Skyrim

File information

Last updated

Original upload

Created by

ClefJ

Uploaded by

ClefJ

Virus scan

Safe to use

28 comments

  1. charlyxx
    charlyxx
    • premium
    • 55 kudos
    I so wish this was ported to SE, I've only recently remembered it and I miss it
    1. ClefJ
      ClefJ
      • member
      • 461 kudos
      I do believe you can port it to SE yourself; there should be no special assets to convert. The ESP file can be loaded in without issue, I think.
  2. kojak747
    kojak747
    • premium
    • 739 kudos
    Great mod but it sits right on top of Ebonvale, so I'll be saving it for another playthrough.
    1. ClefJ
      ClefJ
      • member
      • 461 kudos
      There is a different version of the place up near Solitude on a different page, if that's your fancy. ^^
    2. kojak747
      kojak747
      • premium
      • 739 kudos
      Nexus never notified me of your reply, and I've just found it!

      I think with a bit of shifting I can easily make this work with Ebonvale. When I'm done, if it's cool with you, I'll share it up here on the Nexus.
  3. bigsin781
    bigsin781
    • member
    • 0 kudos
    ClefJ has to be one of the most plight people I have ever seen when it comes to responding to people! This player home is awesome! Your willingness to work with people and take what they have to say is refreshing! I hope to see more from you in the future!
  4. Magickingdom
    Magickingdom
    • supporter
    • 57 kudos
    This mod requires all dlcs, which is not mentioned on the description page.
  5. bullybane
    bullybane
    • member
    • 0 kudos
    One thing I would point out is that this house and its' chickens are right next to a wolf spawn point. They immediately kill off the chickens. Is it possible to get a gate or move the chicken coop? Not kidding when I say that my wife was rather upset when the chickens were killed. She's rather fond of the chickens we have irl.=)

    I've really been enjoying this home btw. Nice work.
    1. ClefJ
      ClefJ
      • member
      • 461 kudos
      Oh dear, that's a very good point! 8( I killed the wolf asap, tends not to spawn for a while, was afraid to move the spawn point. Terribly sorry about that.

      I am modifying the place a bit on my off hours to make a more family-friendly home. I'll take this wolf issue to heart!
  6. bullybane
    bullybane
    • member
    • 0 kudos
    Very nice and also a very welcome concept for a home. I've started playing a Templar character and this fits in well. It might be interesting if a side quest returned it to being a chapel the player restores and runs. Still a small home, but also serves the divines. Just a thought.

    Again, very nice job! The pictures don't do full justice to this mod.
  7. HappyPhilPhillips
    HappyPhilPhillips
    • member
    • 10 kudos
    thank you very much ClefJ, for this beautiful and cozy homechapel.
  8. harleeknight
    harleeknight
    • supporter
    • 0 kudos
    Can you add a map image, or rather, a top view with the river. (ie ~ tcl; then walk up) I have the Akiviri Estate mod and it looks like it's in the same spot.
  9. RuinsFate
    RuinsFate
    • supporter
    • 29 kudos
    Would it be possible for you to make a version with one of the blanket-ed beds instead? Don't like those fur covered beds personally. Looks really nice otherwise.
    1. ClefJ
      ClefJ
      • member
      • 461 kudos
      S'possible, but would you like anything else with it that I might accommodate? Re-uploading something with just a bed, well. I could modify the file just for you with a few other goodies if you'd like.
    2. Sicarius001
      Sicarius001
      • member
      • 2 kudos
      Could replace the shields on the wall with Auri'el Emblems, basically an overall "monkify" would be nice
    3. dresden69
      dresden69
      • member
      • 3 kudos
      Does the garden contain soil patches for planting stuff? If there isn't, wouldn't mind a few for a nice relaxing herb garden for my now probable monk. XD I also love that it's very reminiscient (I'm not sure if that's spelled correctly) of the chapel outside Chorrol in Oblivion where much of the main quest took place.
    4. ClefJ
      ClefJ
      • member
      • 461 kudos
      My intent exactly. Unfortunately the soil patches aren't Hearthfire related, but what is planted does respawn at least. I can try working on different kinds of soils, though.
    5. RuinsFate
      RuinsFate
      • supporter
      • 29 kudos
      Tell you what, I'll get back to ya after I've had a decent look at it - or if you can find other ideas that work. Thanks for the answer.
    6. ClefJ
      ClefJ
      • member
      • 461 kudos
      Unfortunately I wasn't able to get the Hearthfire planters working right at all, but I made a non-Dawnguard friendly version, with a Noble's blanketed bed and an Akatosh altar instead of an Auri'El one.
  10. Connstar
    Connstar
    • supporter
    • 4 kudos
    Hey, your mod looks great! But I only've got Dragonborn and Hearthfires... Does it require Dawnguard?
    1. ClefJ
      ClefJ
      • member
      • 461 kudos
      Actually I'm pretty sure it doesn't. I click that in 'requirements' just to make sure, in case I use a minor bit of Dawnguard architecture. But I'm pretty certain that I didn't this time, should be safe for you.
    2. vvk78
      vvk78
      • member
      • 81 kudos
      TES5EDIT says this mod requires Dragonborn.

      If you can drop the DLC dependency, this would be an awesome mod to have, as it looks very well done!
    3. ClefJ
      ClefJ
      • member
      • 461 kudos
      I have deleted the Dawnguard-necessary components of the mod for you, it should work! ^^ The Auri'El shrine is replaced with one of Akatosh, and the ancestor moth tree is removed.