Skyrim

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morganmarz

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morganmarz

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  1. morganmarz
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    Sticky
    EDIT: 1.2.1 is available! It's a hotfix to an issue that i just now realized existed with the upload. I had forgotten to put the scripts in the files on the Nexus! Can't believe i did that.

    Version 1.2 is up.

    Hearthfire construction has been added. No update to the non-Hearthfire version. I consider that complete, unless someone comes up with something that should be added to it.

    Two versions of the Hearthfire version were added. See the main description for details.

    Also, if anyone can help with some very simple NPC stuff, i'd greatly appreciate it. All i want to do is have a dialogue option as simple as this:
    >"Hey i want to buy stuff (200 gold)"
    >"Okay here's your stuff"
    >200 gold removed
    >20 lumber added
    I don't know where to even start, though.

    And as always, everyone, thank you for your views, downloads, and endorsements! It always tickles me to know that people like what i've made.
    1. MissLys
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      I just downloaded this today and when I go to the Carpenter's Bench, it gives me the option to Restore House, Remove Ground and Cellar Workbenches or to create a Loft Workbench. Problem is, Restoring the House tosses it into my inventory. I tried dropping it but it just drops where I am. I tried my positioning tool, 30 minutes later had it lined up to perfect precision, only to have it still offer for me to Take the Restored House.

      As I haven't seen any other problems reported, it is my guess that something must have gone awry in the last upload on the 30th? I'm going to give the older version a shot and see if that one works out. I'll let you know...

      Looks like a lovely lonely house!
    2. morganmarz
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      Oh wow that's... really weird. When you select an option at the Carpenter's Workbench, what's happening is it adds an item with a simple script attached to it into your inventory, as if you had forged a set of armor. The script is supposed to enable the proper house item, and then instantly be removed from your inventory.

      I poked around in the creation kit, and everything is set up correctly. I also tested it out again in-game to see if i had missed anything, and everything works perfectly.

      So i suspect that you have another mod that's making a really strange conflict with the way that i have construction set up. That's exciting since i didn't think that anything could possibly cause a bug with this simple mod!

      I would suggest disabling Jaxonz Positioner during the initial construction of the house to see if that helps.
      And please let me know if you figure out the problem! I'd love to add in something to the description about possible conflicts.
    3. MissLys
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      I'll go back to the most recent one and try that out. I don't know if there will be a difference though, since I'd not touched it with the positioner until having to drop it out of my inventory manually...it never removed itself as you commented it was set up for.

      I'd looked at the other file options earlier and noticed that, on my game, the newest one was the only one with the workbench outside. IDK, we'll see what happens this time

      I'll let you know...

      Okie-doke...tried it without Jaxonz Positioner enabled and even deleted it from my line-up to double-check: no difference in what is happening. You have the "E" when it is in inventory labeled as "Use" but the game keeps telling me that I can't equip the item. Perhaps this is where the problem might be? I have no clue.

      I do know that every other one of the versions sets up just fine and the little garden you recently installed works nicely. I just have no idea why the newest version is hating me so much

      I tried disabling anything that I thought might possibly conflict but the same exact thing kept happening. For some reason it is moving the Restored House to my inventory and keeping it there unless manually dropped and, once dropped, it just plops down right on top of me. No clue.

      The house is cute though and I'm going back to one of the non-build versions. I might mess with it in a week or so to try and figure it out - my knowledge is growing but still miniscule. I think you are perfectly correct in that nothing surrounding the plot should cause a problem, although I'll tell you that I first had a bear invade my solitude and most recently a dragon! Hahaha. Maybe this area of the map in my parallel universe is just nasty.

      Good luck determining the culprit. I'm just happy it wasn't my positioner because I doubt I could live without it! Hahaha!

      Great mod though...kudos...
    4. morganmarz
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      Only the latest version has construction enabled, and there is almost no difference between that and 1.1, so if you can't get 1.2 to work, then 1.1 is fine.

