Skyrim

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Withe01

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Withe01

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22 comments

  1. tritonforge
    tritonforge
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    • 15 kudos
    really love this, wondering if anyone knows how to increase the throwing dagger damage? or apply sneak attack bonus to it?
  2. jwon0918
    jwon0918
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    • 0 kudos
    SE Ver Please ... X (
  3. M0ro
    M0ro
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    • 12 kudos
    This looks interesting, i am downloading it now. It looks promising ^^

    EDIT #1: Fantastic mod, i love it and idea, if there ever will be updates let it be really good and to add something more cool.
    It is also good this way. Thanks ^_^
    EDIT #2:
    Found a little bug where Clear Skies is not working at all, it shouts but nothing changes, checked by shouting for 2 mins.
  4. Mars963
    Mars963
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    • 1 kudos
    I LOVE THIS MOD
  5. jdsren
    jdsren
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    • 1 kudos
    When will the new update be?
  6. maohur
    maohur
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    • 5 kudos
    This is a great mod, but the knockdown power attack that works on a single enemy has a huge delay. It's not terribly useful if I cant use it at a decisive moment.
  7. jdsren
    jdsren
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    • 1 kudos
    This needs to be in the hot files, it's fantastic!
  8. uptoolayte
    uptoolayte
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    Great work with the cooldowns, makes you have to choose the best spell for the situation. Endorsed!
  9. supernova651
    supernova651
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    Thank you Withe01 for making this mod. I have been testing this mod trying to figure out how the damage for the throwing knives is calculated, since I would like to make a character who mainly uses throwing knives. However, I think there is a bug in the coding for the throwing knives. I do have quite a few mods, so I don't doubt there is a conflict some where. ( skyre is one of the major mods)

    -The damage for the throwing knives doesn't seem to change no matter which weapon type you use, however the experience you gain seems to depend upon the weapon your target is wielding (if target has a two handed weapon your two handed skill gains xp)

    -Against animals and some npc's some examples are wolves, mammoth's, Hoorkers, goats and Brenavin Whiterun begger.

    Has anyone else had the same problem?

    1. Withe01
      Withe01
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      • 35 kudos
      oh, I see.
      I will fix this bug at next update.
  10. lordfolken
    lordfolken
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    • 4 kudos
    A very cool mod. I gave it a brief spin and here are my thoughts.

    I absolutely love the teleport, fast running and dagger throwing abilities. The fast run ability looks very cool with those sparks following you. Now ... for the teleport spell - I love it! But, as I am bit of a lore/immersion follower, I would love it even more if you could make it something like the dagger throwing ability. Instead of just a teleport jump, if you could add maybe a grappling hook or a chain that sort spits out from a gauntlet, etc., and the pulls you over to your destination? That would be sweet!

    While I do like rest of the spells, they are a bit over-powered in my opinion ... simply because they would effectively replace most of the dragon shouts and individual race bonus, by simply crafting spellbooks. My suggestion would be to make the spells harder to obtain (with restrictions like mage level, or certain perks unlocked, etc.) Then I could see myself using those spells more regularly. But then again, I am a bit of a stickler for immersion, so that's why I think it's overpowered. Maybe others wont.

    Anyway ... I will endorse your work, because I love what you've done so far. Keep it up!