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Arrythmia91 and MurdermiesteR

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Arrythmia91

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50 comments

  1. KageSama19
    KageSama19
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    "Silent" is very misleading, the second you throw it your target knows it was attacked and comes after you. So you are basically just initiating combat with the lowest possible amount of damage. Completely pointless.
    1. NexTextGorilla
      NexTextGorilla
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      That's the way it is with arrows. I can shoot an enemy from 200+ ft. away, with my esp at least, & they will find the path up the mountain & come to where I shot from. Pretty ridiculous. Not sure if it's anything that this modder can do about it.
      But yeah, with its weak damage &, what seems to be, the inability to level it up making it stronger, it is a bit weak. I got it simply for the paralyze dart when thieving so I could stun owners/guards, get behind them & use sneak tools club to knock'em out.

      Arrythmia91
      Nice mod. Look forward to a possible updated ver. that I see you talking about. Endorsed as is.
      Thanks for making & sharing.
    2. igotnousername
      igotnousername
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      This is probably because he uses the spell kind and all spells produces noise unless you got Quiet Casting Perk. Author could make a very simple script that adds a similar Quiet Casting perk but only affect the darts. Just my guess.
  2. clpatricius
    clpatricius
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    It is fun but you can't even kill a skiver with it. Totally under power specially if you play legendary difficulty.
  3. gt5t
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    This mod would be perfect if it was a power instead of a spell somehow. Would be the perfect combat throwing dagger.
  4. thesteve812
    thesteve812
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    Thanks for this mod. I went into TES5Edit as you mentioned and did some changes, but not overpowered.
    Anyway thanks for this, endorsed.
  5. Jinxxed0
    Jinxxed0
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    Could you tell me how to make it so the darts actually do level up restoration?
  6. alduin78
    alduin78
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    Is it possible to have the darts visible on killed targets?
    1. Arrythmia91
      Arrythmia91
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      That was one of the features I included initially, but it caused CTD's pretty quickly if you fired off too many at once into a target. You could re-enable it with the CK pretty easily if you want to test it on your system, but I left it out to be safe.
    2. Jinxxed0
      Jinxxed0
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      maybe there's a way to set it so that a dart vanishes once there's 4 or 5?
  7. Dragonsthorn
    Dragonsthorn
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    Um. So where do I find the Weak Lingering Poison? I?ve been looking everywhere in apothecaries and general goods stocks, and even the Khajiit who normally carry a crapton of poisons, don't have it. Couldn't you replace the poisoned one so it uses Frostbite Spider poison instead? As it is it's harder to craft than the Paralysis Dart.
    1. Arrythmia91
      Arrythmia91
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      Sorry if the recipe is a little difficult. For now, I'd recommend just consoling it in, it's a mod anyway

      If and when I get to a polishing pass of this mod I'll fix the recipe.

      You could also use TES5Edit and just change the item ID to something else. It's a pretty simple tool.
  8. MRawawe
    MRawawe
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    couldn't you just make it a craftable remodelled scroll instead of a spell? that way it would be an item that you use when you throw it.
    1. Zeidra
      Zeidra
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      I love that idea !
    2. Arrythmia91
      Arrythmia91
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      Y'know, I might just have to look in to doing that. I haven't been making any mods recently, but I suppose I could do a polishing pass on it soon? Don't hold me to it, though, I hardly get to play as much anymore, let alone be a content creator :/
  9. asba1991
    asba1991
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    Hi, there. First of all, I love the mod. You just made the my assassin character happy with his brand new darts.
    But I was wondering, if you can make a version with a faster cast time and have less gravity effecting it but has more magicka requirement (I use the magicka version for balance purposes). Or better yet, add like a menu that can control those things via slider.
    1. Arrythmia91
      Arrythmia91
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      Thanks for the kind words! Unfortunately, my level of experience with modding isn't enough to add an adjustable slider through MCM. As for changing that stuff, it's actually quite simple to do yourself If you have TES5Edit (http://www.nexusmods.com/skyrim/mods/25859/?) you can open the Throwing Dart.esp up with it and find the lines in the right-hand panel that affect the attributes you asked about.

      For the casting speed, click +Spell in the left column, select the Dart, and change the value in the Charge Time line in the right column. The lower the number, the faster the cast, so if you want a really fast charge, put something like 0.1 or 0.05 there.

      For gravity, click the +Projectile in the left column and edit the Gravity line under DATA in the right hand column. I believe I set the default to be 0.5 to feel more "lobbed", but you could even turn its gravity off and have it be a precisely accurate dart.

      For Magicka use, click +Magic Effect in the left column, select the throwing dart spell and edit the Base Cost line in the right column under Magic Effect Data to whatever value you see fit
    2. asba1991
      asba1991
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      Thanks man! I'm kinda new in the modding skyrim stuff, so i didn't know that you can edit it without using a Creation kit.

      Can I change stuff like making my character hold a needle or dart-like object when casting the magic too in TES5Edit too? Is that easy enough and possible too? Also can i make it that it didn't alert the victim?
      I kinda want to have a stealthy assassin character that doesn't focus on magic, so holding a physical object in his hand can be helpful in making it look like he doesn't cast a spell.
    3. Arrythmia91
      Arrythmia91
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      I'll look into putting a dart mesh into the character's hand for casting art. It should theoretically be possible, I guess. No guarantees though lol
    4. asba1991
      asba1991
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      Really? Thanks man. Oh, this is going to be so good. I can't wait (=
  10. hygog
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    Hi, i wonder can you input the Predators - The Lost Tribes mod's weapons into your mod? Predators fans will certainly be appreciated! thx
    1. Arrythmia91
      Arrythmia91
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      Sorry, no :/ That's a rather large mod and requires permissions from the author and I simply don't have the time to make sure each weapon works properly with the Throwing Dart mechanics. I had trouble enough as it is to get the dart mesh looking and working properly lol. I'm a pretty inexperienced modder.

      If you want to try it yourself and know how to use the Creation Kit you could try replacing the "PROJ" or projectile mesh with whatever weapon mesh you like from the Predator mod, though. It might look a little funny with the way my mod works however.