"Silent" is very misleading, the second you throw it your target knows it was attacked and comes after you. So you are basically just initiating combat with the lowest possible amount of damage. Completely pointless.
That's the way it is with arrows. I can shoot an enemy from 200+ ft. away, with my esp at least, & they will find the path up the mountain & come to where I shot from. Pretty ridiculous. Not sure if it's anything that this modder can do about it. But yeah, with its weak damage &, what seems to be, the inability to level it up making it stronger, it is a bit weak. I got it simply for the paralyze dart when thieving so I could stun owners/guards, get behind them & use sneak tools club to knock'em out.
Arrythmia91 Nice mod. Look forward to a possible updated ver. that I see you talking about. Endorsed as is. Thanks for making & sharing.
This is probably because he uses the spell kind and all spells produces noise unless you got Quiet Casting Perk. Author could make a very simple script that adds a similar Quiet Casting perk but only affect the darts. Just my guess.
That was one of the features I included initially, but it caused CTD's pretty quickly if you fired off too many at once into a target. You could re-enable it with the CK pretty easily if you want to test it on your system, but I left it out to be safe.
Um. So where do I find the Weak Lingering Poison? I?ve been looking everywhere in apothecaries and general goods stocks, and even the Khajiit who normally carry a crapton of poisons, don't have it. Couldn't you replace the poisoned one so it uses Frostbite Spider poison instead? As it is it's harder to craft than the Paralysis Dart.
Y'know, I might just have to look in to doing that. I haven't been making any mods recently, but I suppose I could do a polishing pass on it soon? Don't hold me to it, though, I hardly get to play as much anymore, let alone be a content creator :/
Hi, there. First of all, I love the mod. You just made the my assassin character happy with his brand new darts. But I was wondering, if you can make a version with a faster cast time and have less gravity effecting it but has more magicka requirement (I use the magicka version for balance purposes). Or better yet, add like a menu that can control those things via slider.
Thanks for the kind words! Unfortunately, my level of experience with modding isn't enough to add an adjustable slider through MCM. As for changing that stuff, it's actually quite simple to do yourself If you have TES5Edit (http://www.nexusmods.com/skyrim/mods/25859/?) you can open the Throwing Dart.esp up with it and find the lines in the right-hand panel that affect the attributes you asked about.
For the casting speed, click +Spell in the left column, select the Dart, and change the value in the Charge Time line in the right column. The lower the number, the faster the cast, so if you want a really fast charge, put something like 0.1 or 0.05 there.
For gravity, click the +Projectile in the left column and edit the Gravity line under DATA in the right hand column. I believe I set the default to be 0.5 to feel more "lobbed", but you could even turn its gravity off and have it be a precisely accurate dart.
For Magicka use, click +Magic Effect in the left column, select the throwing dart spell and edit the Base Cost line in the right column under Magic Effect Data to whatever value you see fit
Thanks man! I'm kinda new in the modding skyrim stuff, so i didn't know that you can edit it without using a Creation kit.
Can I change stuff like making my character hold a needle or dart-like object when casting the magic too in TES5Edit too? Is that easy enough and possible too? Also can i make it that it didn't alert the victim? I kinda want to have a stealthy assassin character that doesn't focus on magic, so holding a physical object in his hand can be helpful in making it look like he doesn't cast a spell.
Sorry, no :/ That's a rather large mod and requires permissions from the author and I simply don't have the time to make sure each weapon works properly with the Throwing Dart mechanics. I had trouble enough as it is to get the dart mesh looking and working properly lol. I'm a pretty inexperienced modder.
If you want to try it yourself and know how to use the Creation Kit you could try replacing the "PROJ" or projectile mesh with whatever weapon mesh you like from the Predator mod, though. It might look a little funny with the way my mod works however.
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But yeah, with its weak damage &, what seems to be, the inability to level it up making it stronger, it is a bit weak. I got it simply for the paralyze dart when thieving so I could stun owners/guards, get behind them & use sneak tools club to knock'em out.
Arrythmia91
Nice mod. Look forward to a possible updated ver. that I see you talking about. Endorsed as is.
Thanks for making & sharing.
Anyway thanks for this, endorsed.
If and when I get to a polishing pass of this mod I'll fix the recipe.
You could also use TES5Edit and just change the item ID to something else. It's a pretty simple tool.
But I was wondering, if you can make a version with a faster cast time and have less gravity effecting it but has more magicka requirement (I use the magicka version for balance purposes). Or better yet, add like a menu that can control those things via slider.
For the casting speed, click +Spell in the left column, select the Dart, and change the value in the Charge Time line in the right column. The lower the number, the faster the cast, so if you want a really fast charge, put something like 0.1 or 0.05 there.
For gravity, click the +Projectile in the left column and edit the Gravity line under DATA in the right hand column. I believe I set the default to be 0.5 to feel more "lobbed", but you could even turn its gravity off and have it be a precisely accurate dart.
For Magicka use, click +Magic Effect in the left column, select the throwing dart spell and edit the Base Cost line in the right column under Magic Effect Data to whatever value you see fit
Can I change stuff like making my character hold a needle or dart-like object when casting the magic too in TES5Edit too? Is that easy enough and possible too? Also can i make it that it didn't alert the victim?
I kinda want to have a stealthy assassin character that doesn't focus on magic, so holding a physical object in his hand can be helpful in making it look like he doesn't cast a spell.
If you want to try it yourself and know how to use the Creation Kit you could try replacing the "PROJ" or projectile mesh with whatever weapon mesh you like from the Predator mod, though. It might look a little funny with the way my mod works however.