Skyrim

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  1. Elianora
    Elianora
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    Locked
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    • The basement is sort of hidden (under the crates)
    • The secret door is pretty obvious, I guess
    • Dante has office hours, he won't sell outside 8-20 o'clock !!
    • All comments about the stairs will be deleted on sight. Seriously, don't push it, I already blocked a few people who decided to ignore this line ^


    Update log:
    1.01: Re-cleaned with TES5EDit
    1.1: Changes storage around a little
    1.2: Renamed incorrect staff storage trigger from "Ingredients" to "Staves". Adds "Unique Items" storage on the shelf in the secret room
    1.3: Fixed staff enchanter, added test chest urn with all display items into the void next to the secret room in case people need items

    ----------------------------------------------------------

    :: NEW PERMISSIONS SINCE 7th SEPT 2014 ::

    ANYTHING and EVERYTHING *I* have created is free game as long as you don't just take my esp and publish it as your own AND YOU GIVE CREDIT TO ME FOR ANY WORK YOU USE. Be it meshes, textures, houses, NPCs. I am releasing all my stuff to other modders to use, as long as you don't charge money for it and when it's house mods, you actually developed the house further. Just taking my mods, adding a few tiny things and reuploading IS NOT ALLOWED. Don't dupe stuff, make it better. Improve. Evolve. Also, NO UPLOADING MY MODS TO STEAM WORKSHOP. Using my assets in SWS is fine, I just don't want my complete mods hosted in that pile of crap.

    Do note that this file file contains a lot of free to use modder's resources, but also a fair amount of custom stuff by my friends and other people, and those unique works are not allowed to be used or reverse-engineered for any PUBLIC WORK under ANY CIRCUMSTANCES. Touching anything made by lrsamways/Nahkin/DarkFox127 is a no-no. Take a look at the credit section to see what can be reused and what not.
     
    Translations are welcome, send me the file and I will put it up here on this mod page. DO NOT upload translation BSAs elsewhere ('cept you, Oaristys, you have my personal permission for any French versions)
     
    MY WORK IS NOW A COPYPASTE PLATFORM AND A RESOURCE WAREHOUSE. GO MAD!

    Just do not unpack my bsa to use resources from it when you don't even know what in it is free to use and what is not. Give credit to right people.
  2. Doraleous69
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    Dear Elianora

    First of all I am a HUGE fan of your house mods, the decoration, architecture and overall design is impeccable !!
    I have loved teleporting to my secluded portal realm of Tirashan (WITH CATZ !!) enjoying some nice coffee at Halamshiral. Naturally I thought about installing Vellamo, I was stunned !! the use of spaces the organized storage everything being so compact I just loved it. Sadly there are some persistent issues with the basement  
    My only other mods are the USLEEP and then Dawnguard Arsenal and Rings of Old (I don't think any of these affect Winterhold) also I downloaded the 1.2 then as per your instructions got 1.3 as well and let NMM perform the necessary overwrites. Alas in 2 different characters and load orders, the Mask display keeps resetting and deleting my masks, furthermore once placed all of the masks are irretrievable with either "you lack the appropriate item" or them straight up disappearing when clicked, (similar for Oghma and Dreamstride) thankfully console command provides an easy (although tedious fix) I was surprised to encounter this issue since I have never had any issue with display spaces in your mods before, I 've seen others make comments regarding similar problems. 

    I am just here to report my 2 cents, maybe an update is necessary. This is my favourite mage home (not just for the aesthetic and compactness but because it makes Winterhold feel more inhabited) I'd love to not have to respawn 14 dragon priest masks every time I want to bask in the brilliance of my trophy room. 

    Best Regards looking forward to your next work

     
  3. GothicKitty
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    I found an inssue inside Dante's Shop. The floors are green and when you walk over them you fall through the floor and reappear in his shop on the rugs, is this a know bug or am I the only one with this issue? I like the mod however but can not seem to find how to fix this small issue any help would be appriciated.
    1. Elianora
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      Sounds like a mesh issue. Something is changing the shack's models. The house itself is in a new cell, no other mod could be touching it.
  4. Krisselbee
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    Great home, just looks gorgeous and nothing is out of proportion, super-organised!
    Just a "tiny" thing...I´ve put my dragon masks on the busts and they are all gone. I cannot give you really specific ideas on why this happens. They seem to be truly gone, no floating around somewhere or anything I have seen so far.
    I hope I haven´t done something wrong. Ngh.

