? Greetings from Belgium....
  6. Regia
    Regia
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    • 1 kudos
    VERY COOL LOVE IT oh and i have to do this....FIRST
    1. sirchet
      sirchet
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      • 10 kudos
      Removed by sirchet
  7. sirchet
    sirchet
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    • 10 kudos
    I'm glad to see Winterhold is finally getting some love.

    I'll come back to endorse after I've checked it out in game.

    btw, I personally think any post that says first should be deleted.