      Now when you construct the house, does it set up in the world properly, ignoring the inventory item? If not, that means the script isn't executing at all, and i really couldn't say what would cause that. Have you tried constructing any of the normal hearthfire houses?
      Also have you tried running the Loot utility?

      And i'm glad you like it, even if the latest version isn't working for you just yet.

      Edit: Figured out what the issue was! My fault entirely. Forgot to include the scripts in the upload! Try 1.2.1.
    5. MissLys
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      Hi!

      The new version is working nicely. The only issue is that the loft workbench refuses to allow itself to be removed. Other than that, I'm not seeing any problems!

      Very nice! I hope I can do as well when I begin modding

      Blessings -

      MissLys
    6. morganmarz
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      I probably did something dumb like forgetting to select it in a dropdown menu. Thanks for he heads up and continues feedback!

      As a patch fix, you can just select the workbench in the console and disablit from there.
  2. Odhan
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    Celler entrance seems to be missing at least in the hearthfire versions. I looked all around the building and can't find the entrance. Although there is part of enviromental cliff/rock that clips up to the side of the building. Maybe it;s covering it? Although I have no mods that change the terrain there that I know of unless it;s in the Unofficial Legendary patches. Or it was changed after this mod was created?

    I also noticed a quarry behind the building that is not usable. And I have yet to see a stormcloak camp like mentioned in some old post being nearby. Need an anvil nearby for when building the place.
  3. morganmarz
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    Version 1.1 is live!

    A few requests were handled, and the bookshelf displaying books upside down has been fixed. See the change log for more details.

    Full hearthfire construction will require more research on my part since i can't find any tutorials online. Since there's just a lot going on for me right now, i'm not expecting to get that done for at least a month. Until then, let me know if you find any more bugs or have any other requests.
  4. skulkinginskyrim
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    The 3 most important thing in real estate: Location, location, location!

    Please add that to the description and an image with the map marker.
    1. morganmarz
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      Oh gosh i completely forgot! The short description had "Northeastern Falkreath," which i realize now is also completely incorrect. I'll fix everything up right away! For now, though, here's the coordinates.

      http://srmap.uesp.net/?locx=-61753&locy=-48810&zoom=17&showcells=true

      That map should be centered on the home in game.

      Thanks!
    2. Tillman523
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      Exactly this. House looks pretty amazing. Nice and simple, just the kind that I like. But I have no idea where to look. I'll download now, maybe it will come with a map marker.
    3. morganmarz
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      The description has been edited, and i replied to the previous person with a map url, if you prefer.
    4. Tillman523
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      Thanks for that! About to fire Skyrim up now, will check the house out. Really looking forward to it, looks promising.
    5. morganmarz
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      Let me know what you think!
  5. Zorkaz
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    Seems nice. Can you add a screenshot of the map, we can know where it's located?
    1. morganmarz
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      Personally, i'd like to keep the location vague, in keeping with the secluded nature of the house. Kind of like a personal discovery thing. Something you stumble upon.

      But if you don't care about that i posted a map down below. :p
    2. Zorkaz
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      Right, but I'm currently having a settlement at Bilegulch Mine (Via Tundra Defense) and wanted to know if I can implement it into my village.
    3. morganmarz
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      Someone added a map screenshot to the images tab. It's just past the imperial camp from bilegulch, by the way.
  6. dresden69
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    In the cellar, since you have a workbench and grindstone, I suggest not a full forge, but an anvil, if there's room. I haven't actually downloaded it yet, but am going to, because it looks nice. And, for the hearthfire version, if you can, I suggest adding a small garden area with the fertile soil patches, maybe like 10 or so. Keep it fairly small. Since it is designed for a loner in the woods, makes it a little more realistic to have a small garden for said loner to plant his own food to survive.
    1. morganmarz
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      I won't put an anvil in since the ability to forge whole suits of armor with just an anvil is, to me, immersion-breaking. If you want to forge armor, though, the imperials have set up camp just across the way.