    EDIT Saw what you wrote to the other user experiencing this bug.
  5. Cladorius
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    I love this mod! However, there is one *tiny* thing that I noticed.

    The icicles are awesome, but they are only on the front side of the house. It's not that big of a deal but if there could be icicles on the left and right side, it would look a lot more realistic.
  6. PhantomDood
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    Fantastic home, gorgeously decorated interior. Love the retexture of the small house, too. The enchanter is just divine. From the screenshots I was afraid the basement would be bigger than it is, like some massive dungeon carved into the mountainside like everyone else seems to do, but it is the most perfectly practical basement ever!

    I only found one or two problems, that nobody seems to have mentioned in the comments, don't seem to be part of the Hotfix or anything, and have nothing whatsoever to do with the stairs:

    1.)MQ305DragonPriestStaffStatic has collision geometry (F4) that is rotated 90 degrees from the staff itself, creating an invisible barrier that blocks access to the alchemy/enchanting alcove. For such a small room, this can be a problem because it's invisible so you can't always just simply walk around it, especially with a follower blocking your escape. I was going to suggest that rotating the staff so it's invisible collision geometry is sticking through that wall/cupboard would be a simple enough solution... BUT! Even better, I found there is a 1stPersonMQDragonPriestStaff, with proper collision geometry where it's supposed to be, meaning no pesky invisible obstacle! Followers also tend to open the glass doors under the alchemy table, leaving them open. I wonder if the "ignored by sandbox" toggle works to prevent them interacting with the doors?

    2.)A minor glitch; Followers appearing to move up and down in place after standing up from WoodenBarStool. Could be because the sit/stand marker is partially clipping through bench to the sitter's right? Not a priority to fix, really. Sometimes stops by itself after a second or doesn't even happen at all, otherwise talking to the follower stops it from bouncing for eternity. Kind of makes me dizzy to watch.

    All in all, this is my new favourite player home mod. Finally somewhere appropriate for a mage to live! Rather than the hall of attainment with the other students or the underwhelming Arch Mage's quarters, which are far too spartan for their own good... at least, until I can get them renovated properly, though everybody seems better at interior decorating than me, and the AMQ have so much space to fill... so I admit defeat.

    Vellamo is the perfect haven for a mage looking to escape the drab, humdrum life at the College of Winterhold. The perfect place to step out your front door and admire the view of the famous college!
  7. Will58448
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    I'm Commander Shepard and this is my favorite house mod on the Nexus.
  8. xRes1stancex
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    It's a quality home, but I've run into some issues.

    Several of my dragon priest masks have been absorbed by the display busts. They're no longer visible, and any attempt to interact with them spits the "you do not have the required item" error out. The small lock-box next to the bed in the loft stole all my jewelry, as well.

    I've flown around the house with collision off and there's a few containers, but right behind the hidden room's wall there is a vase that isn't intractable. I'm assuming this is supposed to be for display items? If so, how do I access it?
    1. vylander
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      I have the same problem, really I am clueless about how to fix this, does anybody have an advice?
    2. Elianora
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      You can interact with all the storage outside the walls. This is something that isn't from my mod, it's an incompatibility with something else. There should also be a test chest with all the items in, so you can get new ones if something gets lost. If not, go to qasmoke (http://elderscrolls.wikia.com/wiki/Editor_Smoke_Test_Cell) to get the items back the easy way. I'm sorry but the mod works fine for so many people, it's impossible for me to try to figure out this kind of behaviour that only a few people are experiencing.
    3. avallanche
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      I've been using the mod since the release and it is really a good and well done mod, but unfortunately I ended up with this same bug.

      If you click on them you get an ID ref, but that number is not the real ID of the item. The container behind the display is also inaccessible/unable to activate or loot. But after you re-add the items to your inventory by console and put them back on the display it will work normally ( able to put and take back the item). Both masks and claws.

      The claws are not really a big deal since you only use it once, but I'll have to add the masks again by console for the labyrinthian quest... I dont know what caused the bug... worked fine at the start, but i thought it would be better to report it anyway.
  9. Devilsgamer666
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    i have found a bug on the house itself: the out side doors are on the floor horizontally
    1. svenosman
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      Same to me
    2. Elianora
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      This place is incompatible with Darkwater Den.
  10. SirMcRae
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    Am i the only one who finds it creepy having a mannequin in your bedroom?

    1. Elianora
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      Yes.
    2. PecaBokem
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      Just keep watching it and it won't murder you horribly.
  11. BigG911
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    Under the FAQ.... Why are people rage quitting because it is a stupid location?