SKYRIM
Breezehome Beds Plus by soupdragon
Skyrim » Abodes - Player homes
Added: 24/05/2014 - 04:36AM
Updated: 11/09/2014 - 05:07AM

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Uploaded by soupdragon1234

Description

Last updated at 5:07, 11 Sep 2014 Uploaded at 4:36, 24 May 2014

Upgrades Breezehome to include 6 child beds. Requires Hearthfires.


If you've used the previous version you'll have follow the install instructions below again

It also includes an alchemy lab upgrade (storage cupboard, some ingredients) as well as an often wanted small enchanting table.

To get the most out of it you will need TMPhoenix's Mulitple Adoptions Mod. Without it its still useable but will only sleep 2 children. Requires Hearthfires.

Upgrade is designed to be as compatible with vanilla Breezehome as possible and consists of 3 states like the original: unupgraded, complete with straw piles and cobwebs, alchemy lab complete with enchanting table or child bedroom complete with 6 child beds, dining table, relocated practise dummy and child chest.

UPDATE: Due to requests I've added a small alchemy station and an enchanting table upstairs when the child bedroom is purchased.

Upgrades are purchased from Proventus Avenicci/Brill in Dragonsreach just like vanilla game.

Reasons for this mod

I wanted somewhere to sleep all six kids and also include an enchanting table, I've lost count the number of times I've had to head up to Dragonsreach to Farengar's to get it done and wished for something closer.

Why is it furnished in such basic style? I wanted something as close to vanilla as possible, Breezehome is a basic, no frills starter home for those starting out in Skyrim and and I wanted something to reflect that, only a little better. There are plenty of mods that turn BH into a rather grand home, but if luxury is what you want there are houses to purchase elsewhere with more space and land, squeezing that into a tiny house at the "poor" end of Whiterun always seemed a bit silly to me, a bit like a millionaires row house in a municipal housing estate.

Things to do in the future

Update the amount of money paid to the steward for the cost of the house, say to 750 for the alchemy lab and 1000 for the bedroom, to reflect the increased value of upgrade. Just as soon as I figure out the scripts...

This is the first in a series of planned Beds Plus upgrades for all vanilla houses.


Installation instructions

Make a SAVE at this point and keep it safe somewhere. I call this the "before I screwed up" save.

If you havn't purchased any upgrades to the alchemy lab or child bedroom then just install the mod and go purchase these upgrades.

Special instructions if you have already purchased child bedroom or alchemy lab upgrades for Breezehome:

Remove ALL items from chests in child room, alchemy lab and bookshelf in alchemy lab

1) Move your kids and spouse out of Breezehome into another house and check they've moved over there. They must not be resident when you install the mod or problems may ensue.

2) Save, quit and

3) Install the mod.

4) Head for an internal cell (not breezehome), such as the Drunken Huntsman over the way and when inside open the PC console and type the following commands:

PCB
resetinterior whiterunbreezehome


5) Save the game immediately and

6) Quit.

7) Restart game, head over to Breezehome, everything should be new and in place. Any oddities like missing dining area bench, beds or chests stuck in the floor, reload the save you previously made at 5) and type the previous console commands again and save and exit again. Do NOT use "markfordelete" on ANY stuck object, they are default Breezehome objects and this command will delete them for good and if you uninstall this mod you'll have missing beds, chests, tables, etc.

8) You're good to go.

Uninstall instructions

Make a SAVE at this point and keep it safe. I call this the "before I screwed up" save.

Remove ALL items from bookshelf at the top of staircase, from the chest on top and from chests in the Children's Room and all objects you want to keep from the basement area.

1) Move your kids and spouse out of Breezehome into another house and check they've moved over there. They must not be resident when you remove the mod or problems may ensue.

2) Save the game and

3) Quit.

4) Disable/remove mod from your mod list

5) Head for an internal cell (not breezehome), such as the Drunken Huntsman over the way and when inside open the PC console and type the following commands:

PCB
resetinterior whiterunbreezehome


6) Save the game immediately and

7) Quit.

8 ) Restart game, head over to Breezehome, everything should be back in place. Any oddities like missing dining area bench, beds or chests stuck in the floor, reload the save you previously made at 6) and type the previous console commands again and save and exit again. Do NOT use "markfordelete" on ANY stuck object, they are default Breezehome objects and this command will delete them for good.

F.A.Q's / Known problems

Q: Help! I followed your instructions but somethings gone wrong and everythings messed up! I have beds/chests/dummies floating in the air/stuck in the floor/walls. What should I do?

A: Reload the "before I screwed up" save you made earlier and try again. Don't skip any steps.

Q: Help! I've purchased the alchemy lab for 500 septims but nothing shows up in the house! Whats going on! (I have Dawnguard)

A: This is a known bug with Dawnguard. Vanilla house has it too. To fix, purchase the child bedroom, wait a few hours, then purchase the alchemy lab.

Q: I was walking up the stairs from the basement and... the walls/ceiling disappeared from view! When I got up they reappeared! Whats going on?

A: Another mod is adding occlusion planes to Breezehome. If you're using Skyrim Project Optimization then choose the No Player Homes version. Otherwise... it could be any mod, sorry. Try narrowing it down to any mods that modify player homes especially Breezehome.

Q: I can't move downstairs! Theres a piece of land blocking the basement!

A: You have a conflict with another mod, Immersive Interiors will do this and there may be others. Solution: move this mod to near the bottom of your load order.

Q: After installing the mod I put books on the shelves, went out, came back and now they're gone!

A: You're using the old version which has an errant script that misplaces them, they should be in the chest on top of the shelf. Upgrade to the new version.

Q: The kids are practising on an invisible dummy upstairs when the actual dummy is downstairs!

A: Hearthfires "remembers" the position of its objects in the house i.e. dummy, beds, chest etc. Move the kids out to another house and then move them back in. This should force the savegame to update its "memory". If you havn't upgraded the house previously you won't have this problem.

Q: The kids come in for dinner/bed but won't move downstairs, they just hang around upstairs! Whats going on?

A: This is again a problem with Hearthfires not updating its "memory" of objects. You can force it by hitting the "wait" key and advancing one hour, the kids should respawn in their correct areas. They may also spontaneously teleport downstairs. The savegame should update its "memory" eventually.

Q: Help! My kids won't go to bed! They just stand around in the room all night long!

A: Use the "wait" key to advance time 1 hour. If that fails move the kids out to another player house and then move them back in. Also make sure you have no killable kiddie mods active.

Q: Do I need to use the "Bless Home" spell to move all 6 kids into the house?

A: No, this is a vanilla home so it's not needed. Just move the kids in and they should all find their beds when they need to sleep.