ClefJ has to be one of the most plight people I have ever seen when it comes to responding to people! This player home is awesome! Your willingness to work with people and take what they have to say is refreshing! I hope to see more from you in the future!
One thing I would point out is that this house and its' chickens are right next to a wolf spawn point. They immediately kill off the chickens. Is it possible to get a gate or move the chicken coop? Not kidding when I say that my wife was rather upset when the chickens were killed. She's rather fond of the chickens we have irl.=)
I've really been enjoying this home btw. Nice work.
Oh dear, that's a very good point! 8( I killed the wolf asap, tends not to spawn for a while, was afraid to move the spawn point. Terribly sorry about that.
I am modifying the place a bit on my off hours to make a more family-friendly home. I'll take this wolf issue to heart!
Very nice and also a very welcome concept for a home. I've started playing a Templar character and this fits in well. It might be interesting if a side quest returned it to being a chapel the player restores and runs. Still a small home, but also serves the divines. Just a thought.
Again, very nice job! The pictures don't do full justice to this mod.
Can you add a map image, or rather, a top view with the river. (ie ~ tcl; then walk up) I have the Akiviri Estate mod and it looks like it's in the same spot.
Would it be possible for you to make a version with one of the blanket-ed beds instead? Don't like those fur covered beds personally. Looks really nice otherwise.
S'possible, but would you like anything else with it that I might accommodate? Re-uploading something with just a bed, well. I could modify the file just for you with a few other goodies if you'd like.
Does the garden contain soil patches for planting stuff? If there isn't, wouldn't mind a few for a nice relaxing herb garden for my now probable monk. XD I also love that it's very reminiscient (I'm not sure if that's spelled correctly) of the chapel outside Chorrol in Oblivion where much of the main quest took place.
My intent exactly. Unfortunately the soil patches aren't Hearthfire related, but what is planted does respawn at least. I can try working on different kinds of soils, though.
Unfortunately I wasn't able to get the Hearthfire planters working right at all, but I made a non-Dawnguard friendly version, with a Noble's blanketed bed and an Akatosh altar instead of an Auri'El one.
Actually I'm pretty sure it doesn't. I click that in 'requirements' just to make sure, in case I use a minor bit of Dawnguard architecture. But I'm pretty certain that I didn't this time, should be safe for you.
I have deleted the Dawnguard-necessary components of the mod for you, it should work! ^^ The Auri'El shrine is replaced with one of Akatosh, and the ancestor moth tree is removed.
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I think with a bit of shifting I can easily make this work with Ebonvale. When I'm done, if it's cool with you, I'll share it up here on the Nexus.
I've really been enjoying this home btw. Nice work.
I am modifying the place a bit on my off hours to make a more family-friendly home. I'll take this wolf issue to heart!
Again, very nice job! The pictures don't do full justice to this mod.
If you can drop the DLC dependency, this would be an awesome mod to have, as it looks very well done!