      Garden is a great suggestion. I'll look into it for the next update.
    2. dresden69
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      Sweet about the garden. I love the planting of gardens that hearthfire brings. I'd suggest a milkable cow and a chicken, but that may be a little much, given the type of house. XD
    3. morganmarz
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      Raising animals realistically takes up a lot of space, so i agree that'd be a little much.
    4. dresden69
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      Is the bed a double or single? I haven't actually been able to check it out. Been busy with work, and getting my new character to work. Disregard that. I found the bed screenshot, and answered my own question. XD

      Perfect that it's a double bed, so I can move a spouse in.
    5. morganmarz
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      That was exactly my intention.
  7. Sinzora
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    Just a quick question before I download it, do you accept constructive criticism? (im not an expert on making house mods or any type of mod so if I have any constructive criticism take it with a grain of salt. )
    1. morganmarz
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      If you have suggestions, feel free to leave them. I can't guarantee that i'll add or change anything, but it never hurts to get some extra opinions.
    2. Sinzora
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      Ok so I tried it and I like it so far small and cozy but the only thing I didn't really like was the trap door location its a little obscured by trees and flora but I wont give you any trouble for it because its still a great home. I did find a few very minor problems and I can probably tell you how to fix them in a PM I wont post it here to keep the mod and everything confidential. I tried to endorse but I cant because N.M.M tells me I haven't downloaded but I know I have cause I just played it and im signed in on it. But kudos for now ill try again in 15 mins -,-.
    3. morganmarz
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      I'm a little attached to the hard to find trapdoor, but if enough people complain i might clear it up a little, or add another little note explaining where it is.

      And hey, if you find bugs, feel free to post them here. I know how many times i've looked through the posts of a mod to figure out if anyone else had experienced the same bugs as me. Full disclosure helps everyone.

      Also, it's showing me that you haven't downloaded it, so for some reason the nexus hasn't logged you as having downloaded. Redownloading should make everything better.

      Thanks for trying it out!
    4. Sinzora
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      Alright. Thanks for getting back to me about this I thought maybe u were ignoring me for a little bit. So when you first walk in everything is good but the light source you have there is a shadow caster and the depth biasing is causing these tiny little flickering hatches on the walls and the floor and furniture. To fix it, just find the light source and hold alt+B and drag the mouse up or down and it should push out that depth biasing for you and make it feel more natural and cozy. I will redownload it and try to endorse it for you.
    5. morganmarz
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      I assume you're refering to the shadow striping? I personally just use an ENB to fix that since it's so ubiquitous in the vanilla game. I'll play around with the depth biasing. No guarantees, though, since i consider it a problem with the game's lighting engine itself.

      And thanks again.
  8. danlovejoy20
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    i love the look of this house ( have not downloaded as i don't have a skyrim capable pc running at this time) i love the cozy look and the fact you don't have any mannequins is a major joy for me. when i can get skyrim running i will download this for my hunter style character
  9. Digipup
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    Nice mod. I love simple houses.

    Just curious, what lighting/ENB are you using in your screenshots?
    1. morganmarz
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      The ENB is Skyrealism's vanilla preset. Almost no difference with the vanilla game's color pallette.
    2. Digipup
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      Ah, that explains it. I've been debating on whether to try Skyrealism for quite a while... Guess that settles it haha. Thanks!
  10. morganmarz
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    Version 1.0
    Known bugs (not many! )

    1. Incorrect music plays. I don't know how to fix this since all the locations and cells have the MUSTavern type set and it's playing dungeon music.
    EDIT: It's been brought to my attention that it's just a problem with my game and not the mod. So that's good for you and bad for me!

    2. I think the bookshelf displays books upside down. No problem if you're using vanilla books, but if you have Book Covers Skyrim, like me, then it's a little more obvious. This will definitely be fixed in version 1.1, but it's not pressing so i'll probably only get to it once i've gathered up a few more bugs to fix.

    Let me know if you find anything else!