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GyntRyles

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GyntRyles

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10 comments

  1. Walks In Dreams
    Walks In Dreams
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    Thanks. Uploaded this in SE's CK and removed all those bones as well.
  2. SNOWMANCER
    SNOWMANCER
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    • 2 kudos
    i know only the cob webs are gone but now the fort just looks cleaner in every way
  3. LABTECH
    LABTECH
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    • 180 kudos
    Sounds good, especially for they whom want to use it as a player home as with the cobweb's as you rightly say it is more like an all you can eat brothel for Egor the vampire thrall butler and more like a vampire home than the semi religious fanatic vampire slaying american football playing dawnguard which bring's to the point that the entire faction could do with a monastery attached to the castle with the remnant's of stendar's vigilant's and some nice holy weapon's perhaps with some additional quests such as retrieving a grimoire stolen by the vampires for the new monastery of the vigilant's, stendars beacon could do with some dawnguard attendant's as well to work alongside there monastic brothers and sisters, but hey that is a mod in itself, still I would never get around to it.
    Hint hint.
    Downloading so that I can endorse.
    1. GyntRyles
      GyntRyles
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      • 11 kudos
      I'd love to expand the Dawnguard faction like that, but unfortunately that's way beyond my capabilities at the moment. Hopefully this summer my skills will progress enough that I can do something of that scale.
    2. SPARKYWOLF123
      SPARKYWOLF123
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      this entire comment was one massive run on sentence lol. Also, Skyrim is set in Norway or Sweden or somewhere around that. They are not American in the slightest lol.
  4. User_1685555
    User_1685555
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    yes! good idea for the mod! I've only tried Dawnguard once so far, but I instantly noticed the cobwebs! sure, the organization is new, but least the could do is clean up in that old fort. I'd give you a cookie, but alas, 'teh interwebz' wouldn't let me, still. will endorse
  5. fireundubh
    fireundubh
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    Run 'Undelete and Disable References' on this mod in TES5Edit. What this does is flag each object as Initially Disabled, sets the Enable State to Opposite of the Player (i.e., Disabled), and moves the position of disabled objects -30,000 along the Z axis. This means the object is disabled and won't render, but if anything tries to reference the disabled objects, Skyrim won't crash.
    1. GyntRyles
      GyntRyles
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      • 11 kudos
      Thanks for the tip. I did this and uploaded it as v2.
  6. janlevkoff
    janlevkoff
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    • 15 kudos
    I removed 91 undeleted references with TES5Edit. You might want to fix that. I love the mod though. I've always hated all the cobwebs too. Thanks for doing the work.
  7. MrSwissLOL
    MrSwissLOL
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    • 0 kudos
    I never even noticed them myself, but now you've mentioned it i won't stop noticing them! So i guess this is going in my load order
    Nice work!