Skyrim

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Dhegonus

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Dhegonus

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22 comments

  1. kgohanandkamehameha
    kgohanandkamehameha
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    People, this mod is outdated - it's for the best if you get this mod instead. It needs no ESP, it's just an SKSE plugin. Click below for linkInfinite Weapon Charges
  2. Darksouls13
    Darksouls13
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    The weapon of the general Falx Carius in Dragonborn don't have an infinite charge :/ sorry for my English
    1. Anonymousbb
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      In response to post #52285188.


      Spoiler:  
      Show

      Darksouls13 wrote: The weapon of the general Falx Carius in Dragonborn don't have an infinite charge :/ sorry for my English


      This mod didn't cover DLCs. If anyone else ends up with this problem, here's how you can personally make enchantments from DLCs, other mods, anything unlimited by making a personal edit to this mod:

      Get TES5 Edit: https://www.nexusmods.com/skyrim/mods/25859

      Launch it and select all your relevant mods. Navigate to any mods which add new Enchantments (any mods with an Object Effect subgroup, 1 level down from the mod's/plugin's name). EG: Skyrim.esm - Object Effect.

      If it's a weapon enchantment (use judgement based on the editor ID; eg. anything starting with 'EnchArmor' is not, DBEnchantShrouded is for Dark Brotherhood armor, Trap is a trap, etc), and there's no column for this mod in the right half of TES5Edit, then right click the entry (or entries - you can select multiple at once) and select 'copy as override into...' and select this mod. You can do this from other mods or whatever you want, so long as this mod comes after them in your load order.

      In the new column for these entries with this mod's title, modify 'Enchantment Cost' to 0, and then add the 'No Auto-Calc' flag in the 'Flags (sorted)' field directly underneath Enchantment Cost. Save the changes to the mod before/when you exit TES5Edit.

      Voila, now whatever enchantments you modified don't use charges. It should be noted that if you want to keep dependencies as low as possible, you can directly apply this change to mods containing enchantments and utilize this mod only for Skyrim + official DLCs.
       
      Note that for certain enchantments with multiple effects (such as Chaos Damage or Fiery Soul Trap), you'll need to modify some additional elements under Magic Effect as well.  These effects' keywords generally end in 'FFContact'; e.g. for Fiery Soul Trap you need to change 'EnchSoulTrapFFContact' to have a Base Cost of 0; modifying the primary Enchantment under ObjectEffects just sets the Fire Damage portion's cost to 0 as far as I can tell.  I imagine Chaos Damage is similar with Fire/Frost/Shock DamageFFContact, and most other enchantments with multiple effects may behave in a similar way.  If you have issues with an enchantment not costing 0, look it up in the CreationKit and see what keyword each part of the enchantment is pointing to.
    2. iszales
      iszales
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      i love this mod and thanks for tutorial Kind Sir
  3. Meggan0401
    Meggan0401
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    Quick note about humor. Currently, this mod has 666 Endorsements. Just saying.
    1. MRCOCONUTLID
      MRCOCONUTLID
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      Now it has 777
    2. Khazuffy
      Khazuffy
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      now it has 913 oh wait... fk who care about this number xd
    3. BINARYGOD
      BINARYGOD
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      And now it is 945
  4. User_25140799
    User_25140799
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    please make the staff of jyrik gauldurson infinite charge.
    its the one you find in saarthall in the college of winter hold quest.
  5. yogkuvxwb
    yogkuvxwb
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    So I figured out what had gone wrong. I had another mod that allowed infinite/multiple enchantments and this mod only works if you have two weapon enchantments as per original game. Charge no longer being depleted but limited to only two effects/enchantments.
    1. BoredErica
      BoredErica
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      ??
      I tested this mod and it doesn't work for any custom enchanted weapon, even with 2 enchantments.
  6. AtillaTheLion
    AtillaTheLion
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    For those who are having trouble with this mod not working with items with more than 2 enchantments, here's this mod called Enchantment Reload Fix: http://www.nexusmods.com/skyrim/mods/52717
    It really helps with that problem with enchanted weapons draining too quickly and should help with custom weapons with multiple enchantments.
  7. Skelitonking
    Skelitonking
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    This mod doesn't work with animated enchant. A mod which makes enchanted weapons look cool, like animated enchantment overhaul.
  8. yogkuvxwb
    yogkuvxwb
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    Yep tested multiple times, MOD no longer works...not even on an elven bow with maxed out enchantments I still need to recharge the damn thing!
  9. Jetfire171
    Jetfire171
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    Bloodscythe and soulrender don't work for me
  10. xentionX
    xentionX
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    to be honest i dont even think this mod works.. cause my enchanted weapons still looses charges..